AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
169 Posts 1,838 Replies 22,236 Reputation

Turn 160 - FP 304. Altar is in front with 654 and Pariden is last with 214. Magnar is gaining strength at the expense of Pariden, which is fantastic for me. 3 kingdoms vs. 2 empires... I'll take a more powerful Magnar any day, especially one who's buffering me from Altar and Tarth while I consolidate my power. Things have gone very well, the world no longer feels as dangerous as it did. I have 4 ogre lairs cranking out troops, now have a fire, earth, and ice elementals. Expanding nort

37 Replies 46,504 Views

Sean - I can't wait to see what other surprises lie in wait. This mod is making me think hard about each decision. Still feeling optimistic but conquering the world is a hell of a slugfest. Updated the OP through turn 130. Here's just one of the nasty 8 unit darkling stacks Sean has in the mod... these are the guys that poured out of one lair and waged war on Curgen's. This area has my attention but I'm beginning to doubt whether I can (currently) even begin to pa

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Sean - can warcry be resisted? I just used it and 2/4 enemy units were afflicted. Verified the 2 without the graphic do not have it on them.

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Updated OP for turn 120. The bandit campaign did not go well... In reply #8 you can see the bandit stacks I mentioned... nasty, especially the 300+ hitpoint archers. Ouch. Here's what the area looks like now that I cleared. Outpost there and pacified. Also verified something cool - the outpost bonuses stack, and in the city too. T

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Off of Curgen's mobs and hordes of bandits. Had no time to breathe between turns 40 and 80. However, I now have groups and am designing some serious troops to begin expanding again. Just hope my diabolical plans for Magnar to fight a proxy war for me up north with all 3 kingdoms will pan out... I just need the guy to keep them off my back while I continue consolidating my power base.

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Here ya go. [e digicons]:andrew:[/e] This is what it looks like 100 turns in. You can see Curgen's to the east, mountain range to the west, room to expand north and northeast. Curgen's was out of control for about 30 turns there - but the wardens on outposts and night watch buildings in cities have sent most back into the wildlands. The other cool thing... top part of Curgen's, you can see the hordes of darklings that spawned up north and they made a beeline towards the ce

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This is a WIP playthrough of FE 1.00 and the Master's Affliction Mod v 1.0.002. Originally started this in reply #293 of Sean's affliction thread but am thoroughly enjoying this playthrough. So instead of clogging Sean's thread, thought I'd make my own. Seanw3's Master's Affliction mod: https://forums.elementalgame.com/430587 If you are looking for additional challenge outside vanilla FE and a change

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[quote who="seanw3" reply="316" id="3261615"]Anyone else getting a consistent crash between turn 50 and 100?[/quote] Yeah, I've had several crashes running the mod. But can't pin it down... have had a couple corrupt saves too.

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[quote who="G Solt" reply="12" id="3261491"]Thank you very much AlLanMandragoran,TAB wasn't listed in the manual hotkey section. You have increased my enjoyment of the game even more. Thanks again[/quote] Very welcome!

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