Salurian - what turn are you on?
AlLanMandragoran
Lady Irane reminds me of Sinead O'Connor.
I did find an awesome bow from one of the lairs I raided in Curgen's... but it requires level 15. Will be able to use it soon hopefully.
Sov is 11, heroes are 8 and 7.
Turn 160 - FP 304. Altar is in front with 654 and Pariden is last with 214. Magnar is gaining strength at the expense of Pariden, which is fantastic for me. 3 kingdoms vs. 2 empires... I'll take a more powerful Magnar any day, especially one who's buffering me from Altar and Tarth while I consolidate my power. Things have gone very well, the world no longer feels as dangerous as it did. I have 4 ogre lairs cranking out troops, now have a fire, earth, and ice elementals. Expanding nort
Hi Sean - should warcry have a cooldown? Right now I can spam it until none resist...
I second that matreus!
Updated op to turn 150. Last 10 turns went very well, picking up steam. Here's the area cleared of most bandits. About to settle the village. Kingdom report: &n
Updated op for turn 140. Fighting for every single tile. The mobs are out of control. Having to pick and choose what is doable. Nothing yet from Altar or Tarth... need time to continue consolidating power base. Here's the lay of the land. Section I'm trying to settle is in middle of shot. Here's the nastyness I'm try
Perplexed. If an AI casts something negative on your city, where is it displayed?
Sean - I can't wait to see what other surprises lie in wait. This mod is making me think hard about each decision. Still feeling optimistic but conquering the world is a hell of a slugfest. Updated the OP through turn 130. Here's just one of the nasty 8 unit darkling stacks Sean has in the mod... these are the guys that poured out of one lair and waged war on Curgen's. This area has my attention but I'm beginning to doubt whether I can (currently) even begin to pa
Wonderful idea - big fan. Posted something like this several months ago.
Man, this is just cool. Just for the hell of it, and added security, I put 3 forts around my main fortress. Look at those stackable bonuses, awesome. Karavox is rolling in leather and he as 71 defense (if the fortress is attacked).
Sean - can warcry be resisted? I just used it and 2/4 enemy units were afflicted. Verified the 2 without the graphic do not have it on them.
Updated OP for turn 120. The bandit campaign did not go well... In reply #8 you can see the bandit stacks I mentioned... nasty, especially the 300+ hitpoint archers. Ouch. Here's what the area looks like now that I cleared. Outpost there and pacified. Also verified something cool - the outpost bonuses stack, and in the city too. T
Updated OP for turn 110. My war on the bandits is about to begin.
Mark my words that in the winter of 185 A.C., Kraxis declared war on all ruffians and bandits worldwide. It is hereby declared the War on Ruffiterror. It is time to bring order to this insanity. The armies are marshalling, no quarter will be given.
Off of Curgen's mobs and hordes of bandits. Had no time to breathe between turns 40 and 80. However, I now have groups and am designing some serious troops to begin expanding again. Just hope my diabolical plans for Magnar to fight a proxy war for me up north with all 3 kingdoms will pan out... I just need the guy to keep them off my back while I continue consolidating my power base.
Here ya go. [e digicons]:andrew:[/e] This is what it looks like 100 turns in. You can see Curgen's to the east, mountain range to the west, room to expand north and northeast. Curgen's was out of control for about 30 turns there - but the wardens on outposts and night watch buildings in cities have sent most back into the wildlands. The other cool thing... top part of Curgen's, you can see the hordes of darklings that spawned up north and they made a beeline towards the ce
Sean - continued the 1.0.002 playthrough in a new thread here: https://forums.elementalgame.com/435202
This is a WIP playthrough of FE 1.00 and the Master's Affliction Mod v 1.0.002. Originally started this in reply #293 of Sean's affliction thread but am thoroughly enjoying this playthrough. So instead of clogging Sean's thread, thought I'd make my own. Seanw3's Master's Affliction mod: https://forums.elementalgame.com/430587 If you are looking for additional challenge outside vanilla FE and a change
[quote who="seanw3" reply="316" id="3261615"]Anyone else getting a consistent crash between turn 50 and 100?[/quote] Yeah, I've had several crashes running the mod. But can't pin it down... have had a couple corrupt saves too.
[quote who="G Solt" reply="12" id="3261491"]Thank you very much AlLanMandragoran,TAB wasn't listed in the manual hotkey section. You have increased my enjoyment of the game even more. Thanks again[/quote] Very welcome!
Tuidjy has some great posts on here doing playthroughs of ridiculous.
Sean - updated playthrough turn 70 in reply #293. Intense. The world is not my friend.