AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
169 Posts 1,838 Replies 22,236 Reputation

Turn 190 - FP 482. Altar highest at 728 with Pariden lowest at 234. Not much of anything interesting occurred the past 10 turns other than clearing mobs on the western frontier and pacifying Curgens. All wildlands mobs are now dead, need to loot the remaining lairs to plant the flag of Kraxis permanently. I have fond memories of the early game challenge. That single darkling lair singlehandedly killed the Storm Dragon, and at least 2 epic Shrill Lord stacks. They are still roaming around up n

37 Replies 46,497 Views

Has anyone else noticed weird stuff when a city gobbles up an outpost within the city walls? I swear I've noticed the following: I lose the upgrades when it gets gobbled up I can then click the outpost within the city walls and upgrade them again - they enter the queue Then they don't build correctly Or am I smoking too much dope?

9 Replies 9,505 Views

Forgot to mention Karavox picked up rank 4 air so he now has Cloud Walk. Thus, if there is a serious border incursion he can be there in a jiffy. Mana income of about 20 a turn and climbing, thus casting it won't be a problem. In addition picked up economics, thus now have entire road network between all cities and outposts. Logistically, I can respond quickly to any threat from my entire garrison network in no time like a "fly on stank". Need to pick up tireless march and stable upgrades

37 Replies 46,497 Views

Turn 180 - FP 461. Altar in the lead with 749 and Pariden last with 242. Magnar is now gaining strength relative to Pariden. The past 10 turns have been further pacifying the wilds around my borders, settling several new villages, and pushing towards the center of Curgen's Tomb. It looks like the darkling lair (that started out as a single darkling warrior) absolutely raped the middle of Curgen's tomb. The Shrill Lord stacks haven't been seen for a hundred turns, haven't seen

37 Replies 46,497 Views

[quote who="Salurian" reply="400" id="3265311"]I don't know, Insane world/Dense monsters/Expert AI is just about right for me. I prefer feeling like the underdog over having a straight up fight with this sort of game, and this mod delivers that pretty well. [/quote] Yeah, that difficulty setting is where it feels great to me to in this mod, Heavenfall's, and vanilla. I know the AI is hamstrung with a higher world setting than faction AI, but I am too. I prefer to ba

856 Replies 2,036,141 Views

[quote who="Skulrake" reply="393" id="3265026"]Sean, Just installed your mod and began my first game. After hitting my first Turn I noticed the time between turns is dramatically longer. Usually at the beginning of a new game (in vanilla) the time between turns is almost instant but now takes about 3 secs. Anyone else notice this or having similar outcomes? I will keep playing and see if it gets worse or not. [/quote] I think it's because Sean's mod puts

856 Replies 2,036,141 Views

[quote who="parrottmath" reply="14" id="3264789"]Quoting Tattyhat, reply 12 The AI should simply get on with it's own game until it is attacked and leave the player alone to get on with thiers. By the time you get around to attacking the AI, the AI will be that much more powerful. It sounds like you want more of a you vs. environment senario, which I have been toying with the idea. The end goal is to remove all the wild-lands in the game. You build up and you de

31 Replies 35,832 Views

Turn 170 - FP 366. Altar in the lead with 701 and Pariden last 212. Karavox now has a 6 unit army of a Fire Elemental and 4 ogres. He is pacifying the land to the northwest, preparing the way for pending settlement. The other 2 heroes are clearing the area around Curgen's and leading sorties into the wildlands for the up and coming complete liberation of Curgen's and all the spoils it will bring. My strategic goals at this point are to 1: pacify the northwest and settle 2. use the ver

37 Replies 46,497 Views

Holy upgrade, Batman! Sean - I just realized you made it so the player can upgrade parties to groups and such. Cool...

856 Replies 2,036,141 Views

I think the devs had all sorts of bitchin' ideas for EWOM - until they ran into bugs and memory management problems with the Kumquat engine, particularly for 32 bit users. Then they had to spend time figuring all that out instead of adding cool content. For FE, they had clear ideas on what the engine could handle and had to design within those boundaries. I'd love to see 10 more types of tiles and stuff, I remember Heavenfall's After the War mod where the ice faction mad

37 Replies 52,990 Views

Did you start near a wildlands? I tell you what, being next to Curgen's Tomb gave me a heart attack that lasted about 30 turns in my current game. I don't even want to update to a new version until I have time to see the game through to the end.

856 Replies 2,036,141 Views