Patch for me and missing trees. Ran in admin mode, trees back. Same thing I experienced in previous builds.
AlLanMandragoran
[quote who="JackArbiter" reply="11" id="3250894"]In some forums this is ban worthy [/quote] Just having a little innocent fun while we sit here hitting F5... [e digicons]:digichet:[/e]
... soon. Right, Derek? [e digicons]:troll:[/e] I jest, I jest!
Fantastic!
Cool story!
I'm playing as Vanilla Pariden. I took over a Yithril City the turn prior. Ended turn, city was attacked by Magnar forces who were stationed nearby, Magnar won the battle and took it over. Immediately after, monsters and ruffians attacked and the popup indicated I am Magnar... Autosave P
Nvm, the text states you get gildar and it looks like that's what I do indeed receive. Not an issue.
Good deal - rarely use auto-resolve myself though.
[quote who="Glazunov1" reply="11" id="3249827"]Just settle back, and count down the days, the hours, the minutes until it releases. Consider a hobby. Crocheting. Invertible counterpoint. Try strong drink.[/quote] I've taken up needlepoint.
[quote who="mqpiffle" reply="1" id="3249558"]I also have wondered if flying units are affected by roads - that would be silly.[/quote] Confirmed, they are.
Derek - flying units moving over swamps expire 2 movement points. In my particular game, a Young Crow Demon. Can you please check that out?
Hi HF - some minor polish stuff in the quest_tombofthedead2.xml: Actual cost demanded in the first part is 40 gildar "...pay him 40 Gildar when you get there." but what is actually charged upon arrival at quest location is 30 gildar. May also want to look at references in the xml to gold instead of gildar. An extra before just needs to be struck from this line: From You see the tomb in the distance. All is quiet. The man demands
I'm optimistic this thing is gonna take off once the mod tools are released and Brad shifts focus to supporting modders (as he mentioned in another thread somewhere). The potential I saw for this franchise back in Sep '10 is about to be realized. The day is almost here. Bring it! [e digicons]:beer:[/e]
This is epic. [e digicons]k1[/e]
Can't wait!
Flashbacks of high school english. I'm ditching school.
[quote who="seanw3" reply="24" id="3249269"]Sounds like someone is ready for added content. If only there was a modding element to this game. You should really really really start playing Stormworld. [/quote] Preach on, brotha Sean!
Congratulations!
Embedded in another xml file? Xia.xml will be its own deal!
After reading through this I like the influence cost for wonders. I think you nailed it Sean, good recommendation. [e digicons]k1[/e]
[quote who="Derek Paxton" reply="151" id="3247828"]Yes, there is only one, and only one way to get it. [/quote] I'm going to give it a shot. You get the Quest of Candor whereupon you slay every troll in existence, rescue the maiden, and escort her to her father... and he gives you a pony. [e digicons]O:)[/e]
Derek - last build I dabbled in modding for the first time for personal use (many thanks to our modding Jedis), and added a full suit of leather and wooden shield to city defenders. Also upped their encumberance to allow the future weapon upgrades. It seemed to be going pretty well. In retrospect, now that we have rusty armor pieces, how about considering throwing various rusty pieces on defenders. I like the idea of rusty, cuz hey the militia has some rusty crud laying aro
[quote who="Trojasmic" reply="23" id="3246107"]Quoting seanw3, reply 22Why do you hate to admit it? Cuz you're getting all the video cards from Stardock for all your great ideas. Why didn't I think of this idea first? I could use a new video card.[/quote] Amen, brotha.