Hi Derek - can you please check the Timber Warg lair when looting? I've seen a couple times now where it says I find something, gives the audio of gildar, but I receive no loot. I know you previously fixed several other lairs that wouldn't give rewards - this must be a leftover. Thanks.
AlLanMandragoran
[quote who="Tuidjy" reply="14" id="3245531"]Entries above this post added. Janusk is ineligible (level 3)[/quote] Poor Janusk, always the whipping boy! [e digicons]XD[/e]
Quick question and I apologize in advance for the newb question. If I have two competing Equipment tags, the first is let's say the leather breastpiece for torso, and the latter is some shirt for torso, the latter will override the former? I ask because I couldn't get the breastpiece defense to apply to a city defender but I think I figured it out. [Edit] Nvm, figured it out. Gonna start with decking the militia out in full leather and wooden shield, may take it down
Many thanks!
Inspired by Sean's City Defense post, it got me thinking. Is it easy to mod the game such that, when a faction obtains leather armor and wooden shields, to have their city defenders always use leather and wooden shields (instead of nothing)? I would not want later upgrades like chain and plate or any magic items to apply. My logic here is that: Balance early game to make rushing difficult - leather armor should do the trick Since leather doesn't require s
Awesome sauce.
This looks great.
Hot diggidy dawg! Saturday night change log.
I vote for Janusk, well, cuz he's Janusk. He was our best buddy in EWOM for months and months.
[quote who="Derek Paxton" reply="14" id="3244881"]Got it, I already have a bug in on the AI being able to stack non-stackable spells. I tohught the screenshot was from a player instance (a new issue). We will look into it, thanks.[/quote] Thanks, Derek. Sorry for not being clear in the OP - it was late after a marathon of playin' yesterday and getting 1-shotted ended my "just one more turn" epic run. So I was hasty in the post.
I agree. As someone who's been around long enough to remember the evolution of EWOM (no milita and the old tactical maps that had fences and such where positioning was important), city defense feels lacking. Fortresses look awesome with the stakes or walls, but when it comes down to it it plays like any other battle (but with city buffs). My Issues: I think there is a 9 unit cap for each side in tactical - thus if you have 9 units defending and 4 militia,
Very entertainng, thanks Brad! @Tuidgy - also ready your's, well done.
[quote who="Heavenfall" reply="360" id="3244788"]Quoting CyanPile, reply 358what fraction have turned the most successful? as opponents of course. preferably one from the kingdom,.and two or three of the Empire Frost Giants and Undead are very challenging to face in big maps. The rest are fairly balanced.[/quote] I can second the Frost Giants. Just had an epic game with them in 0982. Hella challenging early and mid game but mopped the floor with faction AI end game (their u
Hi Derek - it's not from multiple champions doing it as Magnar is the only one in his faction who can cast it... so the stacks are a result of his ability only. However, please note he has 3 casts on himself... and he also, coincidentally, has himself and 2 other heroes. So I think something in the code is allowing burning blade to stack on one unit based on the champion count. This might explain why some people have reported 10+ stacks of burning blade, I think I've even seen that on
[quote who="Kongdej" reply="7" id="3244799"]Quoting Derek Paxton, reply 6 I'm not sure how you are getting multiple burning blades on a unit. Is this only happening on AI units, from your screenshot it looks like Magnar is your unit. I think Magnar is an AI controlled sovereign, and the player (AllanMandragoran) is playing a sovereign with Beastmaster, since it is 1 sovereign, 1 Cave Bear versus 1 sovereign and 2 stacks of trained units. Sincer
[quote who="Derek Paxton" reply="6" id="3244784"] I'm not sure how you are getting multiple burning blades on a unit. Is this only happening on AI units, from your screenshot it looks like Magnar is your unit.[/quote] Hi Derek - Magnar isn't my unit. I'm vanilla Yithril with vanilla Verga. The OP shot is from a tactical combat with my sov stack against Magnar's. I clicked on Magnar's avatar inside the tactical in order to take
I know others have mentioned it before. Please fix por favor.
Confirmed for me too.
Confirmed for me. It appears every time a faction surrenders on their own, the sov remains on the map.
Is the red supposed to be there? Can't quite figure it out.
Sweet!
Hi - just a minor polish issue but it bugs me now and then. When you loot a lair located on a forest tile, the spot ends up a forest tile without forests. I usually notice this when, after forgetting I looted something, try to move over the tile thinking its a plains and I use up 2 movement points. Is it possible to either 1. convert the tile to plains or at least something consistent with the graphic or 2. leave it forest put those green tree things on it. [e digicons]:grin:[/e] </
This is good - I'm seeing monsters on the map I haven't seen in a long time. Where art thou, Shrill Lord?
I believe Brad fixed this in 0983 (just came out).
In the spirit of that classic SNL skit, I live in a van down by the river. Oh, I need more cowbell!