DKL

DKL

Joined Member # 4207185
3 Posts 189 Replies 992 Reputation

[quote who="psychoak" reply="171" id="2802791"]You don't need a different race to have a different faction. Screw mixing in traditional fantasy races, mechanics are what matter and those are what are utterly lacking from faction diversity.[/quote] Yeah, this. Just look at what Kerberos done in SotS, with unique movement system for each race. Game plays completely different for different races.

196 Replies 677,781 Views

Regarding user reviews objectivity, was reading one site recently and saw some 0/10 reviews for E:WoM based on accusations that Brad and his team have right wing political views. Now THATS a way to judge the game :P

78 Replies 173,844 Views

[quote]I am a little afraid how it is going to work on a large map[/quote] I was playing on huge maps on my notebook. I've got some graphics glitches sometimes, but otherwise performance was good. Oh, and occasional OOMs, but it autosaves.

47 Replies 133,591 Views

[quote]They should have both immunity and resistance in the game[/quote] I'm afraid they have to have damage types first. Game has no idea that flame dart or fireball does fire damage, its simply "damage".

143 Replies 375,817 Views

[quote who="PaxTerminus" reply="12" id="2801423"]And what do you get on higher difficulty? AI cheats with stats, but still behaves retarded, taking away form the realism of the game. You can balance any game so it is unwinnable, but that does not make it a challenge. It just makes it feel rigged. Good AI would give you a run for your money while on an equal playing field. After that many years of gaming industry they made enormous progress with graphics, but 0 progre

47 Replies 133,591 Views

[quote who="Frogboy" reply="29" id="2799570"]We're privately held. We have no such pressure.. We released the game because we honestly thought it was ready for the world.[/quote] Don't get me wrong, I don't want to beat a dead horse, and I love the way SD communicates with gamers and the fact that you still invest your money into EWoM, but since you raised the subject again, 1) You admitted yourself that engine team was lagging behind the schedule and you had to a) supervise t

48 Replies 22,595 Views

On ag.ru (biggest russian game reviews site) it lists both reviewer's score and users average score for games, and in most cases scores are close (+/- 10). There were some cases when review and users score differed much, but usually its due to reviewer's bias to game/genre/company. However reviewers usually try to judge game by some rules, while users scores are completely arbitrary. 100/100 or 0/100 are VERY rare for reviewers, but users use these scores all the ti

78 Replies 173,844 Views

[quote]One thing: is the game available on steam, or are there any plans to release it via Steam? [/quote] StarDock is owner of competing Impulse digital distribution platform, it would be stupid for them to EVER release anything on Steam.

14 Replies 90,302 Views

[quote]In games like AoW, like Elemental, the terrain didn't change much. It was more important to pick spots by strategic values and rare buildings around it. And yet, you could also protect the same buildings with a wondering guard around them, it wasn't really REQUIRED to have a city next to them. The terrain type itself changed very little, and when it did it was either a farm will be built there or not. Farms around the cities in AoW was, in a way, not much differen

13 Replies 89,018 Views

I thought it was industry standard to list 'minimal reqs' as 'being able to run game on lowest settings'. In case of EWoM, cloth map only. Minimal reqs = minimal settings, quite obvious.

37 Replies 31,483 Views

[quote]I'm failing to understand why you can't take the single player experience and say "OK, instead of an AI player, a human gets to play this turn"[/quote] I'm afraid they use different architectures for SP and MP. In MP you have to send events to server on most of 'player' (AI too) actions, while in SP you can process them in place. Usually in games SP is implemented as client-server too, with AI acting as yet another client, but its less optimal performance-wise.

145 Replies 262,914 Views

I'm not sure having a lot of different types of defences is good, but I'd love to have magic resistance being separated from general defence. Spells should roll against some separate, buffable value.

4 Replies 6,849 Views

[quote]In this regard Age of Wonders: Shadow Magic does well, and it makes possitioning troops way more important than most other games. It also shows the modifiers (height, range, and obstructions) for your attack and the path the projectile will take / what it may hit instead of the intended target. Also, for meaningful diffrences in range weapons there needs to be a max range.[/quote] Well, I doubt we will ever get system as good as in AoW in the EWoM, that requires substantial eng

35 Replies 22,748 Views

Yeah, writing docs for work-in-progress while API and data formats still change is mostly wasting your time and money. Besides, lack of scripting of any kind makes serious modding impossible anyway, and we have to wait till python api/C++ SDK anyway.

18 Replies 11,675 Views

[quote who="onomastikon" reply="226" id="2796402"]Favorable review from worthplaying here.[/quote] LOL'ed at beta UI screenshots.

228 Replies 531,806 Views

BTW, any chance you could do some polearms too? * Pitchfork. Peasants with clubs are, well, weird. * Pike. Like spear, but with length of about 2x of human height. * Lance. 'Spear' for mounted knights. * Halberd. http://en.wikipedia.org/wiki/Halberd * Glaive. http://en.wikipedia.org/wiki/Glaive

53 Replies 176,404 Views

[quote]graphics are so cartoonish that it looks more like an old style game with sprites[/quote] Never understood why *some* people keep pointing at graphics. And it sounds like you saying sprites are something bad. Dominions 3 has sprites and its awesome. There are definitely some issues with graphics, like Fallen having clipping issues (and general clipping issues with weapons), but I would not say its bad or 'old'. And what is so 'cartoonish' about them? 'Cartoonish' is KB:

37 Replies 31,483 Views

[quote]* May consider subfolders for modding so that every 'mod' can have its own set of different subfolder within their own structure (e.g. gfx, etc). This would keep the whole stuff more clean and lean * One part in the modding of Civ5 was that you could define within a mod which parts of the original game are not going to be used.. e.g. if a mod would create new factions / races with a different balance tree in mind it would be perfect if the mod could disable the standard fact

145 Replies 262,914 Views

I'd prefer good wiki rather than single guide. Speaking of which, is there any for EWoM?

18 Replies 11,675 Views

[quote]I do not see the point of sending off your kid to marry into another faction[/quote] Point is to get their offsprings. IIRC, if you send female child to other empire, you get male offsprings, and they keep female ones.

13 Replies 13,399 Views

[quote quoting="post"]Whenever I counter-attack or attack second time it just lags for a few seconds before I can carry out an action. Anyone else had this problem? Not sure why it does it, but happens all the time.[/quote] Do you use mounts? Mounted units animation is completely broken and was lagging like that since release

4 Replies 1,875 Views

[quote who="Sethai" reply="16" id="2793307"]crossbows are almost always inferior to longbows in the hands of a trained user. if you want both then the former cannot be an upgrade to the latter.[/quote] Crossbows cannot be 'inferior' due to physics. They provide far more kinetic energy to the projectile, and there's nothing you can do about it with any level of 'skill'. Its same in terms of accuracy, skilled bowman will be at best at same level of accuracy as average crossbowman. Plus

35 Replies 22,748 Views