I'm just hoping that FE comes with 'play animations blazing fast' option at release. Long, unskippable animations are one of things which made EWoM very disappointing for me.
DKL
This is good, as it encourages more users to abandon this insane 'intellectual property' concept and just use cracked copy instead. Way to go for EA shooting themself in the foot.
[quote who="Luckmann" reply="3" id="2901600"]Oh, please. Do YOU keep track of your rival families' offsprings?[/quote] Any sane ruler of feudal time would know genealogy of all rivaling dynasties and even of his own vassals for many generations. Dynastic marriages were very serious business, after all.
-9494 Ow. Does it include spell to summon such one on your side?
[quote]#11: X-COM[/quote] Free Open Source version actually reached the point of being fun to play, http://ufoai.ninex.info/wiki/index.php/News You should try it instead of original. They still didn't implement tanks/platforms properly, but otherwise its feature-complete.
[quote who="DrJBHL" reply="135" id="2892033"]sub humans[/quote] No wonder you are in favor of such measures as 'kill switch'.
If you enjoyed DK, you should definitely check Dwarf Fortress. Its free, and its friggin best building sim out there.
[quote]That’s why Sins of a Solar Empire and Starcraft 2 (to name two examples) have very definite numbers of units in the game.[/quote] Sorry, but this sounds very untrue to me. Both of them are RTSes, and limits are caused by real-timeness rather than memory limits. It has to perform complex calculations each tick, which often cannot be optimized further than O(n log n), and most of the time are even O(n^2). With several ticks per second, you have to be very careful on
Yeah, BGP has its downfalls. But its far from being only routing protocol on the net. In fact, there are dozens of them, and some of them have a way to counter such attacks. Moreover, many backbones use static routing tables instead of any dynamic protocol and are not affected by this at all. Such articles just spread FUD around, trying to scare people who dont understand the technology and believe them w/out doubt.
I like that you like quests with different options. I HATE to be forced to complete quests in single, often out-of-character way. Having "What? Burn these **** down!" option is good. As well as "Heres 1000 gildar, just stop bothering me". After all, we play as powerful sovereigns, who lead armies and nations, and quests should reflect this.
I believe all this talk about 'complexity' is too overrated. Actual complexity in such embedded scripting language depends on (1) DSL/API design, (2) quality of supporting tools for the engine and documentation. Both Python and Lua (and C++, actually) can be bended in very different shapes, pretty much to anything StarDock wants. And since most of modders will use only provided DSL/API, language itself would not make any difference. If SD provides nice interactive debug tools
[quote]Still, there is probably good reasons why lua was created after python, I image it was probably to solve issues in python[/quote] They are pretty much independent of each other. Besides, Python which we know today is at least 2.3/2.4, beginning its history in early 2000s. 1.x branch wasnt as successful, and generally is very different from 2.x [quote]Python dictates (ie: forces you to use) a specific object-oriented model[/quote] Python is multi-paradigm, suppor
[quote]a variable in Python can be given text to hold and you can use the variable to do math in the code as you would a number (dynamic typing). The code will fail at run-time (strong typing).[/quote] Well, its a bit different story for python. It does not care about 'types' at all. There are no types, everything is objects. Whether some binary operations can happen with a given set of objects and what actually happens is decided by objects themself in runtime, by calling appropriate
[quote]AngelScript on the other hand: http://www.angelcode.com/angelscript/sdk/docs/manual/index.html[/quote] I believe you wanted to link http://www.angelcode.com/angelscript/sdk/docs/manual/doc_adv_concurrent.html this. Yeah, separate contexts is basically same as separate VMs, just lesser overhead. Point is, script data is not shared between threads, which significantly limits what you can ac
[quote who="DrJBHL" reply="71" id="2881308"]http://www.reuters.com/article/2010/03/11/urnidgns852573c400693880852576e-idUS222688325020100311 http://www.wwlp.com/dpp/news/wwlp_local_cyber_attacks_plague_govt_websites_20090709 http://www.geopoliticalmonitor.com/south-korea-hit-by-cyber-attack-2357/ http://www.fresnobee.com/2011/02/02/2257241_hackers-attack-egyptian-govt-sites.html About us: http://www.pcworld.com/article/164092/panel_calls_for_nationa
As python programmer, I definitely prefer python over lua. Whitespace is not a real issue if you follow PEP 8 and other guidelines. Keep code for each method reasonably short and flat, and you will never have indentation-caused errors. [quote](Yes, Python can do the same, but the whitespaces are even more of an issue when the goal is simply to represent data.)[/quote] Thats quite weird argument. Esp. considering the fact that brackets have own whitespace handling rule
[quote]perpetrate a cyberattack on the US Government and all it's Agencies existed[/quote] [quote]What action do you take?[/quote] 1. Laugh loudly. 2. Show this 'plan' to my assistants so they can laugh too. 3. Issue an order to fire head of that agency because of complete incompetency. The only situation I can imagine when such 'emergency switch' would make ANY sense is civil war/riot inside USA. As for 'cyberattacks', ordering to nuke a
[quote]# Python creates a variable "CookieMonster" with value "OmNomNom" # Kumquat's modding layer sees the variable creation and stores variable "CookieMonster" with value "OmNomNom" for Angelscript and Lua. # Lua calls for a variable by the name of "CookieMonster", and Kumquat's already rendered value is put into the script as "OmNomNom" for which Lua's scripting calls to re-value "Cookie". # Kumquat's modding layer sees the re-value and restores variable "CookieMonster" with
[quote]I don't believe the U.S. has an "off" switch for the entire Internet[/quote] Well, as was stated, they indeed can shut down DNS servers located in US. However, this will be VERY temporary and non-global solution, as DNS caches will keep working for 1-4 days, and hooking up own DNS root and propagating it through ISPs will take only several hours once officials decide to do it. And thats why such bills are very good thing - the more publicity and abuse on US side the mor
[quote]Beta was done once, it was declared over and Stardock released an unfinished, rushed, buggy game. They got hammered by game reviewers, then they asked for a SECOND beta. They got their second Beta, and then it ended. And now we have somehow again begun yet another beta.[/quote] Thats how software development works. Each iteration has its own 'pre-alpha', 'alpha', 'beta' stages. Even single patch comes through similar process. Just most of companies on the market (esp. o
I'm sure I've mentioned it in other linux thread, but anyway. Latest EWoM runs fine* on latest wine so its all not as bad anymore. * Well, there are some glitches with 3D, and fonts are weird to the state of near unreadability, but overall its playable and almost does not crash
Overall retail Civ V was way better than retail EWoM, so I dont understand this whole hatred. Following hater's logic, SD should be burned to the dust for EWoM anyway, so Jon should not make any difference. Personally I've enjoyed Civ V those few times I bothered to play it, so I believe Jon will be able to make EWoM better, even if he is limited to modding right now.
BTW, I've tried playing EWoM on linux again, and this time it worked almost fine. There are few rendering glitches, but generally game runs fine.
[quote]Getting a Linux user to pay ... ah, ha ha ha! Did you say pay? ROFL![/quote] Whats so funny about it? I have several professional tools I've paid for on my linux systems, including WingIDE Pro. I have premium account subscriptions to many sites, like devART. I donate to many FOSS projects to keep them running. Only difference from Win users is that we prefer to taste first, pay later instead of buying cat in the bag.
[quote]My definition of a beta is something where the major ie gamebreaking bugs are gone and theres a list of known bugs so that testers know what to look for and report the as yet undiscovered, hopefully minor bugs. This beta is so bug ridden with CTDs, dozens of minor bugs and design flaws that it's ridiculous. Lets call it an Epsilon release instead[/quote] Well, maybe you just should not force 'your definitions' on something, that has widely accepted definition already? Beta is n