[quote who="FadedC" reply="622" id="2780462"] Quoting GaelicVigil, reply 621 GoG.com just did this very same thing. Anyone who doesn't happen to have their purchased game downloaded right now, at this moment cannot access their game at all. This happened without warning. Now, I don't care if this is just a stunt/joke, or if it's a legitimate going out of business notice. The fact remains that your purchased games are being held hostage&n
GaelicVigil
[quote who="FadedC" reply="618" id="2780297"] But feeling that they are going to suddenly hold all of your games hostage unless they start paying you money seems unrealistic in the extreme. Can you imagine the lawsuits and PR? There seems to be a lot of speculation about imaginary nightmare scenarios that have ever actually happened. [/quote] GoG.com just did this very same thing. Anyone who doesn't happen to have their purchased game downl
Good idea. Even better, each time you get the pop-up that a new design is unlocked it should give you a prompt asking, " Do you want to use this design? Yes No" This way, we'll have a choice if we want to be lazy or not.
[quote who="Heavenfall" reply="26" id="2778934"]Oh man... I just had the most EPIC game yet, for me. It was on a modded difficulty, about twice as "hard" ridiculous. Each enemy unit had 8 times their normal health (instead of 4 on ridiculous) and the AI got 8 times as much resources (against 4 on ridiculous). I also turned off fog of war cheat for the enemy, since that seems to bug them. For the last 300 turns I've been fighting back and forth over a few cities - lose on
You rip the game a new one and then finish off by saying, "I love the game and can't wait for it to reach its potential." ?? Really? I don't believe you.
Agreed. Also I'll say that nothing bothers me more than when people start spitting out math equations for suggestions. We're not here to program Elemental for Stardock, just give them high-end user feedback for things we like/dislike about the game.
Before 1.08, the map was completely covered in monsters making it hard to even move. Now, the pendulum has swung to the other side and you can barely find anything. I think they nerfed monster spawns a bit too much.
This is BS if we have to keep deleting and re-downloading this mod every week after each update.
I have a question about this too. I built a farm which supposedly yields 4 food per turn, yet I am getting nothing from it. Only when I put an irrigation system in do I get food.
[quote who="Frogboy" reply="61" id="2776435"]Friday update: + Fixed an error where old saves with old data had logic conflicts with new code that made spells miss. [/quote] Wait, I thought this had to do with Icecrown's Spell mod. At least players reported that deleting the mod fixed this issue.
[quote who="Delmoroth" reply="4" id="2776265"]Yeah it is one of the things that bother me. All of the nations are filled with evil bastards. WTF!? Why is every single person in elemental a warmongering psychopath? The only way to keep the peace is by having the largest army anyone has ever seen. Since all the AI does is spam cities and armies, it means you have to no matter what victory condition you want to go for. I could see some cultures being war
[quote who="Delmoroth" reply="2" id="2776270"]Yeah, 90% of the game currently is spam cities and armies. You basically have to rush to be competitive. Play this like you do starcraft/starcraft 2 and you will do well.[/quote] This is not true at all. I'm on turn 500 with my current game on a huge 128x64 map and I only have 5 cities (one is simply a choke-point for my armies). The AI has about equal strength to my own. I have spent
[quote who="howell_6_2000" reply="12" id="2776239"] After all the petitions for making combat more "epic", the game just went the opposite direction. Our armies shrunk in general, our battles are now much smaller, and they can be won simply by casting spells. Elemental War of Magic? And your saying that being able to cast spells shouldn't be the biggest deciding factor in battles. It is magic for Christ sack, it isn't like every tom, dick and hai
[quote who="Xiwi" reply="11" id="2776228"]Hmm, do you have any information regarding mods, which are causing some of the bugs reported? Didn't have any problems yet, but may be helpful to take precautions [/quote] Hah! Thanks for proving my point. As far as I know, only Icecrown's spell effect mod is causing problems right now. Anyone using it cannot inflict any damage with their spells. It must be deleted. But, who knows!? There could be more..
[quote who="FadedC" reply="8" id="2776212"] Quoting greggbert, reply 3Nearly every moddable games requires mods to be redone or at least recompiled when there is a new game version. True even of World of Warcraft. Devs spending time on ths spend less time on stuff people care about. I'm actually running quite a few mods on WoW that I haven't updated in years. By default when a new patch comes along it will turn off your old mods but there's a check box you ca
[quote who="Raven X" reply="80" id="2776204"] Quoting Das123, reply 79Looks nice Raven. Just one suggestion to help try and simplify things a bit, I had a look at the zip file and the files need to be saved all over the place. At this stage you can pretty much put all the files in the Mods directory but graphic links would need to be re-referenced. The XML files will need to be renamed but it won't interfere with the content and would make it much simpler to install and manag
[quote who="gsitetfs" reply="10" id="2776105"]The amount of gold you get after winning a battle seems to have been reduced by a factor of 10, so if you were getting 50 goldozer (heh heh) now you get just plain 5 guilders. Loaded a saved game (more than 500 turns, nearly 400 save games ) and suddenly my income went from near neutral gold to minus 120 gold! Had to let go of lots of 8 and 12 unit fighters..[/quote] Here are the three biggest problems that have cropped up with
[quote who="Raven X" reply="332" id="2775171"] Quoting Excerion, reply 331They probably ditched the idea of epic tactical battles when they moved away from this kind of battle system: http://www.youtube.com/watch?v=_kwEcgHifaM to turn-based Wow...Lords of Magic!!! Man I loved that game back in the day. Elemental could learn a lot from some of the finer points of LoM, though not the style of the battles. Turn based is good, And, it can still be
[quote who="greggbert" reply="3" id="2775957"]Nearly every moddable games requires mods to be redone or at least recompiled when there is a new game version. True even of World of Warcraft. Devs spending time on ths spend less time on stuff people care about.[/quote] I have no problem with that, but that is NOT what is going on in Elemental. Elemental is not requiring mods to be redone in new game versions, they are si
The way the game breaks core features based on third-party mods when updates are released is really baffling to me. One of Elemental's biggest features is the novel way in which it handles modding. The game has literally been built from the ground up to make modding fun and easy, not only for creating them, but also in the way they are deployed to the public. Quite frankly, I have never seen a game make modding so easy and seamless before. What you are going t
[quote who="Murteas" reply="104" id="2775765"] Quoting GaelicVigil, reply 103This is not good if our game breaks every time an update is released because we are using mods. It's easy to find the culprit now since there are so few mods, but when we have dozens installed down the road we're going to be screwed. That unfortunately is the reality if you use mods. There really isn't a way around it. Icecrown has made a copy of the 1.07 spells an
This is not good if our game breaks every time an update is released because we are using mods. It's easy to find the culprit now since there are so few mods, but when we have dozens installed down the road we're going to be screwed.
Can we get [quote who="Gyb" reply="28" id="2774608"] Quoting HallowedBMyName, reply 27 Quoting thisisretarded, reply 201 food for 1 gilder? 1 gilder for 1 tech point? organized takes 20 out of 50 points to obtain? no change to the tedious slow pace of combat? boo. Great set of fixes, but I'm also concerned about the above mentioned. Food is already scarce, so why spend it to get 1 gildar? That makes no sense to me. Is is
Now that PVP multiplayer is on the verge of being released, how is this going to work? Do all players need to have the same mods installed? Will a master "server" player use his install as the template for everyone else? Will mods be instantly streamed to other computers? Or will mods simply be disabled for multiplayer?
[quote who="Heavenfall" reply="53" id="2774590"]@ Johh_Hugnes I'd say that's an excellent Refugee Camp. Would you agree? @GaelivVigil There are two key words that I want to stress here. First, the elves live in the WOOD. That means their city should look like it could be part of a forest - elves are one with the forest, and all that. No cleared fields, no huge arenas for training. It also means that you should stay away from unnatural-looking stones