Anybody play this game? On the surface it plays like a Diablo clone, but it actually has a really nice persistent event system. So, for example, let's say you got a side quest to rescue a fair damsel, lost on level 4 of the dungeon. If the quest giver says that she will be killed if someone doesn't rescue her, you'd better believe him because it can really happen. In fact, monsters can actually form armies, invade the village and start wreaking havoc on the citizens if
GaelicVigil
[quote who="Lord Xia" reply="32" id="2784558"]Whatever you may feel about FFH2, I have a really hard time thinking that you could possibly feel that that Elemental is a better game. I have played the hell out of both, and hope Elemental rises and changes like FFH2 did, but this game so far is so buggy and unbalanced, and without even a drop of story depth compared to FFH2. This game should try and live up to not only MoM, but FFH2. Right now, it's nowhere close.[/quote]
[quote who="hairrorist" reply="35" id="2784549"]@Gaelic The interface in the video you linked is not the same as the screenshot pictured. Also: developers confirmed that it was a mock-up.[/quote] Are you sure you're looking at it closely? The camera cuts off the bottom of the screen for parts of it so you only get glimpses of the top and bottom halves. It's awfully blurry, but it's very, very close to the mock-up pictured above. We can agree
[quote who="divvu80" reply="28" id="2784498"] Quoting GaelicVigil, reply 26 I've played it quite a bit actually. It felt exactly like Civ 4 with some new factions and some lame random events. Still had the tech tree crap, still had stacks, archers were overpowered, still had most of the things I hated in Civ 4. Edit: also, why do you play a mod for a game you do not like? That would be like playing t
Agree with the OP. Let's face it. Civ 5, along with Civ 4 and Civ: Revolutions are for what I call, the "Squishy Generation". In the squishy generation, games are more automated, they usually have lots of sliders to manage things for you, and they have a "less is more" feel to them. Graphics are more stylized, quantity has been severely cut for "quality's" sake, and the interface is laid out with giant buttons that seem to be made for people with big pudgy
I just wanted to say that I have this same problem on my older desktop PC. What I experience can be best described as someone stretching my resource nodes through a taffy machine. Again, I'm using the ATI X850XT GPU. I don't think this is an overheating issue if we're all getting the same thing, it's obviously limited to this card. It's odd that this card is "below" the system requirements. Even though the X1600 came out later, the X800 series is the mor
Well I've heard that the AI and diplomacy is actually far worse in Civ 5 than Elemental. I've also heard that the late game is a mess.
[quote who="divvu80" reply="23" id="2784433"] Quoting GaelicVigil, reply 22Dear Kael: please stay away from Elemental. We don't want your crappy game design over here. FFH2 was vastly overrated and felt like an amateur project in every respect. Yes. And thousand of peoples playing it over commercial games are idiots. You never played FFh2, did you? [/quote] I've played it quit
I have a question. Where can I find out which weapon resistances armor has? Eg: piercing, blunt, slashing, etc
Dear Kael: please stay away from Elemental. We don't want your crappy game design over here. FFH2 was vastly overrated and felt like an amateur project in every respect.
I think Elemental has already surpassed GC2, at least before GC2 had released any expansions. I and most people rarely get crashes to desktop, the AI is respectable, the UI is most certainly "usable", and I haven't seen much problem in the way of balance.
I've been playing it for several hours every single day since its release and I've loved every minute of it. In my opinion Elemental is already one of the greatest games of all time. Last night, I started a new game as Tarth and spawned next to the Capitar on "normal" difficulty. By about turn 100 the Capitar had about 15 cities and had completely surrounded me. Then they declared war on me and the fun began. Wave after wave of their army came pouring
[quote who="Kalin" reply="265" id="2783604"] Quoting GaelicVigil, reply 262 With Civilization, human history is the limit to our imaginations. With Elemental, the sky is the limit to our wildest dreams. Gonna have to disagree with you here. Civilization have always been a base for a great deal of mods, some of which has nothing to do with human history. Many of them are GREAT (I can't emphasize this enough). One of the reason I bought Civ V despite
[quote who="hairrorist" reply="30" id="2783614"]Why do people keep insisting that those promos are screenshots? They are MOCUPS. Meaning, they were created by an artist as a still image, an imagining of an end product. Now, its one thing to release mockups while the game is in active development, but to include them on the box of the finished product leads consumers to believe that those are actual in-game screenshots. Its a bit sleezy and mislea
[quote who="Nick-Danger" reply="79" id="2783639"] Quoting Frogboy, reply 41...For 1.09, I am lobbying to have something put in that goes way back to an original concept that got lost and that is, using your citizens as a resource (population is still a resource, it's just not used for anything)....If anything should be global it's population. As you describe the game, we're not really birthing new citizens, we're attracting them to our cities from the wilderness (via prestige).<br
Glad you like it. I thought the same thing when I first played, but you know, I've been playing it every day since the day it was released. So I'm going 1 month strong with no signs of slowing down. So I definitely see this as a great game. I can already see how the modding is helping this game to extend its life. I check the forums every day for new mods and have a blast playing with them in each of my new games. Because of this, each of my games have be
I think Elemental has a far greater upside than Civ 5. The real measure of a game is several years after release when it starts to take on "classic" status. In another 5 years, we'll have Civilization 6 and Civ 5 will have gone the way of the Dodo. However, with Elemental, we'll have a game people will still be playing consistenly. Also mods are a big factor. Sure, we may get a few nice total conversion mods for Civ 5, but because Civ is restricted to th
[quote who="Kalin" reply="68" id="2783443"]My apologies on interrupting your wall staring, but I posted this in the other post and thought it fits here: Quoting Kalin, reply 73 I'm not convinced that these specialists would change the current city spam dilemma. What would stop someone from making an outpost, add a house, and produce these specialist? With the current description of the system, wouldn't that just be an outpost that cost 1 food to maintain that makes
[quote who="Frogboy" reply="67" id="2783428"]This really deserves a journal entry on its own but... So your village with 80 people will provide your Kingdom with 8 specialist slots. A merchant would use 1 slot. A Study would use another slot. You could build multiple such buildings as long as you have available specialist slots available. Similarly, a military unit would use a slot (not 1 per soldier but rather 1 per unit giving the advantage to those kingdoms that can field larger
[quote who="Mtn_Man" reply="252" id="2783367"]Most of us here are familiar with Tom Chick's lukewarm review of Elemental: http://fidgit.com/archives/2010/08/elemental_the_review.php Here's where it gets interesting, he is apparently equally unimpressed with Civ V: http://www.1up.com/do/reviewPage?pager.offset=0&cId=3181540&p=1 "Some of these problems are minor, but they're the sorts of things I'd expect from a rookie developer scrambling t
[quote who="Kalin" reply="63" id="2783396"]... Is it so hard to believe that if a building is already using people, say 199/200 you won't be able to build anything that use more than 1 people? It's really not that hard to do. Edit to reply to edit: Think of people as local food. You make x food, but are using x amount. What you can build depends on the amount EXTRA you have.[/quote] Okay, I think I follow. So, for example, if my city p
[quote who="Kalin" reply="61" id="2783366"]For those worried about the buildings "eats" up people, he's not talking about using people as a local resource in that manner, basically think of city tiles instead of gold. The city still has x amount of people, but a certain amount is "used" when a building is constructed. If there aren't anymore "tiles" then you can't build more buildings. The only difference is that the tiles here grows over time (since they are people). It's a fine concept, but
Awesome sauce! Make sure to post it here too: https://www.elementalgame.info/
[quote who="Raven X" reply="13" id="2783312"] Quoting GaelicVigil, reply 11I don't think the top level should be called an "army". An army usually means all of your units combined as a whole. Hmm, that's true. I also tend to call a whole stack a "Army" regardless of it's size. [/quote] Well that works too. I just mean that "army" is really an abstract word that gets thrown around for a lot of things. It probably doesn't need to be hard-coded as a
[quote who="aeortar" reply="67" id="2783268"]Unbelievable. What crazy person thought this would be a good PR stunt?![/quote] Well it certainly has drawn a lot of attention to them hasn't it? I wont be surprised if they end up with more potential customers than before.