GaelicVigil

GaelicVigil

Joined Member # 4205172
27 Posts 274 Replies 2,412 Reputation

[quote who="athelasloraiel" reply="23" id="3265062"]great discussions, I would like to have them too. I would also like to get free DLC for every new player I bring into the fold. [/quote] Love the hyperbole, great way to add to the forum man.

82 Replies 243,383 Views

[quote who="Leo in WI" reply="20" id="3265041"] Quoting GaelicVigil, reply 16 At the current time I CAN NEVER have ships and dynasties but if they were in the game you can still choose to use them or not. My attitude is: Give me what I paid for. Last time I checked, you still own E:WoM. This game is in addition to E:WoM, it isn't a replacement. Nobody took away your right to play the game you DID pay for. Stardock did not in any way, shape, or form HA

82 Replies 243,383 Views

[quote who="DsRaider" reply="19" id="3265039"]You're very rude GaelicVigil and this game wasn't made just for you, it's absurd to think Stardock should spend their time and money on the stuff you want and not try and make a great game for everybody. Anyway... To get dynasties back open the the ElementalDefs xml file and find the tag 0 then simply change the 0 to 1. It's much more work to get boats back

82 Replies 243,383 Views

[quote who="Tuidjy" reply="15" id="3265029"] Quoting GaelicVigil, reply 14More toys in my sandbox is ALWAYS better. Hard to disagree here, expect to remind you that developer effort channeled into one toy reduces developer effort on something which may be more important.[/quote] Except that developer effort is already done for these features. They simply need to be turned on again. How long would that take? A few hours of work. DSRaider, here, s

82 Replies 243,383 Views

[quote who="GFireflyE" reply="12" id="3265025"] Quoting GaelicVigil, reply 5 So you don't want the toy in the happy meal. Don't use it then, but don't force others to play the way you do. & I don't care what you like and don't like. Don't force me to do what you like. And I shouldn't have to pay for ships in an expansion that I ALREADY paid for in the original game. I don't care if it&

82 Replies 243,383 Views

[quote who="Alstein" reply="9" id="3265016"]Dynasties if done right would be something good to add back in the expansion. Same with naval combat, though I would ok if that was axed for more interesting features, or saved for a mini-expansion after the 2nd expansion when it can be handled on its own (which is what I think it would take) [/quote] "If done right"? They were cool before. Were they perfect? No, of course not, but I don't care if

82 Replies 243,383 Views

[quote who="rvgr" reply="8" id="3265014"]If you're gonna implement dynasties, you'll have to implement aging and death as well. I would be mighty pissed if I lose a lvl 20+ sovereign to old age.[/quote] Why? The permanent scarring system works great. Why can't my dynasty family champions get scarred just the same? If you're worried about too many champions from dynasties, turn champion spawning down on creation.

82 Replies 243,383 Views

[quote who="DsRaider" reply="7" id="3265012"]You people are so negative. You can turn Dynasties back on in the xml you know. Also you could mod WoM style boats back in, they would just be as stupid and pointless as in WoM. The AI wouldn't use them. [/quote] Prove it. [quote who="DsRaider" reply="7" id="3265012"] I think we can agree that a dynasty system without unique and interesting champions would be pointless, and boats without a ha

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[quote who="Leo in WI" reply="3" id="3264994"]I'm kinda 50/50 on sea travel. I'd take it, but I'm certainly not pissed it's not there. Dynasties on the other hand. Ugh! Keep them out. They would just throw off hero balance once you start having kids. The only way that works is making heroes mortal. And I much prefer the current system. [/quote] Don't like it, don't use it then. &nbsp

82 Replies 243,383 Views

[quote who="GFireflyE" reply="1" id="3264986"] Meh to both. Dynasties may be cool, but it would ONLY work if properly functional within the diplomacy framework. As is, diplomacy with other factions is far from decent and a great deal more work needs to be done in that aspect before dynasties can be revisited. [/quote] So you don't want the toy in the happy meal. Don't use it then, but don't force others to play the way you do. [quot

82 Replies 243,383 Views

I harp on this about once a week, and I'll continue to do so until they're put back in the game. It's like this: how would you feel if you were looking forward to buying a game with features x, y and z, you waited for months for said game to come out because x, y and z were promised, and you enjoyed x, y and z when the game was released. Then one day, out of the blue, you download a patch and features x, y and z no long exist. Would that piss you off? You p

82 Replies 243,383 Views

Derek Paxton mentioned in the podcast that we would get TWO free games if we bought War of Magic in 2010. What second game is he referring to? A FE expansion, or something else?

9 Replies 11,462 Views

[quote who="Kestral2040" reply="2" id="3264214"]your improvement options vary a LOT based on your city specialization, it can just be hard to tell sometimes... if there were a nice tree you could see of city progression options I think it would be a lot more clear........ if only something like that were coming in an update [/quote] Wait, so we would get something like the tech tree in our build menu, or just something to reference? That would be fantastic, I find it's hard

5 Replies 11,345 Views

On to the problem - I was able to steamroll the AI easily without making a single unit, just from recruiting heroes, quests and taming a couple of beasts. There is just no balance between units you can recruit - already leveled up and units you can build and have to research many techs to build - I am on turn 88 and The AI while having built up its cities with everything available had very poor units that were no match for mine. <

76 Replies 84,354 Views

In all of my games of Fallen Enchantress, I've yet to figure out exactly how to specialize my settlements. A good strategy game encourages and makes it fairly obvious just HOW to specialize, but I've had a hard time determining the way to do this in FE. I understand the main 3 divisions: food (population), materials (production), and essence (magic). The first problem I find is that these 3 areas do not have much variance at the settlement locations. I often see spreads like t

5 Replies 11,345 Views

Kind of agree about the champion criticism. The game sort of rewards building a single party of "super heroes" and annihilate anything that stands in its path. So you have these villages with hundreds of people and a small band of warriors and mages defend them all. Doesn't make a whole lot of sense. Then again, most RPGs feature a small band of heroes saving the entire kingdom, where the guards (who are always more powerful than the heroes) never lift a f

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I think FE is a good game, but WoM is still a little better in my mind for these reasons above. Maybe that's because I'm more of a thematic gamer than others. FE can be perfect though, if we had a few of these options put back in. I remember Wardell stating that they would be added eventually back in, hope we can get that. I understand why they were put on the back burner, though, for this release. You gotta get your reputation back with reviewers, and

23 Replies 24,122 Views

[quote who="Tuidjy" reply="14" id="3263196"]No, Lord Xia knows about this, but does not like it, has successfully lobbied to cripple snaking, and does not use it. He and I do not see eye to to eye on this one. Stop trying to turn everything into a fight. Seriously[/quote] Just keeping people honest here. When someone doesn't know what they're talking about, I'm going to point it out.

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[quote who="Lord Xia" reply="13" id="3263193"]I did. You can snake them, but you can't snake them to rivers or forest to gain that bonus. [/quote] Right...nice save.

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[quote who="Leo in WI" reply="10" id="3263180"] Quoting GaelicVigil, reply 6 Quoting Lord Xia, reply 2I want sea travel. I would like dynasties. I am glad the snaking is gone, and I prefer injuries to permadeath, as it hurts the ai too much. Like the other features above, simply removing building placement was unnecessary. Strategic city placement was one of the main draw points to WoM in the beginning. Being able to block off a river crossing with

23 Replies 24,122 Views

[quote who="Lord Xia" reply="27" id="3263174"]Well, if you don't know that cities have defenders, than you may also not know the difference between an outpost and a city. [/quote] Again, did I say outposts, smart ass?

29 Replies 38,800 Views

[quote who="Xadie" reply="9" id="3263178"] In WoM, cities could be planned and arranged to look just how you wanted it, and they could also be used as strategic choke points wherever you wanted on the map. They could be placed so enemies could not move past them without fighting, and they didn't need silly designated areas to be built. Ehm? It's in the game. Options => Advanced Options => Manual Improvement Placement Works like a cha

23 Replies 24,122 Views

Permadeath works in tandem with Dynasties. Losing a champion is no longer a big deal if you have a spouse or child successor to take his or her place. The game world becomes more rich if there is real loss and real people replacing one another. A dramatic story is created when people die. Shakespeare became the greatest English writer of all time because his stories were tragic, not because they always ended happily.

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[quote who="Lord Xia" reply="2" id="3263144"]I want sea travel. I would like dynasties. I am glad the snaking is gone, and I prefer injuries to permadeath, as it hurts the ai too much.[/quote] Like the other features above, simply removing building placement was unnecessary. Strategic city placement was one of the main draw points to WoM in the beginning. Being able to block off a river crossing with a well-positioned city was cool. Think of Osgiliat

23 Replies 24,122 Views