GaelicVigil

GaelicVigil

Joined Member # 4205172
27 Posts 274 Replies 2,412 Reputation

[quote who="Raven X" reply="32" id="2770279"] All Buildings need to have Upkeep costs (which currently they don't). Why this wasn't thought of from the start I have no idea. I agree your logic behind it is correct though. It wouldn't seem logical to build a market in a city that doesn't have a gold mine, but, the AI does and so do the players because the income adds up and every little bit helps when there's no cost for keeping the building maintained. More detail and more def

145 Replies 84,481 Views

[quote who="Robert Hentschke" reply="29" id="2770252"] Well, why not just make a city list screen rather than limit it to 5-6 cities? See, there are a lot of us who actually like to build little outposts for flavor and to use as forts or choke-points. I was playing last night on a continent with a narrow neck of land between the two. I built forts at the choke-point and stationed my troops there. Noone is against strategic city building. It's just that there shouldn't be ma

145 Replies 84,481 Views

[quote who="Wizard1200" reply="20" id="2770210"] Quoting Robert Hentschke, reply 5Mostly - WOM is not intended to be played with more than 5-6 cities. This is quite obvious when you look at the city list screen. There isn't one? Well, that's my point. There is no way to get an overview about which of your 60 cities is producing metal, which are putting out gold... All you have is that one scrolling bar which is scrolling erratically, too, because a part of the icons

145 Replies 84,481 Views

[quote who="alborrelli" reply="3" id="2770059"]They said it'd go to QA on Tues.. doesn't mean it'll be out Tues. Read the post guys. It's out there to be found out without creating new post. I guess it's Thursday at the earliest. See: https://forums.elementalgame.com/396024 "...I’m just pushing it until the next QA slot which is next Tuesday." ie tomorrow.[/quote] Um, where do you get the idea that the update cann

7 Replies 44,574 Views

I actually dislike the recent 4X trend of only requiring you to build a small handful of cities. Back in Civilization 1 and 2, it was a lot of fun to take your armies and conquer all of the enemy cities, it felt more epic that way, like you were slowly whittling down the enemy empire one city at a time. In a game like Civ 4, you only need to take out a few cities and you've won the game. It's also dumb how the cities make no geographic sense in Civ 4. For e

145 Replies 84,481 Views

I'd just like to know who whined to Brad that combat simply HAD to be a turn-based. It's obvious what we could have had (see screenshot) vs what we got, had the old system been left in place. Although, there's something to be said about the lack of multi-player and the weak AI hindering epic combat. I'm going to go out on a limb and say that combat will be much more awesome once the game actually requires us to build armies larger than 4 units to win. Necessity is th

72 Replies 53,883 Views

[quote who="Eiralin" reply="217" id="2768843"] Quoting GaelicVigil, reply 216This really hits the nail on it's head. Unfortunately, I think this is a major reason why many people are scoring this game so low. They are coming into the game expecting solely a fantasy 4X not unlike Master of Magic. They see the RPG aspect as merely window dressing rather than a major component. I am really having a lot more fun when I actually role-play with my characters, rather than see

228 Replies 532,269 Views

[quote who="Tridus" reply="215" id="2768538"]Gameroni: B Found this from the Three Moves Ahead podcast that Brad was on a few days ago.[/quote] I loved the opening paragraph from this review: Elemental is at its strongest when treated with the same finicky attention to detail and sense of ownership with which people regard RPG characters. The traits and statistics that kingdoms, heroes, and units possess are not trivial window-dressing, but play a major role in

228 Replies 532,269 Views

[quote who="Cruxador" reply="11" id="2767410"] Quoting Nick-Danger, reply 8I've found the stack limit is 12 units (each unit can contain up to 12 individuals).Up to 12 units, actually. A unit can be made of many more people than just one. Quoting Tridus, reply 9 Quoting Nick-Danger, reply 8I've found the stack limit is 12 units (each unit can contain up to 12 individuals). By stack limit, I mean the number of units that can sit in the same tile and move/fight

22 Replies 10,554 Views

[quote who="Nick-Danger" reply="8" id="2767392"]I've found the stack limit is 12 units (each unit can contain up to 12 individuals).[/quote] I assume you can you bring multiple stacks of 12 to a battle then? So, in theory, the wallpaper/screenshot battle could happen.

22 Replies 10,554 Views

[quote quoting="post"] 6.2.1 Combat looks like a backyard fight: Sorry but combat looks like if I invited my family and my neighborgs to make a foam weapon fight in my backyard. It does not look like a warfare since there is only a few soldiers. Lord of the rings movies are a good example of good epic warfares that includes hundred thousands of soldiers. First, all units should be composed of a group of 12 miniatures to give the feeling of warfare, second, the tactical

18 Replies 84,921 Views

Stardock has gained the reputation that they release games half-way and then finish them months or years later. Some people love this, and others don't like it so much. This is the basic design philosophy behind Elemental, and the "Vanilla" version probably won't be done for a very long time. What you're playing now is really the Pre-Vanilla version.

2 Replies 4,212 Views

I was a little dumbfounded when Brad said he doesn't want to do a traditional multiplayer system and was not very eager, in general, to have multiplayer in Elemental. I mean, Elemental just SCREAMS multiplayer with all the customizations. More than any other 4X TBS to-date, Elemental actually makes you want show off your empire because your characters will be so unique. Sure, it's fun to look at your own sovereign's unique outfit by yourself, but it's so much more interest

35 Replies 140,804 Views

I'm not asking for battles with thousands of soldiers, I'm just asking for battles that look somewhat like the picture on the box with a couple hundred troops or so. "LOTR The Battle For Middle Earth" only had maybe a couple hundred soldiers on screen at once, but it still felt pretty epic. See, you don't actually have to have thousands upon thousands of soldiers on-screen for a battle to look epic, you just need enough so it <

72 Replies 53,883 Views

Well I just went through and counted all of the living soldiers in that picture. I came up with around 162 (give or take a few). So there's not really THAT many there (maybe another 50-60 dead soldiers). So if the maximum was 144 per side, that picture could have been possible. I'd like some real proof though, it would awesome if someone could provide it from their own game. At least, that would give me some hope

72 Replies 53,883 Views

Has anybody had any battles like this yet? ...seriously, because I haven't. I have not had a chance to get very far in the late game yet (I've either quit, or my opponents were quickly defeated) so I'm not saying this can't happen , just that I haven't seen it. I'm not saying I dislike the smaller skirmishes, they are fun in an i

72 Replies 53,883 Views

[quote who="Aerion Istari" reply="130" id="2765474"]Personally, I could care less about the fiction. I haven't read the book. I want a game that is pleasant to look at. Ugly terrain adds nothing to the game play aspect. My 2 cents for what it's worth.[/quote] Yeah, I definitely agree there. Let Stardock make the "dead world" maps in their official campaigns, I want a beautiful world to explore in my random maps.

241 Replies 756,270 Views

I mentioned something about this a little earlier , but I think Janusk either needs to be removed completely or, better yet, randomized. It's not going to make much sense for 9 different Janusk's running around a multi-player map, and it also feels a little dull to have the exact same character show up during single-player games. I'd love to see the "Janusk" character appear completely different at the start of

15 Replies 12,939 Views

I think word of mouth works pretty well, unfortunately most people I know who would be into a game like this would probably have difficulty with the learning curve. If the interface was a little more decent, or we had a better tutorial I could see a lot more people loving this game. [quote who="mbaron888" reply="4" id="2765301"]Elemental's Janusk advisor does help as your walking tutorial if you want to pay him. It is nice that you can play, save, and still have him help you whi

9 Replies 9,770 Views

The manual AND the box are extremely important to me. I have an entire shrine dedicated to all of the PC games of my youth, from Sim Earth to Diablo 1 to Baldur's Gate to EverQuest to Morrowind. In fact, if I buy a game off GoG or Steam, I will still go out and buy the original box + manual off eBay, just so I have something to show for it. Like a gaming museum, it is a real pleasure to go back and read some of the old manuals. As you can imagine, I really, really

36 Replies 157,800 Views

What do you mean exactly by, "Our schedule to put up more modding support this week remains intact"? Does this refer to more Workshop options, the new modding website, or both this week? I read the Sharing Elemental Mods via Impulse post, but it didn't exactly point to any specifics. In fact, it said the opposite: " After v1.08 goes out the door , the team is going to be looking at ways to make it

60 Replies 43,917 Views

For those of you who want Stardock to delay multi-player even longer are really just putting them in a terrible position. Poor reviews, bugs and backlash will be nothing compared to someone actually suing Stardock for blatant false advertising. Because until Stardock gets multi-player in, what they are really asking for is a lawsuit, which to most people, is far more dangerous than some disappointing reviews. Unlike a lot of Stardock "fans" who frequent

74 Replies 37,685 Views

Wow, excellent screenshot. [quote who="Baleurion" reply="117" id="2764159"] I wish the game wouldnt put trees and rocks on snowy peaks though [/quote] I actually like the rocks and dead trees above the snow line (especially the rocks). Having lived around the rocky mountains all my life, that seems pretty accurate to me. It's just that you don't normally see that unless you're closer irl.

241 Replies 756,270 Views

Very nice! It would also be cool if the view angle could be increased even more so we could view the map from eye level. It would be awesome to see a creepy forest and a majestic city beyond from the perspective of our sovereign. [e digicons]:thumbsup:[/e]

10 Replies 43,111 Views

[quote who="greggbert" reply="47" id="2763909"]Could not think of a game I would like to play multiplayer LESS than this one![/quote] And I cannot think of a 4X strategy game I would like to play multiplayer MORE than this one. Elemental's multi-player will be much more fun than most 4X strategy games for several reasons: RPG and customization features . This is the only 4X game I can think of where y

78 Replies 203,609 Views