Tuidjy

Tuidjy

Joined Member # 4203130
52 Posts 1,073 Replies 1,520 Reputation

They got reduced in strength, yes, together with butchermen. A shame, given that now I would actually not mind picking the butcherman over the "potion of remove wounds"

6 Replies 12,820 Views

I just downloaded and started Stormworld. I'm floored by the amount of detail and polish inside the game, but before I play, I clearly need to read the lore. I discovered that the river on which I settled is corrupted, and have no idea what that means and how to deal with it. My problem, I'll fix it. I'll list some issues here... bugs, comments, suggestions, whatever. 1. If you want to install the full mod, you need to uncompress a .rar file.&nbsp

1,118 Replies 2,452,515 Views

[quote who="NanakoAC" reply="6" id="3279265"]do the mods download directly to the game or must one still do different cr*p for each mod to work? and THIS, ladies and gentlemen, are why mod communities are inherently relegated to the sidelines. people are stupid. and lazy. [/quote] Or just do not want to mess up their vanilla installation, or just do not have the knowledge to actually unpack the mod, let alone to do something more complex. I recent this,

27 Replies 25,738 Views

I have no problem with swords being the best (actually, one handed spears are the best in Fallen enchantress, but lets not argue here) I do have a problem with swords only costing as much as other weapons of the same tier. Swords should be best, but they should cost a ton more to produce than an axe.

13 Replies 10,948 Views

Unfortunately, the problem is still present in 1.02 I have a save in which a a level 1 sovereign with a shadow warg is about to 'collect' a strong rated sealed cave. After you end turn, he will level and get the reward, when there is no chance in Hell he could handle the first fight in that cave, let alone the second.

34 Replies 55,138 Views

There has been a way for heroes of any nation to get white horses (warhorse) since at least .952 1) Find a wild horse tile. 2) Research mounted warfare. 3) Build a stable, then a ranch on the wild horse tile. 4) Snake a city to the tile, and include it within the city wall. 5) Have a hero shop within the zone of control of the city that engulfed the ranch. If you want your trained unit to have the warhorses, you will have to play the Kingdom of

11 Replies 15,452 Views

Yes, it works. There's no reason to doubt your friend about reducing the cost of Spell Leech, either, as you can do even better. By the way, the exploit works perfectly even if you do not reduce the cost of the spell. It synergizes very well with 'web' spiders, so Ceresa can make it work real well. The rest are known issues, mostly due to the way shrink is implemented (some effects affect base values, other give a percentage modifier)

1 Replies 4,938 Views

[quote who="pad152" reply="7" id="3279233"] I think his point is, it cuts down on your choices to get two identical upgrade options That's the issue, I'm getting both upgrade options (Knowledge and Potential III) at the same time! They both do the same thing and give the same bonus. [/quote] And they are both worth taking, but you should get Potential III, because it's rarer.

8 Replies 7,000 Views

[quote who="halmal242" reply="36" id="3279127"]So then how do we handle this in game?[/quote] I think that significantly improvements to the way bows work have to come from the developers, because the AI must be changed to take advantage of them. And if Stardock does not think that tactical combat need to be made more complicated, they may not do anything about it. As for realism and historical accuracy, do we really care? I should apologize about my ranting, it wa

37 Replies 29,354 Views

You could have looked at the details in the victory/defeat screen, and seen what hurt your troops. Do that if it happens again, and let us know. There are plenty of spells that could be responsible, but frankly, the AI is not so good at using them. Were the melee troops the only ones affected?

2 Replies 3,859 Views

[quote who="BernieTime" reply="2" id="3278978"]When units get their opportunity to counter-attack, does that unit have any penalties to hit the attacking unit?[/quote] No.

13 Replies 10,948 Views

[quote who="JuggmasterZero" reply="31" id="3278819"]For the same "tech level" of bow, the longer a bow the higher the pull.[/quote] No. Definitely not true for modern replicas, let alone cheapos, and I do not see why it would be true for historical bows, either. When you have the luxury to make (have made) a custom bow, the length is decided by your height and arm length, and then you try for a particular pull by varying the thickness of materials and the proportions/mounting po

37 Replies 29,354 Views

Fishing for compliments, aren't you? Well, you've certainly earned them! Thanks for the update! The game runs MUCH better on my XP laptop. It was already running fine on my Win7 PC. But I am also very, very happy about the balance updates and the fixes that 1.2 delivers. As for your question, as a programmer, I believe in large updates. As a gaming customer, I very much prefer the way you're doing them.

64 Replies 140,686 Views

[quote who="dangerlinto" reply="8" id="3278590"] Quoting Tuidjy, reply 7 Quoting Humility, reply 6Hummm,I'm not sure General do gave sovgaon or even hero, I think it's only work on normal trained troop..., not hero or himself... Henchmen cannot have "general", their version is only 10%. Trainer III adds up to 50%, thus a total of 60%. But "general" definitely affects everyone, including heroes (sovereigns and champions) and sidekicks (henchmen & sci

8 Replies 6,221 Views

[quote who="halmal242" reply="23" id="3278633"]A short bow could possibly shoot all the way across a field but would its arrow penetrate or would it just land and bounce by the time it got there. [/quote] [quote who="halmal242" reply="26" id="3278684"]which is mostly what this game appears to be based around mounted archers used a shorter bow so less range, hence the short bow.[/quote] It's a common misconception that size has anything to do with the range of a bow.

37 Replies 29,354 Views

[quote who="Viperswhip" reply="3" id="3278507"] like the +10 damage robes much more than the +10 spell mastery robes for example.[/quote] It depends on the role of your champion. If you are a tamer or a debuffer, the mastery is a lot more useful. If you are a direct damage dealer, the damage boost is usually, but not always more useful.

17 Replies 16,090 Views

[quote who="Humility" reply="6" id="3278572"]Hummm,I'm not sure General do gave sovgaon or even hero, I think it's only work on normal trained troop..., not hero or himself...[/quote] Henchmen cannot have "general", their version is only 10%. Trainer III adds up to 50%, thus a total of 60%. But "general" definitely affects everyone, including heroes (sovereigns and champions) and sidekicks (henchmen & scions)

8 Replies 6,221 Views

[quote who="KingHobbit" reply="23" id="3278569"] Mage Champions can only wear robes (sometimes I change this to leather--not sure when this is) and can only use staffs. Archers can only wear leather, unless faction has special chain mail (Tarth). Same for trained units. Mage units are only in robes, and archers can go up to leather (exception still applies). My Path of the Warrior sovereigns I do not let them use spells with the exception of city enchantments.[/quote] I go the exact o

51 Replies 117,510 Views

So can Nochd, or any henchman. And good luck getting your sovereign as powerful as some of the level 9 champions by level 9. Why aren't THEY leading a nation? Some of them sound very much like leadership material. Hell, Nochd would be a better leader for Pariden than Procipinee. I am not really exaggerating. It may be easier developing a safe strategy with him that with her. If he had just one level in 'Life', then there would be no &#

51 Replies 117,510 Views

[quote who="ManiiNames" reply="2" id="3278560"]If you get ridiculous about it you can have: 10% from the race of Men 25% from General 60% from Potential 25% from Kowledge 50% from Training[/quote] Add henchmen into the mix, and it's beyond ridiculous. They do not split experience, and by the time they are level 30-40, they ALL have 60% army wide, stacking bonuses. By the way, this happens before turn 100.

8 Replies 6,221 Views

[quote]It seems from a few tests that potential II is not stacking with potential I ... i.e you get 20% more experience but not 15+20 [/quote] Your tests are wrong. It definitely stacked in 1.01, and I am 99% sure it stacks in 1.02 (I've only played one game in 1.02, and I used a strategy that had so many stacking experience bonuses that I was getting 4 or 5 times basic experience)

8 Replies 6,221 Views