Potential ability is stacking or not?

Hi,

 

It seems from a few tests that potential II is not stacking with potential I ... i.e you get 20% more experience but not 15+20 ... Is it true / your experience too? Because in this case this would be terribly underwhelming... 

 

Opinion?

6,223 views 8 replies
Reply #1 Top

That's all I see on the character screen. My local hero in my last game started with Pot 2 and only showed 25% bonus to exp. It might be true that it adds, but there is no place on the character sheet you can pull up to check.

Reply #2 Top


They are additive, but not multiplicative.  You get (1 exp x (1 + 0.15 + 0.20)) = 1.35 exp. 

If you get ridiculous about it you can have:

  • 10% from the race of Men
  • 25% from General
  • 60% from Potential
  • 25% from Kowledge
  • 50% from Training

 

 

Reply #3 Top

It seems from a few tests that potential II is not stacking with potential I ... i.e you get 20% more experience but not 15+20
End of quote

Your tests are wrong. It definitely stacked in 1.01, and I am 99% sure it stacks in 1.02 (I've only played one game in 1.02, and I used a strategy that had so many stacking experience bonuses that I was getting 4 or 5 times basic experience)

Reply #4 Top

Quoting ManiiNames, reply 2
If you get ridiculous about it you can have:

10% from the race of Men
25% from General
60% from Potential
25% from Kowledge
50% from Training
End of ManiiNames's quote

Add henchmen into the mix, and it's beyond ridiculous.  They do not split experience, and by the time they are level 30-40, they ALL have 60% army wide, stacking bonuses.

By the way, this happens before turn 100.

Reply #5 Top


Hummm,I'm not sure General do gave sovgaon or even hero, I think it's only work on normal trained troop..., not hero or himself...

Reply #6 Top

Quoting Humility, reply 6
Hummm,I'm not sure General do gave sovgaon or even hero, I think it's only work on normal trained troop..., not hero or himself...
End of Humility's quote

Henchmen cannot have "general", their version is only 10%. Trainer III adds up to 50%, thus a total of 60%.

But "general" definitely affects everyone, including heroes (sovereigns and champions) and sidekicks (henchmen & scions)

Reply #7 Top

Quoting Tuidjy, reply 7

Quoting Humility, reply 6Hummm,I'm not sure General do gave sovgaon or even hero, I think it's only work on normal trained troop..., not hero or himself...

Henchmen cannot have "general", their version is only 10%. Trainer III adds up to 50%, thus a total of 60%.

But "general" definitely affects everyone, including heroes (sovereigns and champions) and sidekicks (henchmen & scions)
End of Tuidjy's quote

 

Henchmen can get potential I AND the bonus inherit to unit design :)

Reply #8 Top

Quoting dangerlinto, reply 8

Quoting Tuidjy, reply 7
Quoting Humility, reply 6Hummm,I'm not sure General do gave sovgaon or even hero, I think it's only work on normal trained troop..., not hero or himself...

Henchmen cannot have "general", their version is only 10%. Trainer III adds up to 50%, thus a total of 60%.

But "general" definitely affects everyone, including heroes (sovereigns and champions) and sidekicks (henchmen & scions)

Henchmen can get potential I AND the bonus inherit to unit design
End of dangerlinto's quote

If you're minmaxing, there is only one type of henchman you should be building: "Bard" (army wide xpt bonus) "Potential" (personal xpt bonus) and "Shieldwall" (army wide defense) bonus.

"Bard" and "Shieldwall" stack, and all the standard hero traits can be picked up later, up and including magic paths from Pariden stores.