[quote who="parrottmath" reply="62" id="3282626"]Building bridges (do you mean allow cities to build across the river, or do you mean built as a consequence of a road passing through a river)[/quote] You can already snake a city across a river (if it started at a river), it just takes time and money. I want to make to possible even if you did not start at a river, and to make it look good. Sometimes a city of mine reaches a river, and that's it. It cannot grow,
Tuidjy
I think that all scrolls should have a fixed effect and not benefit from any shards or the caster 's skill.
No matter what the xpt gain is, it will be either overpowered at low levels or useless at high levels, UNLESS it's tied to the hero's level.
There's three things I would change: 1. Allow piers and logging camps when the city reaches the appropriate terrain. 2. Allow the bulding of bridges 3. Increase the cost of moving through a city square from 0 to .25 (1/4) without mounted combat and .125 (1/8) with it. I.e. make it equivalent to the best road. I'm OK with requiring a building before the city allows 1/8 speeds.
Turns 65-81 Diplomacy works best when backed by a big stick Turn 65: I sign a peace treaty with Karavox, then follow with a non-aggression pact, and an economy treaty. I do not have enough Gildar for a trade t
[quote who="Droghar" reply="32" id="3282168"]Can you please clarify what you mean by the 'Elusive' line?[/quote] Sorry, it's something from my other walk-throughts. The short answer is: It's how I name the line of troops that rely on dodging to survive. The long answer is: I like to take my troops through the whole game, and so I design troops that can do their job and survive. I've found four ways to survive: (1) attack from afar (2) ne
I am A-OK with DLC as content. But please, fire whoever wrote the scenario that came with the game. Anyone in my writing class in college could have written something better, if only because Joe Haldeman would have failed them if they had allowed 1/10 of the cliches in their final draft.
In order to build the Iron Works, you need to have already done iron deposit->iron mine->smelter->foundry in the city where you're trying to build it. That said, if any AI has STARTED building a wonder, you cannot build it. Whether this is a good mechanic is another matter.
[quote who="s23k" reply="31" id="3282086"]Wait, what?! That's tremendously OP - surely a bug, yes?[/quote] I don't know about that. I don't like it, but it simplifies quite a few things, and some people like it because it removes the frustration from losing a wonder one turn from completion. And without that, a player will NEVER get a wonder on high difficulty, where AI starts with more than a hundred thousands Gildar, and rushes any building in one turn.
They snowball. I use my sovereign extensively, and right now he is getting 110% xpt. Sure, I have sunk 4 levels worth of traits in them, but getting double experience will end up giving me a few levels to compensate. And once you get acrobat, which my assassins usually end up doing, every level, including the ones I used for xpt bonuses will give me 4 hit points, 1.25 dodge, 1.25 accuracy, 1 spell resist, 3 spell mastery. And if I am lucky to get a weapon that gives me bonus damag
Well, I guess that this concludes another stage of the game. Apart from Farmstead III, the former Krax cities are all assimilated, and III is on its way. I have two wonders in the queue, Kraxis is far away, Tarth is firmly on my side (and weaker, that HELPS) After beating the skaths, and once I upgrade the second Guard unit, Jack will be able to handle everything but draconic enemies, so I will try to colonize the Southwest, which I left unsettled because Bacco got mauled
Actually, I hope they are not, at least, not right now. What they need now is an office wide vacation, and when they come back, Frogboy should have received his shipment of whips. Then they can start reading this board again...
Turns 51-65 Turn 51: Lady Irane makes contact. Tarth is slightly more powerful than my side. I do not know which way the last Kraxis city may be, so I send Jack and his army to the Northeast, and Bacco to the South. Turn 52: Lady Irane builds an outpost North of Farmstead III. I do not want to have to go around her dominion, so I sign a non-
Frankly, no. I love printed materials, but I print my own. My sister has a printer that can handle poster size sheets, and the walls in my office are covered in stuff I have printed. That said, it's mostly structure definitions, function prototypes, and namespaces, but there are a few game related (Pendor from Mount&Blade and tech trees for two Total War games at this moment) Add to this that Fallen Enchantress is still changing, and I really have no use for
Thanks. I wonder how I should organize this info. It doesn't belong in the concepts... we really NEED a wiki, don't we?
I'm with the OP. Diplomacy, at this point, is messed up beyond belief. There are very important 'weights' missing (fighting-my-enemy, headed-to-a-win, i-am-losing-a-war-already, my-ally-for-a-allied-win) There are also 'weights' that are too light. (aggressor-of-opposite-alignment, i-am-peaceful, still-expanding, too-far-to-bother, ) And finally, there's some behind the scene mechanism that is connected to power difference, that seems brok
[quote who="Schweiz" reply="22" id="3281639"]Could Farmstead 2 have been a fortress? Or was the location lacking in material yield/logging camp?[/quote] Farmstead II, Conclave II, and Farmstead III would all have made AWESOME fortresses. Unfortunately, Karavox had other plans... all three are occupied cities, and I did not get them until level 2. Actually, Conclave I is going to be a fortress, because I do not feel so comfortable without one.
[quote who="s23k" reply="20" id="3281613"]Why cleric first in occupied cities? I generally ignore the cleric line in favor of the bell tower line because of ZOC extension, and thus eventually reduced unrest through ZOC connection.[/quote] In general, that's true, but these are occupied cities, and I will eventually need all three buildings. The unrest is so high, initially, that the town hall takes forever to build. So I build from cheaper to most expensive. Cleric->
[quote who="Ambermonk" reply="18" id="3281583"]I was surprised to see multiple cities and multiple units displayed on the screen simultaneously.[/quote] Nothing more than cut and paste, with the odd straight line drawing and text thrown in.
I've built it when I have wanted to pick a high level champion, and when I have wanted to extend a city just a little bit further in a particular direction. Never for the xpt. It's pathetic.
As some of you have probably figured it out by now, things are not going well. It may have been a mistake to attack Kraxis. I may have been better off expanding to the South and Southwest, and allowing Kraxis to expand East. What's the problem? The short victorious war is anything but short. Kraxis managed to somehow settle a number of cities and keeps settling more. The occupied cities are worthless, and will remain so for about 50 turns, because Karavox
I see a bunch of people jumping through hopes to reconcile opinions, divine the developers' intentions, and solve problems... that no one defines the same way. So here is my take: Snaking is great, snaking is an art, snaked cities look great. Trying to weaken snaking was a stupid idea in the first place, and the developers were pushed into it by a vocal minority. Trying to eliminate snaking has led to only two things: a hell of a lot of confusion from incon
At least one of the other elemental lords appears to have a guaranteed drop - a frost sword. The description does not make much sense - why would a hero carry a frost blade when hunting a creature of Ice? (But of course, the hero died, so maybe it's deliberate) So it is clear that the developers can and have made unique drops. They should make one for Torax, really.
Turns 28-?? Karavox packs a mean punch and heavy armor, but has little chance against combined arms. Turn 28: Jack's army attacks Karavox, easily forces him to withdraw, then continues toward the K
I think that direct elemental damage is not counted as magic. Of course, ophidians are immune to dragon breath, so who knows. I have a gut feeling that at some point the developers took a shortcut and did not bother clearly differentiating between a physical attack, physical special move, mundane ranged attack, ranged ability, spell, and spell-like ability. These things ALWAYS come to bite you in the ass. If dragon breath is indistinguishable from a fireball (and i