If you think that the whole package is not worth 2 points, there's something I wish was added to the game, and betrayers seems the place where it would fit. The ability to capture buildings that you cannot build yourself. So that Karavox, for example, could occupy a Pariden city and keep the watermill, the scrying pool, and the essence temple. This is a very situational advantage, but it's a cool one
Tuidjy
The thing that many people miss about "Cull the weak" is that Magnar can train troops so cheaply that the worst city with 87% unrest can pop one per turn. So you can have a death mage gather as many as he can, lead them in battle against something trivially weak, and effectively get 20mana per turn from that city. Even in the early game. That twenty mana is an insane boost to any fire mage... and guess who is both a death and fire mage? And in late game, when that wildling v
[quote who="Lord Xia" reply="205" id="3284978"]It's pretty much a MP game with a SP mode for testing shit. [/quote] Exactly.
I just recreated him. Did you choose clumsy before you tried to take three talents? Clumsy is a weakness, and you have to take it before you take wealthy. Beastlord: 0 Air: 2 Water: 2 Brilliant: 1 Attuned: 1 Wealthy: 1 Clumsy: -1 Sword: 0 -------- Total: 6 This was in Vanilla 1.02 Do you have mods enabled? Some of them, like the awesome <a href="https://forums.elementalgam
Paragon useless? Try broken. As in so overpowered that it makes the game trivial. Cull the weak? It lets Magnar take on challenges other sovereigns fear even 5-10 levels later. It's all about whom you cull. Hint: the weak. Heal? It may be a little bit underpowered, but it scales with shards, and I have had high initiative dedicated healers who kept everyone alive against dragons.
Well, this. is. it. Whew! Baring questions, and those are of course very welcome, it's "Goodbye, Jack".
Victory screens (also known as victory lap, or ego trip) Jack, leader of Jacks. From turn 1, Jack has been fighting, and he never stopped. Early on, he was joined by his first troop, an
Larienna, with this game, you really should be updating as soon as a new release is out. There's a ton of fixes in 1.01 and 1.02. I think that this particular issue was addressed, but I only play on normal, so I am not sure.
Turns 128-133 Jack is untouchable, and his guards simply too tough to take down Turn 128: Gilden declares war on Kraxis. Poor Karavox is getting dogpiled, because he is on the bottom on
[quote who="stax77" reply="3" id="3284716"]I like the way it works now. It allows you to attack an enemy stack without ending up next to a second enemy stack weakened after the battle and with no movement points left.[/quote] This is why I am asking for a choice between conquering and clearing a target. Right now it is just annoying to have to waste a whole turn in 'traveling' to the location in which you fought last turn. And doubly so if someone else beats you
1. Rejuvenation is easiest to achieve from cities, but as you noticed, it is useless too close to the city. As a result, you are best off deciding which direction you want to rejuvenate, and snake that way. Outposts can provide rejuvenation, but it is unclear whether it's a bug, or an (un)intended effect of some improvements. The effect is certainly unreliable. There is a rejuvenation spell, but it is stupidly expensive, and does not always work. I play w
Oh, yes, they should... It just makes no sense that I need two full turns to kill a bear and loot its lair, unless I have master scouts or a compass. I would also like to have the option to choose between [Attack] and [Attack&Move] If you feel that they should not cost the same, it's [Attack] which should cost more. After all, you do the walking to get to the fighting.
[quote who="feelotraveller" reply="45" id="3284382"] I was seeing the two buildings on the same tile.[/quote] You know, I snake my cities so much, that I pretty much consider two buildings on the same tile a mistake. In most cases, you want to cover as much ground as possible. Even when you have limited space for a city, you still want to grab the tiles first, and fill them later.
In theory, no. You can counteract the 10% unrest with bell towers, town halls, clerics, shrines, etc... So that you could have 0% unrest despite the weakness. In practice, yes, for a large part of the game, the 10% unrest will be unmitigated. But in the grand scheme of things, it does not matter. Both of these weaknesses are terrible, and I doubt anyone takes them. So who cares that one is worse than the other? They are both bad enough for people to go
[quote who="Sentinemodo" reply="47" id="3284440"]at last! (not the game wasn't won by some 50 turns ago (about the moment you got heart of glacier))[/quote] Heh. It only feels like forever. I actually killed Vetrar less than 15 turns ago. Starting a war before I had signed alliances would have been risky. Altar could have decided that he liked Yithril better than he liked me, and attacked, and then some misguided fools could have thought
Press the Govern button under the minimap in the lower right hand corner. Press the Ledger tab on the left side of the window that opens. Press the Enchantments tab on the top on the window. Find the enchantment you want to cancel (you can sort by enchantment or target) Hit the dispel button associated with the enchantment.
Turns 121-127 The citizens of Farcross are lucky that Jack is nearby Turn 121: Yithril declares war on Kraxis and Magnar. This will not make him popular with anyone, kingdom or empire.&n
There used to be a quest that would give you a chance to choose a potion that heals all wounds. I have not seen it in a while. There used to be a potion that became available, in the shop, when a conclave got a particular improvement. This must have gotten changed in 1.02, because I have not seen it recently, either. It may just have been pushed later in the herbalist line. ========== Aha! From the 1.02 changelog: " Alchemy Labs sell Iru Elixirs, b
No, it's actually working as designed. The idea is that most things that have to do with cities are just taxable income - Propaganda makes Gildar coalesce from the air and the citizens are picking them up, the merchant is doing a brisk business in the main square, the gold miners are bringing home the nuggets, but unless you are collecting taxes from them, the Empire sees no income. I'm not saying I like the thinking behind it, but I have to say that it works great as
[quote who="Othello" reply="35" id="3284395"]In my opinion the kindle is not a jack of all trades but a master of one.[/quote] The jack of all trades is the Nook Color. Of course, it is also the master of none.
The description of Heart of the Glacier: Many have attempted to kill Vetrar and put an end to the prophecy that we will destroy mankind. Whatever hero once wielded this sword came close. 'we' should probably be 'he'. And a bit of a fridge logic... What kind of genius goes hunting an ice elemental with a sword that does cold damage? Of course, the answer may just be 'A soon to be dead one'.
I like the way units look. Somehow sharper.
And I was going to say you were totally right. Everyone I know has Nooks. Not a single family member or a friend has a Kindle. One of the company owners who hires me rather often had a Kindle, but he switched recently to an Apple slab of some sort.
[quote who="feelotraveller" reply="42" id="3284280"]Rather than a turn by turn description or jumping straight to the victory screen could we perhaps have 20-50 turn updates? [/quote] This game will be over before turn 150. At turn 120, I am only a few turns away from alliances, and once I have that, at least six nations will join me. Once that's done, it will be a matter of killing off Yithril, and possibly Altar. [quote who="feelotraveller" reply="42" id="3
Turn 105-120 Jack may not hit particularly hard, but he is a great defender Turn 105: "Mounted warfare" completes. I target "Heroes" with "Tireless march" in mind. Farmstead II finishe