Point him here . All these things are explained. It would have been nice to have it in game, but I have been writing and writing, and I am nowhere near finished. There's a lot to explain.
Tuidjy
The auras have always worked fro me. Are you sure that your units were not affected? The auras modify the base values, so you may have missed it. Hover your mouse over the defense of your units, and see whether there is a base value. If there's one, it's due to the Aura enchantment. See the example - these units were trained in an essence 3 fortress.
[quote who="bpalczewski" reply="76" id="3287262"]From history point of view, more cities you have more grow should be there - large successful empires attract more people. Here you can have twenty cities and then you build like well and suddenly twice more people are coming to given city .... They all heard about well, and heck, who cares about capital, this tiny village has a well!!! It is all statistics, you can call buildings as well: growth 1, growth 2 etc. [/quote] Actually
[quote who="bpalczewski" reply="74" id="3287221"]I cannot choose to have 1-2 cities hoping first to get them strong and big before expanding, since they will be capped quickly by food limits[/quote] In v1.02, I have won the game on Ridiculous without a city and on Insane with my capital and two cities, so it's not as if it's impossible. In the game I had only three cities, I had my fortress at level 3, and I had enough food for level 4. (Large maps, 8 enemies, I pl
[quote who="Borg999" reply="2" id="3287244"]I beleive SD changed it's policy on that recently.[/quote] Really? I am switching between two computers practically every day, and I use a third one on some of my more 'interesting' trips. --------- I just saw your link. I guess I was grandfathered in. But can Stardock force Steam to change its policy of allowing people to play on as many computers as they wish as long as they do it sequentially? </p
Steam allows you do that for all games, and a game bought straight from Stardock does as well. If you plan on playing on your laptop without an Internet connection, Steam makes you jump through a few hoops. I'd suggest that you try it while you still have the ability to restore the connection, and figure it out before you leave for your trip. There's a ton written on exactly how to switch Steam to off-line mode.
There is no argument that, on higher difficulty levels, the monsters target the player to the exclusion of AI. This is well known, working as designed, and the majority of players is A-OK with it. The question, in many people's minds, is whether the monsters give the AI a break on challenging and below. I am not sure, I have played a grand total of one game on Challenging since release, and my gut feeling is not strong enough to go one way or another. But for m
[quote who="Vallu751" reply="70" id="3286977"]>>> Another issue is growth is largely irrelevant as you reach the food caps so quickly. >> I have to second this. > I'm a bit surprised by this sentiment.[/quote] It very much depend on your play style. If you look at the dozens of play-throughs I have posted, you will see that I hardly ever come against the food cap after maybe the first 50 turns, and even then, it usually happens for on
I've killed these big monsters a few times myself. Here's a sample of the trophies: As you can see, the three trophies I happened to have in my saved games all give just 10% growth. I think it is pretty safe to assume that yours does no more. While I agree with you that 10% is laughably low, this is a balance issue, not a bu
Guys, the collar can be resisted, but it's like other spells - it's a spell mastery vs spell resistance check. If your sovereign is brilliant, wears some mage gear, and has a few levels under his belt, the chance of resisting is not that great. If you are like me, and hoard the collar until you have a worthy target, you probably reach spell master 100, and have a only 3% chance of failure against most beasts. That said, the most worthy beast of them all is the gr
[quote who="Rhettrongun" reply="63" id="3286652"]and is a good example of how corporations are not the evil strawmen some leftists like to make them out to be. [/quote] No, it is not. Frogboy owns his company. Frogboy is a human being who is not a psychopath (an assumption, but a safe one). His company actions are controlled by him, and his company does NOT act as a evil strawman. A corporation, by law, has to be run by rules which would qualify a human bei
I hate this happening, so I use a simple rule of thumb. I do not field armies with more than four melee units. As for pioneers, if this were my game, I'd give pioneers a ranged weapon 'crude sling' with a damage of 1 and an initiative penalty of 10. It's not going to change game balance, and it will fix a few gameplay problems. Parrottmath, you are the to-go-craftsman when it comes to getting solid and simple mods for things that belong in vanilla.&
There is no item that gives 10 growth. There's a few that give +10% growth,which is usually less than 1 point. Are you sure that you aren't looking for 10 when you should be looking for .3?
[quote who="jutetrea" reply="9" id="3286217"]I just spent 20 hours polishing this nice toy that let me win - let me use it a bit more.[/quote] This I would really appreciate...
[quote who="harmonic42" reply="7" id="3286082"]I agree with this. It is not fun to gimp yourself on purpose. It has its novelty, but eventually the inclination is to simply use the tools you have available. It's more fun to play the game more, not less. [/quote] I don't know... Once I have found a solid strategy and won with it, I may take it for a perfect test run... once. I do not see why I would play with a quest loop once I've beaten Insane wi
No, no, no, and effing no. Did I say no? Is there is one shitty thing above all others, it's rubber band games. You lost a game because of a bad start? Either learn to recover from a bad start, or get a civilization that does not care about bad starts, or play at a lower difficulty. You won a game too easily? Play at a harder difficulty. You won trivially easily on Insane? Stop using the quest loop, and play an average faction. Where is the challe
I guess I do not feel the need to have all buildings in every city. I like having the research to build both libraries in my conclaves and armorers in my fortreses, and do not care so much about building merchants in fortresses, town halls in conclaves or colleges in towns. That said, in my last play-through, my main conclave started idling on turn 124, because there was nothing I wanted to build there, and that was after I built a garden and granary I knew I would not need befo
The essence bonuses are great, but I think that more that one is a bit too powerful. Maybe one at level 8+ and another at level 15+. Extra essence on fortresses is amazing, and fortresses is where my governors hang out for the growth bonuses. Slave driver and book worm would be great. The experience bonuses are pretty much useless. 8 experience per turn is not worth it past levels 1-2, and I do not train level 1 units at the point of the game where I have level 5 g
I would think that it makes more sense to halve resource generation. It would be hard to justify one cavalryman requiring two horses. Not that there haven't been armies in history where that was the case for many horse archers, it would make no sense to require it. That said, I have never played on anything but normal, and I can't really comment on the balance of other speeds. Why do you play on epic, anyway? I
You can fight slags, you can fight dragons, but since they added the 3% "chance of anything happening" rule, you cannot fight the RNG. ---- edit ---- Oh, I just spoke to your RNG. It said you had used up all your good numbers getting a working installation out of a corrupt installer. If I were you I would sleep under the bed, tonight.
Word of month is just getting started. There are VERY positive threads on both of the gaming forums I frequent (I did not start them. I am trying to be very supportive, though). As Stardock fixes problems, the threads will become more and more positive, and if the modding community picks Fallen Enchantress up, there will be a steady trickle of sales. And later DLC, true extension packs, maybe a sequel. I assume that Brad is not starving or living paycheck t
[quote who="General_Jah" reply="61" id="3285383"]why the hammers? Is it because part of their damage is lightening that gets through the def of the enemy ?[/quote] 1. Because hammers are what the basic club upgrades to, and because they allow you to use shields, which at 6 dodge/defense are significant. 2. Because the lightning damage not only ignores armor, but also scales with levels 3. Because bash's chance to work is equal to the damage dealt. When you de
Two possible reasons: 1. No room to build, because everything around the city is swamps/mountains/rivers. Remember to hover over tiles, there is a bug that makes rivers look like plains. 2. There another city so close that you cannot build any buildings, but you can still upgrade. If a city has been snaked too far, especially by absorbing resources, it can come so close that it will stifle another city.
[quote who="parrottmath" reply="5" id="3285329"]You need to upload the file to a sharing site [/quote] Dropbox works well for me, and Frogboy uses it as well. I am actually curious to look at that file, too. I have never had my militia not protect a town of mine, but then again, I seldom have people attacking my cities.
[quote who="Lord Xia" reply="58" id="3285277"]Fucking bear cubs.[/quote] Yeah, I could not believe when Bacco lost to it. He got hit once, missed the gambler strike, and then the cub mauled him.