question about training spells on cities...

I am new to the game so I might be making a silly mistake but I couldn't find anything on this

in a quick search...

 

...i had Aura of Vitality and Aura of Might cast on a city but the trained units coming out of that

city didn't seem to be affected... I was only training "special" units... Iron Golems and Shields of G-name

do those enchantments only apply to regular units maybe? or known bug? thanks for any help!

5,471 views 4 replies
Reply #1 Top

The auras have always worked fro me.

Are you sure that your units were not affected?  The auras modify the base values, so you may have missed it.  Hover your mouse over the defense of your units, and see whether there is a base value.  If there's one, it's due to the Aura enchantment.

See the example - these units were trained in an essence 3 fortress.

Reply #2 Top

Note: Fortress improvements (and maybe some other improvements) can modify base value on certain stats (like defense, above).

Reply #3 Top

Also, if the enchantment modifies health, it's adding to the base value of six health for normal trained units, and the health of the trained unit will be an integer multiple of the base value plus twice the unit's level (for Wraiths [Resoln] and Amarians [New Pariden], the health bonus from levels is only one health per level, while for Ironeers [Gilden] the health bonus is three health per level).

So for a three person unit:

           Unit_health = 3 *(base_health + unit_level*health_per_level)

For a seven person unit:

           Unit_health = 7 *(base_health + unit_level*health_per_level)

base_health = 6 + bonuses from enchantments, structures, etc.

Reply #4 Top

thanks guys -- yep, it's working. I've just been used to seeing the enhancements broken out like they
do for enchantments on attack and whatnot... thanks!