[quote who="seanw3" reply="6" id="3098493"]Three new buildings and some updated graphics? W00t! Where is the fire so i throw my money in it? [/quote] Heh. And so many newer versions of games are just about that. They don't appear to make a great deal of money, though, so I'm surprised this is being attempted. Unless, of course, EA plans to have all the characters in their endless SimCity franchise play the game.
Glazunov1
[quote who="Kongdej" reply="32" id="3137790"] While that is true, it have little to do with heroes and sovereigns being rather mighty when u just mop them up together and lead them run carnage on some other faction, I never feel to build troops up to mid-game since I can bush-wack most of the monsters until my heroes come to the point where they mash up all the monsters, well usually only my sovereign that gets the ability to solo huge dragons and wildlands bosses as of 0.91 (had to have
[quote who="seanw3" reply="29" id="3137678"]I might just do that. I should have the link up in a few hours, I just don't people to get half the changes and then not update when I finish.[/quote] Looking forward to it, then. :) And eventually, to what you want to attempt with buildings, as well.
[quote who="Kongdej" reply="26" id="3137740"] Quoting Frogboy, reply 4My opinion is that champions and sovereigns should BECOME titans of power. But they should start out pretty ordinary. Funny, I would rather see them in a "leadership" position, so it weren't so beneficial to bup them together lategame. Sincerely ~ Kongdej[/quote] With Pariden, my current sovereign is a background type who's got the clumsy trait, but has all the
[quote who="Alstein" reply="18" id="3137663"] Suggestion: New concept: prestige classes. Require lvl 8 and a path skill. [/quote] It's interesting, and I'd love to see that in a mod. But Stardock's in late beta, tweaking existing things out. [quote]3. Treat certain unit targets different than others (the value of a spell that affects a sovereign is different than a spell that might target a
[quote who="Frogboy" reply="243" id="3137600"] I don't want you to go away. But I do want you to tell us what we can do to make a better game.[/quote] By this time, Brad, you know what needs to be done to make a better game, based on all our comments--from just tightening what you've got, to doing it all over from start. You know it's perfect, and that it's doomed. That it only needs a tweak or two, and a few dozen new game mechanics.&nb
[quote who="seanw3" reply="24" id="3137559"]I took the link down because there are some things I want to add before people download it again. Buildings are getting a makeover.[/quote] I suppose then that I'll play vanilla for a day or so, and if you have your link up, I'll play yours. Best of luck on it. Try Handel's Zadok the Priest, as led by Robert King: http:/
[quote who="Frogboy" reply="4" id="3137362"]My opinion is that champions and sovereigns should BECOME titans of power. But they should start out pretty ordinary.[/quote] This is where I come from. I play Pariden a lot at this point--almost exclusively. I pursue an aggressive policy of pioneer production, because my sovereigns are out to grab every shard they can find. It's admittedly a tradeoff: spell power (outposts) for research/
Is that link still up? The one in your first post here would seem to be only text. Nothing hyper about it.
I'm a big fan of lore, in any game I play that is sensible enough to offer it. That said, the draw of stopping pioneer spam lures me over to this mod--so mechanics [b]balancing[/b] gets to be my first mod. Thank you both for your comments. Great YouTube gameplay examples, by the way. Not too fond of von Suppe, though.
Thanks for the quick response. So now, on top of all the decisions to make within the game, I have to make a decision about which flavor to play. Figures. ;)
[quote who="jackswift85" reply="36" id="3137503"] That as well as the minimum tile distance between outposts. Although it would be kinda cool to see two civs build up a border of fortresses next to each other with a DMZ of sorts between them.[/quote] I'd love to see a spell that let you not only summon a monster on the strategic screen, but set it to patrol between two points and attack anything not owned by your side. Don't think it will happen, but
[quote who="Derek Paxton" reply="1" id="3137486"] From the 0.911 changelog + Fixed an issue causing quest/event spawned monsters to be dropped on illegal terrain [/quote] Any idea when we'll get those changes, Derek? I've still got bunches of spiders clinging to the sides of mountains after one quest, and I really don't like spiders.
Certainly appears to be involved in balancing, to me. In fact, that would seem to be the mod's focus. Does it work well with Heavenfall's mod? His new items and races frankly look great, and your improvements to combat are well thought out.
[quote who="joasoze" reply="2" id="3137215"]I play on challenging and I have noticed a clear drop in armies coming my way. Ofcourse I havent played that many games yet, but it seems a lot tamer to me. I play with dense monsters. I wonder if that is limiting the AI much?[/quote] I like the availability of the option, frankly. It should be possible to play (as it is, now) with differing numbers of monster challenges. I'd also like to see the player have th
I've had that happen twice, as well. Often involved some form of odd overlap between landing a stack on a space with a quest, whose popup info panel didn't show until I was in a battle with another stack.
Messed up info on the game in the registry, at least as I see it. Uninstall, then consider going through the registry (using regedit) and deleting any references to the game that might remain. Of course, before you do any of this, be sure you establish a restore point. Then re-download, and reinstall. I know it's painful at slow speeds, but that would seem to be your sole recourse.
If you're running an anti-virus program, consider turning it off in order to install.
[quote who="OrionM42" reply="160" id="3136605"] Quoting Glazunov1, reply 159 Quoting OrionM42, reply 158 I also read the 150-plus comments made earlier in this thread. And they say that the Flagellants were suppressed in the fifteenth century. Hmmmm ... does seem a tad masochistic. All I can say in my defense is that I have always been something of a compulsive reader ... Also: Your replies #118, #120, and #159, to this
I agree, Summoning is not thoroughly implemented yet, but Summoner as a ruler's background is simply a single, immediately useful perk, like any of the others. I like it, too: summoning a Shadow Warg from the game's start can make all the difference when you're saddled with Procipinee and another champion who is just as unimpressive at melee. Then you can cast a second warg only for the tactical screen, and give yourself a nice advantage in some early battles.
[quote who="OrionM42" reply="158" id="3136591"]I also read the 150-plus comments made earlier in this thread.[/quote] And they say that the Flagellants were suppressed in the fifteenth century.
Good. I was concerned it might be rushed because of the begging folks.
Did I willfully miss it, or has nobody asked yet when Beta 4 will arrive? My thoughts: hold it off until it truly feels done. Don't push it out the door to capitalize on an enthusiasm which will be there, anyway.
Ironically, it was the retail chains themselves, especially the carnivorous GameStop, that helped make online stores such a success. I'll never forget a decade ago when their management decided that PC sales simply weren't worth it, moved the PC titles to the back of their stores, and instructed clerks to tell people they could only order PC games for them if they'd first stocked them. It didn't help that at least some clerks (if the experiences of my wife and myse
[quote who="Hadberz" reply="88" id="3135152"]Early game quests have been simple stuff, like found a city, build a harbor. Hopefully there are more interesting quests. I intend to get some game time in today, hopefully late game is just as fun.[/quote] I've found quests to destroy a specific monster, or take an independent city. I'm really curious how these are going to factor into the "flavor" of each god who makes a demand. We'll see. The