alaknebs

alaknebs

Joined Member # 4192731
46 Posts 852 Replies 1,025 Reputation

29. You can no longer marry NPCs when you first get them. They need to be with you for awhile (they'll tell you).

152 Replies 91,805 Views

oddly enough.. i think i had some spiders attack my almost empty settlement. (janusk with no/crap weapon?) ... they killed the defender... and then... just sat outside the empty settlement... i think.

35 Replies 89,103 Views

didn't someone mention in a bug report that the ones that didn't get recruited started off in the stack as champions already? whatever they are.... https://forums.elementalgame.com/400713

6 Replies 6,279 Views

don't know about you it's still there for me and keeps dying after 1 gig has been d/led.. so i'm not going to bother again. after trying 5 or whatever times. i thought the whole point of impulse/elemental patching is smaller patches... only d/ling replacing files that are different. i can't believe a minor update needs to change just about every single file. in fact, surely it shouldn't say 1.9 gig needs downloading when it can only d/l just over 1 gig before cr

64 Replies 29,887 Views

well.. doesn't have to be under adventure. just some tech that needs researching to figure out how to use it. where you place the tech doesn't matter all that much. just like they'll have to reword all the related techs to allow exploration of unique dungeons and what not (rather than just discovering them). possible excuses would be... sites under wards, traps, etc and you research how to enter to it... can be 1 tech for each unique dungeon/library/etc too!

35 Replies 13,290 Views

the whole children thing isn't really working properly anyway... boy copies father, girl mother is just plain stupid. especially the description bit. that said... mine seems to have quite high atk ratings... (50 something...) and that's a boy with janusk the farmer as father?! (ok.. it's sitting in the capital.. eh... farming)

3 Replies 4,336 Views

as i mentioned before.. things like that or notable dungeons should be visible to all (and get rid of nonsense such as spawning it once for every faction that research it) but stop a side from using/accessing it unless they have researched whatever. heck, people can build around it even if they can't use it to block other sides (that has researched it) from using it!

35 Replies 13,290 Views

here's another one? kingdoms get to build 3 caravans each settlement now? except after building each one it says limit reached..

10 Replies 4,664 Views

you get both of them at lvl 1 from what i can see.. 16 mp for the friendly territory though odd enough... i think i teleported my stack to somewhere near a tough spider but inside my borders... waiting for tech to finish and get new weapons... wait a few turns and the stack was back in the original position... either that... or i didn't notice it didn't teleport. XD that's not to say teleport doesn't work.. it does. just som

3 Replies 3,020 Views

also applies to hero's "special skills" though strange enough, one of them with an icon of a fist or some such that is supposed to give you 1 max dmg free hit doesn't do the damage shown..

7 Replies 3,277 Views

raise land can be useful to get around someone if you want to hem them in with new cities around them without starting a war.. or grab a resource blocked by "neutral" faction.... (only applies near coasts really..).. though that might have more to do with passive ai (which may or may not exist) i don't see any real point in any of the starting enchantments aside from food. gold you get from taxes and for that you'd rather spend the mp maintenance on a hut or something pop related (fro

10 Replies 7,585 Views

um. don't they normally build stuff? if they don't have influence, they can't build anything to do anything? is there a point in having them aside from caravan stop/foreign shop/spouse?

10 Replies 4,664 Views

no reason why you can't have both in the same hero. either you have the civy xp powering civy side and military xp powering the military side... (ie.. 2 set of xp/levels).. or you just feed xp both ways and dish out lvl up in whichever way the player fancies. no reason why existant stats can't be used to feed the civy side either... eg.. int for research, str for farming (etc, etc.. combos of stats, to create new stats like leadership, etc)

6 Replies 37,881 Views

minor factions don't show their influence borders? they are there... because if you walk close enough, they bitch about it.. but the influence zone doesn't show up on the screen? eg.. ilyana in my game http://www.mediafire.com/?b83f8lcs9kk78o9 even stranger... save/load expanded my influence zone into their bit inside the spellbook.. you are supposed to see the

10 Replies 4,664 Views

eh... strange enough.. now this is spread to custom kingdom factions as well. newly made kingdom factions show up to pick as ai if in same session as creation. though oddly.. there's a kingdom faction (Ukitey) that's selectable as ai.. but that one was made back in september... and used as player before (i've deleted all savedgames today) - which i've loaded and saved again whenever there's an update.. ---- note that

4 Replies 4,431 Views

mentioned this a while back. think I found out when it happens. it would appear only newly created empire factions are selectable as ai, if you try to select it in the same game session. (ie.. no exiting game).. basically i made an empire a while back and i can't select it (to play against as ai). tried it again in beta with same faction and still no go. made another empire that's exactly the same aside from name/colors (Larood) ... that showed up. &nbsp

4 Replies 4,431 Views