up to chapter 5 so far (getting near capitar) ...can't build stock pioneer.. but can design unit with pioneer pack and found settlements... so.. is founding settlement supposed to be allowed at that point in the campaign? if so.. why can't one build pioneer? (it even shows up in the design unit screen). if not.. why is pioneer pack allowed?
alaknebs
sticking a farmer in a city should lvl him up.. or admin. or other similar. would be even nicer if there's a choice of making them even better in those fields.
you can have models that made races look different. - eg.. elves / dwarves / lizards, etc. though that's probably a cost issue. you can have equipment models that make factions look different or use different stuff. eg... lacquerred weapons vs ore weapons (a la feist's magician).. heavier weapons vs lighter.. longer vs shorter. that has nothing to do with unit customisation making everything samey.
maybe it's one of the other icons at the top.. can't remember...
don't think they are linked to mini map. I don't use minimap and I get a spam of icons every turn (or at least it did.. haven't played 1.09e yet)
.. only problem with insane map size is what you do with it. nothing but city spam no doubt.
have you tried hitting the y key whilst it's "frozen"? it works in some cases. (obviously you don't know what it is that you are allowing...) or maybe try the gaming mode in za? think that does a default block all/accept all depending on settings. haven't used za for a while now.. but usually it "freezes" everything with its permission popup... especially if it's a full screened program. and that popup appears every time the .exe is changed
come to think of it. heroes don't show their race, do they? (apart from the looks)
um... expanding a bit more when you create faction/sov, you can pick a race.... which just happens to be one of the stock made factions. oddly enough, when you make a faction, your faction appears in the folder /my doc/my games/elemental/races/ with a filename of faction_blah.xml i assume the spellbook (life/death), research are purely determined by the allegiance to kingdom/empire... so basically nothing to do with race per
no one has any idea?
yes... but i think all it does so far is straight clone the talents and descriptions. but probably not the stats... or is that just the display? eg.. there are all those +2 food/+1 tech/+1 arcane stuff.... do offspring get those and have them active? sure.. if both parents are strong, then perhaps nudge the offspring towards that direction with a stronger possibility.. but not clone.
i think offsprings should not inherit the parent's abilities. what are they, clones? - which they are atm, even down to the description! mind you.. they are all royal, so i guess royalty should do something else - for that matter.. your sovereign is royal by definition, isn't it.... (just rename royalty as it is now to something else.. maybe tweak it)
no.. it just wasn't working before.
says it all really. there's no turn page in unit details, so if your sovereign have a lot of boxes ticked (ie.. lots of icons that show up in the unit page), then the stats bit will just have no room to show up. or i guess for that matter, lots of text in description, etc. need a turn page thing i think for that matter, need something to show the base essence, though that might not matter depending on how the new mp is done.
not yet in 1.09... as i haven't played long enough. usually happens in previous versions after playing for a while... maybe it's the memory thing? just save and load and with some luck.. nothing else would go wrong.
that's sort of what i mean. you lose 1 man and so basically get 25% less attack, no? (the unit had 0 def anyway XD) which makes the whole thing a bit illogical. you don't see a guy with 3/4 hp attack with 75% atk, do you?
definitely new game... the custom faction was made from 1.08... but i load the old one and saved it again after fiddling with some color. (same faction name though). deleted all custom sov and made new sov. have 2 savegames.. turn 84 and turn 89 ... it appeared somewhere in between. just don't ask me what i did in between... probably lots of walking and not much else. http://drop.io/kp8twnj
there i was stupid enough to write out gold/tech/magic in full when naming the city XD mind you, i still am more disposed to there being more variety than just the 3 bonus and random units. why not material? metal? etc? or even rare items?
but... doesn't the number of men affect unit stats like atk/def?
it did happen before 1.09, at least to some people. weird that you only just got it!
no idea where it came from. my dynasty currently has 2 babies... 1st one female, 2nd one male. just saw a npc that can't be recruited appear a few squares away from the father mind you. can't hell how long it's been there, just noticed it. the baby wasn't born that long ago. you don't need the savegame (after the spawn), do you?
can someone let me know how they work now? as in.. is the game still just making numbers up as it go along? built 2 kingdom parties of 4 "observers" (22/22 hp?) in different cities. 1 of them went out to bash a bear, think it got a tiny scratch (21/22 hp?). went back to city. next turn ... all healed (35/35 when in city i think) and then head out to bash a wolf, went back to city. a few turns later, noticed that the one that went out bashi
i'm not using multiplayer patch.. and this has happened to me since 1.0 (unless what i've experienced is something similar but different).. used to be a lot worse though using city zoom build mode doesn't solve anything. i've tried with both on and off as i thought the zoom mode is the culprit... in fact, i think zooming out helps. zoom out a bit more... but not all the way to cloth map (haven't tried building in cloth map yet).. this is especially common when building
saw a hero with the warlord trait... (some gladiator...forgot name) what is the point of that in the sandbox? it ain't going to spawn 2 sentinels of decent strength, is it
defense is a bit overrated when you see mobs with 40 odd atk or more i had 3 heroes with bows shooting up a obsidian golem with 100+ defense or some such. i had 4 heroes with bows shooting up a daimon thing before it used the arcane doom. (40? 60? def) no choice... no way melee can be fast enough to get near before arcane doom hit. or lucky enough not to be hit by any of the other high atk melee monsters. the obsidia