HF, Vini has a weaker ice spear than the one he should have 6pierce + 2 cold vs 7 pierce + 2 cold. On purpose?
Sentinemodo
Sean, with a recent rush of making each and every mod compatible with StormWorld, will you consider making your own also compatible with it?
it's being checked in as 1.1 vanilla
Playing stormworld on the huge map. with couple of additional mods (bridge, knives, summoners, large ui, tentstyle and swamptiles). at first I thought I've just been incredibly unlucky. Now I am pretty sure a bug has hit me. after more then 200 seasons I did not found a single source of horse, warg, metal or crystal or influence. There is plenty food resources and shards, but not those that are necessary for any serious warfare. My only source of crysta
Hi, I just completed the quest with inn pieces (pretty funny actually). the problem is I didn't receive the summoners. playing with stormoworld, loaded with mod manager
when a mouse is hovering over city an information should be displayed on what building it is. there is no point in having large cities, when you can pick out single building out of it
I am constantly being offered technology/economic treaties, with some upfront payment. The problem is that I usually don't have enough money. If I agree I end up with negative amount. That shouldn't be possible.
Kalin, could you put that in zip file and add mod manager configuration file? It would make it much easier to use.
now playing huge map with 10 players, easily over 200 seasons by now and no problems yet EDIT: except, I didn't get any iron, crystal, influence, horse, warg spawned :D
ev3debug, great work :D but you know users are never satisfeid enough :D 1. could you add autoupdate functionality for the offline version? 2. could you add autoupdate mods? new version found worked perfectly, Stormworld identified, I've downloaded, put in the directory both old and new. The problem is I use eight or so mods at the same time. I'd like to update only SW, but the installation procedure wants to
btw. did anyone, ever lost a game due to spell of making or master quest done by the ai?
and the same for spell of makinf (in terms of reveal, and ability to disrupt by killing caster)
true, more or less what i did also, but seemed to me that the sdc plainly execute the downloaded file. good find
just play as pariden in stormworld.
Got two issues with ophidian gorgons. 1. when they sent me their 'give me you trinkets' note they appeared without tail. 2. when I fought them (three gorgons, one higher level, and one standard ophidian) the game froze during tactical combat as soon as I killed one of them. Tried several times, because I was able to autoresolve combat after the hold, but was loosing a great wolf I'd rather keep. Didn't matter which of my unit killed the gorgon, the game always
That's what is in hiergamenon. The description on what it does is in blood forge spell. the description on the forge itself is not sufficient, not narrative enough if you prefer.
HF, I've just built a blood forge. you probably could add some more detailed description on it beside: 'allows you to cast blood forge spell'
the counter of hitpoints left in the description in the bottom right is updated before animation, should be updated afterwards.
waiting for the SW compatibility. Playing only that lately.
search with regedit for 'enchantress' and remove those keys
those rare upgrades could be enabled if some resource is conected to the city. eg. having connected fire shard to the fort you could have a powerful firewall, a wildling camp in conclave could produce wildling shamans
Sean what is the difference in the AIIntelligencefactor? I understand that above 1.25 the AI is basically cheating, but how is that implemented in other way then the FOWcheat for example I think it is the amount of processor time available, but if so why there isn't 10 for challenging and up. what happens if you place 100 instead of 10 or 1000000000?
hmm, question, is ranged dodge, equal at least to normal dodge? If not than the standard counter fro wraights would be to use archers, and or always hitting things, like (ogre hurl boulders) but may be they need even harder hit points reduction to have this viable. creating reall fragile but evasive units.
Sean, I've been checking the xmls in difficulties. Difficulty levels - Hard 1.1 1 1.0 5.0 <AISover
Ahh... now that is pretty funny :)