rlane48 - the throwing knifes shouldn't be resistable, is it possible to do something about it? I'm not sure what is the attribute used for resistance
Sentinemodo
might be :) I need to adapt my gameplay style, that's for sure
To clarify further, I was able to farm monsters with Stormlord very easily with Vini it's extremally difficult. How about bound frost spear weapon of higher attack value (like that gnome champion?)
Heh, I just got kicked (again, and again, and again six tiems in row actually) as centaurs. I am doing a seventh attempt, if i get kicked again I think I MIGHT take the message and lower the difficulty (sigh) below Sentinemodo anyway, based on that few comments - as I generaly feel they are too weak 1. I can't decide whether vini is a mage or a warrior. The enitre faction, with their pierce damage tends to be warriors, but Vini hiimself has th
Parrot - I seem to be able to build swamp building on artic terrain tiles.
right after initial cutscene when the first city is created for a second or so some strange texts are displayed. After that the screen appears as normal.
Guys, I think it is easy enough that I'll try to tackle that one on my own. But maybe someone can do it better/faster than me. provided I have enough gildars, create a very often (I'd like to see it around once every fifty turns) event, that will offer a random mercanery unit (out of several types to provided variety). the unit should be consisting of at least two squads and a stronger unit captain, the cost should be similar to about half c
unless this merc unit is a good one. I remember from MoM getting a bunch of mercaneries was always welcome addition to my forces. Actually I think I'll post a mod request :D
yeah, even chaos would be better than slow I think
They give the same amount of experience as air shrill that you can't solo with a level one sovereign due to their statci blast and fire shrills with their embers. Even earth shrill are more difficult if you happen to have pointy weapon sovereign/champion.
currently, whoever is able to queue the buidlign first is lockign it for other factions. It does not matter if you are not willing to build it (becuase it will take 25 seasons to do so), you just lock out other from doing it. It should be done civilization style or even better anything spent on the wonder is wasted if you don't make it first.
they give the same experience as other types, and they are the easiest to defeat. with their slow. They could use some boost, either in hitpoints, or in frozen bones to have this slow real significant
Ignys (and I believe some other fire breathing monsters) have their fire breathing animations slightly broken. First. There is no clear indication who is the target. Firebreath is rather in general direction. Second. the animation is preceded by line of small fires in direction other than the main stream Third (that's probably a balance issue) it'd be cool if the the firebreath was an area effect (ie damaging all on the line of fire)
parrot - fire altar (build in progress) display on cloth map as black rectangle
I meant datazip.exe I have a savegame, that unfortunatelly crash the game. The modder fixed the issue and I can play another game, but the existing save is broken. I can't replace the xml in a save. As it is storing all used xmls. I was hoping I could unpack the save, replace the file and save it again.
[quote who="Leeovold" reply="7" id="3295394"] Sorry I don't see where I can make a new post? I am having troubles. I can no longer increase my army size. I start out with 3 units. Then as I research advances that increase the size, nothing changes. I end up with groups of 3 fighting groups of 7. I have been playing against and with 16 to 28 AIs on huge maps. Anyone else have this or suggestions? Thanks.[/quote] There is a button at
What are the commandline options of datazip? How to unpack the savegame and pack it again?
It's very easy to reproduce. Attack something in combat. move in with other unit (not sure it's necessary). Try to move the first unit on a spot neighbouring the previously attacked target. Chances are good your unit will auto attack previous target regardless of having available skills/items/spells it can use On the next turn you'll be able to use them as normal. The behaviour is similar to the auto defense and if there
Not without the internals of the DataZip :( Damn ... Oh well, time to start another game :)
the AI could use them (I think), it just need a predefined sets of units that will follow the rules of creation
Hmm, not working. The debug.err seems to have unchanged but I;ll post it anyway, maybe you can find something in it https://dl.dropbox.com/u/28216465/debug20121216.err I updated to 1.6 and put the single file you posted first. I've tried running the game with admin priviledges.
Add another category of armor (barding). to further boost defense at the cost of movement (-1) Add spear additional bonus against mounted unless user is mounted No pikes for the mounted.
thanks, posted at Parrot's thread. We'll see.
parrot, got an issue, that seems to be related to tent mod. I have a crash on savegame that I try to load. It has worked yesterday (version 1,1, plus stormoworld + tents + couple of other mods), I've tried to load the game today and it crashes repeatedly upon loading the game, and before finalizing display. the memory usage goes around 1,2 GB and crashes. can you please take a loog at the debug.err? <a href="https://dl.dropbox.com/u/28216465/d