Berzerking units sometimes do stupid things - like use spelllike abilities on magic immune enemies.
aerowreck
[quote who="webusver" reply="308" id="3441894"] Quoting aerowreck, reply 307maybe rename them drakes and remove that breath attack? Yes,that's the good idea. Even with downgraded dragon mount Fire breath is rather devastating. But a dragon without some sort of fire attack seems a little bit unusual. What if to change Fire breath with: 1. Spit Fire
[quote who="webusver" reply="305" id="3441544"] Quoting aerowreck, reply 304As I suggested before, I wouldn't mind removing them all together. What if dragon mounts have -4 Initiative instead of current +2 and don't have +10 Fire Attack? They wouldn't be so overpowered? But would they be still fun to play if they still have Fire breath? [/quote] Hey, in my opinion, it's the fire breath that
[quote who="webusver" reply="301" id="3440962"] As for dragonlords - how player can access them early? It needs 600+ fame to get them. This amount coul not be collected quickly. I also plan to reduce powers of ashwake dragon mounts.[/quote] Hello, you only need to spec your 2 first heroes as warriors and get 9 levels on them, which is rather easy. I think I've had a dragon lord as early as about turn 40. As I su
Hello, I'm now trying out the latest iteration of Patchwork mod. So far so good, there's plenty of choices in unit design now, which is a great addition. I have not tried out the Legendary Hero -scenario by now, so I started playing it with this mod collection I have - and it's superfun. I do experience the lag in tactical combat when fighting AI controlled factions (not monster and such), and specifically when the unit in question is a champion, sov
Everything going pretty smooth right now when playing the mods, thanks to all parties involved. Suggestions/observations on Demons and Wizards compatibility: - When creating a custom sovereign, nature-, battle-, beast- (and shadow-)magic schools cost 2 picks instead of 1. Is this intended based on those schools being more powerful than vanilla ones? They have very interesting spells, I'd like to use 'em more. - You can't buy any of those new magic school bo
I don't suppose it would be possible to add default city names as a list in this template? Or if it was already there, I missed it, sorry.
Also each of the towers should be unique, 1 of each in elemental. Would make you fight for them. [e digicons]*_*[/e]
[quote who="webusver" reply="265" id="3438436"] These heroes were updated to Demons and Wizards standarts and their original variants were blocked. I unblocked them, so they will appear, but now they have skills not from Demons and Wizards standarts, for example Haitan may take Prodigy once more. The updated version of the patch is already uploaded http://www.nexusmods.com/fallenenchant
Hey webusver or abob101, this happened to me twice now: https://forums.elementalgame.com/451718/page/1/#3438388 Do you have an idea what is causing this? It doesn't really bother me that much, as those champs would only have been icing on the cake, but maybe there's something there that need fixing. Still having a blast
Yeah, that's the guy. All evidence points to a mod, yes, and even when I know nothing of modding... I would suspect it's one of those that radically modify heroes and particularly their skills. To iron out one, I only installed necromancy revamped today. The Huhrus incident happened earlier this week, so NV was not involded, of that I'm pretty sure.
Heya, Ok, thanks for trying the help. As the list of Mods I'm using, here it goes: Patchwork Mod Binding Elementals Black Market bazaar Death Adept Ability Demons and Wizards Elementalsuits Female henchmen Maul Change Necromancy Revamped Quest Man Under the Tree Riverbridge Snaking Mod Summoner Units Swamp tiles Wonderbase &n
I encountered strange behavior with heroes obtained as quest reward. In this case, the subject is Haitan the fire mage. This has happened with the ogre Huhrus too, prolly with the spider riding female mage too but I haven't got that quest in ages. Ascian a
Hey, thanks, the xp split problems are now taken care of. Unit enchantment maintenance can be negated on mages only, others pay the full amount. This has lead to, in my games at least, only enchanting the aforementioned properly specced mages. I don't really mind that, as there are numerous other things requiring my mana anyway... But lowering the upkeep is something for you to consider. Come to think of it, in my last game, I never saw any AI enchant their units an
[quote who="Primal_Savage" reply="249" id="3436690"] * * * * * * * * * * Quoting aerowreck, reply 248 ... But; looks like unit enchantments have an upkeep cost of 2 mana per turn each. Is this intended? Or did I screw up something while installing? Unless intended, this is possibly the case of a duplicated (One in the mod folder and one in the En
[quote who="webusver" reply="236" id="3436140"] Before I begin Patchwork mod, Demons and Heroes mod was one of my favourite. It's the great mod! Here is the link: https://forums.elementalgame.com/451573/page/1/ [/quote] Hey, I just recently downloaded this D&W mod and damn, the game is once again even better. SO much new stuff! But; looks like unit enchantments have an upkeep cost
[quote who="Primal_Savage" reply="1" id="3434622"] (2) About removing the Pit of Lost Voices Wildland Some notes: - Pit of Lost Voices is not guaranteed to show up if Master Quest is disable (Although it seems to show up pretty often, I agree) - If you do clear up the Pit of Lost Voices, you usually get one of the best if not the best weapon as well as a place to settle a new city That being said, have you
[quote who="webusver" reply="240" id="3436542"] Quoting Guardianru, reply 237And Question - how many levels are the maximum? I don't know. I never got played so long that my heroes had more than 20+ levels. [/quote] I remember I have gotten my sovereign to about level 27 - 28 so far. Every other champion in the game was high level too, mind you, because you really need to have multiple stacks scouring the map if you want
[quote who="webusver" reply="234" id="3435509"] Perhaps you are right and players need not only challenging AI but also more differencies. I've changed the file without changing version. Commanders still have more priority but Warriors and Assassins may be chosen too. Sorry, I have much less time to spend for forum. But the good news are that Abob101 allowed me to make a modification of his great mod Demons and Wizards to be compatible with Patchwork mod, so t
[quote who="webusver" reply="232" id="3435324"] Changes: 8. AI has higher value for the following priorities: upgrade heroes to Commander path and teach Leadership and Tactics, build more fortresses and enchant cities with spells that give combat bonuses to units. AI builds less conclaves and rarely builds towns. I tested it survives quite all right but have more enchanted troops now. [/quote] I have only seen commander and guardian A
[quote who="Guardianru" reply="220" id="3435137"] Quoting aerowreck, reply 219I've now finished 3 or 4 games using your Patchwork mod. Game has been very stable, ctds are extremely rare. I've only played medium or large maps and most opponents in a game I've had was 11. That game lasted for almost 22 hours, and was less than 200 turns, mainly because I'm a completionist and I MUST search every damn corner of the map or I won't let myself get any rest. Come to t
Hi again! I've now finished 3 or 4 games using your Patchwork mod. Game has been very stable, ctds are extremely rare. I've only played medium or large maps and most opponents in a game I've had was 11. That game lasted for almost 22 hours, and was less than 200 turns, mainly because I'm a completionist and I MUST search every damn corner of the map or I won't let myself get any rest. Come to think of it, I have never played a LH game which lasted mo
[quote who="Rotlung" reply="4" id="3434707"] I remember the only quest bugs I've encountered are the plague one where you go to the Lich's lair and choose to come back later, only to have the quest location completely disappear and be impossible to complete, and the assassin's blade one, where I had to google to realise I need to unequip the blade before it triggers. The rest should be mostly fine.[/quote] This unequipping -feature is also part o
Hey, in my opinion, Lightning bolt is the best single or straight line damage spell for any mage. Hell, you don't even need any spellbooks to be a successful mage if you spec right. If you are empire side, even better. I tested this out with a henchman. I chose mage as it's profession, no spellbooks present. - spec mastery -line all the way eventually, although take Aeromancy pretty early as a sidestep. -30% casting
This issue is known discussed extensively here: https://forums.elementalgame.com/450363/page/1/#3429452 For now, just keep greyed out tamed creatures away from towns, and you should be fine. If you tame monsters from wandering packs, or creatures that are spawned by quest triggers (for example the spiders in that "remove the cap something" -quest), they should work just fine anywhere and even display their i