feelotraveller

feelotraveller

Joined Member # 4187462
26 Posts 266 Replies 12,380 Reputation

[quote who="seanw3" reply="35" id="3092837"]I usually have 6-9 food in my only city. With granary and the civics techs that boost grain, I never have a food problem. [/quote] That's right. At the moment it is pretty well balanced. But if we add in buildings to take it to 13.5 growth a turn? (My comments come from a game in 0.77 where I got two prestige heroes in the first couple of turns and levelled my sovereign very quickly. I also teched for all t

46 Replies 93,502 Views

Thanks for the clarification, probably my confusion as I never think of city prestige, only faction prestige and city growth. The one city growth problem is a real one and as much as I like the goal of incentivising less spam one problem I see arising is getting enough food quick enough to make it viable (assuming its growth is boosted somehow). Already a low production city can have trouble building/teching fast enough to keep up with population growth. The ma

46 Replies 93,502 Views

Assuming it has not changed from 0.77 (haven't played Empire recently) then it is Death II + Air II.

28 Replies 11,282 Views

I voted fair. It's like we have the first couple of draft chapters for a book - interesting, promising, but still just a couple of draft chapters... If Frogboy, Kael and the rest of the team keep their heads screwed on (Frogger's post shows his certainly is) and avoid getting caught up in the hype, whether theirs or ours, then I believe we might be in for something good.

209 Replies 668,480 Views

On my system screenshots are in: C:\Users\[username]\Documents\My Games\FallenEnchantress\ScreenShots

2 Replies 1,890 Views

Maybe being encumbered should have a - str modification and the check for being encumbered could be made against dexterity. I see no real world reason not to have this sort of mechanism but that should not be where the argument is. It would increase the importance of dexterity and reduce the importance of strength as stats. I agree that the initiative modifiers need some work.

23 Replies 77,324 Views

Do you mean growth Sean? Prestige will be spread across all cities. Growth bonus is for the city the building is in. There is already the Tower of Dominion but maybe it is not powerful enough and/or we could have another?

46 Replies 93,502 Views

I have Vista and it took at least an hour for the 0.75 beta to get to the permission stage. First time I cancelled it after about 30 minutes. It then takes quite a few minutes to install but I would not say extremely long. Fortunately uprgrading from to beta 0.77, 0.85 and 0.86 only took less than a minute.

7 Replies 10,176 Views
Reply to Simple UI issue in FE Beta

I really like WhiteElk's unit UI suggestion. It bugs me a lot going through my units trying to figure out if there is one which hasn't moved yet.

9 Replies 6,511 Views

It's definitely a balance thing. Back in early WOM hills did not have a movement penalty and raise land was only 5 or 10 mana. I routinely cast raise land to speed travel through forests. There are more options later in the magic tree but not that cheap. A grow forest spell would be a nice addition though, high in the earth magic levels.

19 Replies 14,023 Views

I like the variation you get with heroes (including my recent Procipinee game where I did not find a kingdom hero for over 100 turns, and only one empire one). Totally different and that made it fun! The Wraiths can already (in theory) alter any shard to death shards. Part of their speciality. Hate to see that go away. Part of the uniqueness of Fallen Enchantress, yes?

30 Replies 36,904 Views