The fact that we're here proves that we, at least, believe in the middle market. About the prices, well. Give me the next MoM , or the next Planescape: Torment , and you can ask me $100. I don't care how other games are priced, if I get my holy grails...
mastroego
[quote who="RavenX" reply="47" id="2910688"] Very true, very true indeed. We do tend to romanticize the games we loved in our youth, or even games we loved when we were older simply because they were the first of their kind that we played. We even romanticize games that were in reality pretty lame, especially when compared to modern games. [/quote] We shouldn't exaggerate this factor, either. There was a reason we loved those</sp
[quote who="Gwenio1" reply="20" id="2906411"]Quoting mastroego, reply 11I don't know, who else? Larian Studios.[/quote] Thanx! I will check them out. About the employee issue: I can't see how anyone can defend him (or EA). The very official campaign to promote this game has been based on misdirection and manipulation of the audience's assumptions about a title labeled as a sequel. Orchestrated or not, it's really just more of the same: com
I can tell you, "professional" reviewing sites have lost a reader. I don't even care if the game is "decent" or "half decent". Before even getting to debate that, I need to know WHAT THE GAME IS . There are tons of "decent" games I'm not interested in buying since they're simply not my kind of games. I would have appreciated if some "professional" reviewer actually bothered to tell me that this game has literally nothing
I've been lurking in the Bioware forums for a while and it's really interesting to see how the situation is evolving. Reminds me a lot of what happened here with Elemental. At first only a few dared to speak ill of this title (granted, some were very vocal from the beginning) but many of the regular users defended the game fiercely: if you have already bought the game, it's hard to accept that it was a poor move on your part (happened to me with Elemental as well, so I know the feelin
[quote who="RavenX" reply="89" id="2902704"] Honestly though I'd rather not see the dev team get away with dumbing down all the things they did for no reason what-so-ever. [/quote] No reason what so ever? I'd say there's no clearer reason. Game set in a single city with a lot of reused maps? Less things to develop and debug. No usable equipment for companions? Less things to develop and debu
Fixed protagonist race, no equippable armor for companions (!), party based potions cooldown, lots of reused areas... Is this a joke or what? [e digicons]8C[/e] Am I reading reviews right? Seems like professional reviewers are too timid to demolish this game as it would deserve. They demolished (and rightly so) Elemental, but now they don't have the stomach to criticize the giant Bioware. I hope DA2 will tank. No, I hope it will tank HARD. Sad d
[quote quoting="post"] ORIGINAL POST [/quote] [e digicons]k1[/e] Each and every word of the OP mirrors what I've vividly and exactly felt myself. I also found completely unbelievable and baffling that someone, somewhere , considered this game good in any way and marketable enough to release it. To the point that I became bitter against the game itself and the team (maybe too bitter, I'll concede that). Still, all of us who b
It surely is the most disappointing game of the decade for me. I never ever pre-ordered a game before Elemental. Well, I should have sticked with that policy. I decided to give up altogether months ago when the promised "free expansions" suspiciously became "free MICROexpansions"... Yet, just out of curiosity, I decided to check the state of version 1.1. I'm not surprised by what I'm reading. The only vague hope that remains bare
Don't worry, they already have the solution for this... They'll just delete this thread like all the rest and you all will forget. They'll also delete all of the past references to the "free expansions" which have magically become "free micro-expansions". Enjoy. I'm moving to something else.
When Brad returned from his vacation, he made strong (and well received!) promises to the audience. One particular phrase caught my attention (and approval!). He said something like (I'm sure many of you will be able to find the exact quote): we will need to provide patches of an extent that's normally expected from expansions. Again the wording was different but the meaning is preserved. Later, he promised 2 free expansions to those who "sticked". All customers legitimately assumed
People. The 1st "expansion" won't add content nor make the game deeper. It'll just be an attempt to make it into a working game (by changing things that have been universally reviewed as broken ). It is to be developed in a month . It is a PATCH. I remember some of Brad's promises about this which I'll have to dig up and make a fin
So all of our worst fears were founded. After 2 "expansions", the most we can hope in, content wise, is to have a game that would be fine as a new release, maybe. No "additional" content, just replacements for what is currently broken. Actually not even that, since there's no talk of fixing the tech tree, nor to include the map generator. [e digicons]8C[/e] <span sty
Is this for real? [e digicons]:|[/e] -The graphics are fine. Half the users like them, the other half doesn't care how they look -The tutorial is only needed when there's something to be taught -We still have food-consuming buildings and scholars who study "how to raze cities" and dig up champions from dusty old tomes (...) -There's still no sight nor talk of a map generat... oh well. Why is it that everything keeps going backwards?
It's supposed to be a game played endlessly for its sandbox mode. Turns out there's not even a map generator (which kind of obliterates the whole point of the game) while the devs decided to spend time on a campaign no one ever really cared about. I really don't think it's a problem of community input..
[quote quoting="post"] similarly, buildings don't pay taxes, people do. this is another one of the silly abstractions in this game that i've never been able to understand. [/quote] I can relate.
[quote who="twilow" reply="3" id="2780606"] Posters here tend to be extreme. Overly positive or extremely negative. Lots of people posting here with axes to grind that feel let down as the game didn’t (and probably never will) conform to their ill-informed preconceptions. Even those whose pre conceptions were not ill informed seem to have built up unrealistic expectations based on hopeful posts submitted in beta or taking devs comments out of context. .[/quote] U
[quote]Keep up the good work....... it is great to have a Dev/Publisher that is so communicative, you get a load of trolls with that, but it is at least refreshing.[/quote] Well those "trolls" have spent their money on this game (which you haven't) so allowing you to base your choice ( not to spend on it and wait) on direct information. I wouldn't be so harsh on "trolls" if I were you. [e digicons]:|[/e] In all fairness though, you do lose the 2nd free expansion
Well, empirical data tend to disappear together with locked threads and deleted posts (polite ones included). I understand even the developers' reasons and I've not given up all hopes in the game, but I'm not sure I agree with the current moderation policy.
[quote quoting="post"] I am slowly but steadily losing faith in Stardock’s ability to deliver on even the basic promises and potential of Elemental, but hope I will be proven wrong. To be fair I want to first say that there are indeed great things in the game already. I like the graphics, the art style, the 3D engine, to start. I love the “card” showing your sovereign, the customization of looks ... And on paper all the basics are there: magi
[quote who="Robert Hentschke" reply="3" id="2776123"] Some design choices also feel very arbitrary, such as not being able to have a unit with four guys unless you research how to do such a thing at all. Seriously. Hey, you four over there! You're a unit now, got that? Research done. =P [/quote] This. And I'm aware I'm being insistent on this point but I really can't understand where things like this come from. Research to unlock heroes... Resea
Sadly, I agree with the OP. I've been following the updates while waiting for version 1.1 at least but each passing day I become a little more convinced that the game cannot do a 180° turn, while I find myself placing an ever greater portion of my hopes in the modding community instead. Not a good sign especially considering that even the modding tools are rather limited right now (at least that's what I gathered). Too many design choices I "ferociously" disagree wit
[quote quoting="post"] 5) Tying monster spawning to tech trees was a bad idea. My last game I didn't bother to research the Adventuring tree... And the world was a much safer place. [/quote] Exactly. Yet another reason why the adventuring "tech" tree should be axed. I'm actually surprised there even needs to be a debate about this...
[quote who="Istari" reply="100" id="2774993"]So you would prefer that you be forbidden from recruiting certain NPCs until you have sufficient adventuring tech versus paying more for NPCs that you don't have the tech?[/quote] To me, it makes no sense anyway that you have to unlock a tech to hire someone. You just pay him or get him because of your fame or something. Similarly, one shouldn't need a tech to raze a city. You just raze it. [e digicons]:|[/e] Frankly,
Awesome stuff and great attitude, HeavenFall. I love the idea of community projects with "moderators". You have me convinced, it's the way to go. And frankly, I'm done "investing" my hopes in grand solo-projects that never see the light of day (I've seen my good share of such mods wither and die of exhaustion). This is the approach we, as players, really need. I mean, modders are free to chase their dreams, but in the meantime it's projects like this that I intend to follow and see de