1.09p is up now. You should get it.
impinc
Hah, how ironic. I am the one to push updated weapons beyond the dr who download total. Congrats!
[quote who="Derek Paxton" reply="8" id="2835457"] Quoting pad152, reply 6A another crash prone Beta release and then a hot fix patch, sounds familiar. Beta or not, what's the point of putting out a release that crashes every 10-15 min? Stardock is doing the same thing it did before the game was released. One has to ask, if Stardock keeps doing the same thing, how will the 1.1 release be in any better shape then Elemental's original release? Doesn't Stardock have any in-house QA ability?<
Grow your population as fast as you can. Seeing as population generates income. Also, make sure you don't spam buildings too much in the beginning as alot of them have maintenance.
[quote who="esomonk" reply="151" id="2835382"]I've found that any city that is level three won't let you train. It just happened that the capital always reaches it first.[/quote] Or ANY city. Not even level 3. As soon as your capital hits level 3, no more train units for you! But, according to the 1.09p changelog, it has been fixed (seems to have been a resource problem).
I think it's after the capital hits level 3 that it begins to crash when trying to train units.
And another one, this time with a Kingdom. It appears to start happening after hitting city level 3 on the capital. http://dl.dropbox.com/u/8949112/2/Elemental1_09o-2010-12-03T01-20-03-382.zip
I had started a fresh game, medium size (I believe), and played a few turns, got killed, and then I was afk for about 30-45 minutes. Then when I came back, I hit the train units button in the lower right of the UI, and it crashed. Here's the dump and latest autosave. http://dl.dropbox.com/u/8949112/2/Elemental1_09o-2010-12-03T00-21-05-609.zip <a href="http://dl.dropbox.com/u/8949112/2/Au
[quote who="Sherekhaan" reply="134" id="2835056"] quoting post 85. Fixed a bug where NPCs that spawn as an army weren't creating their subunits as champions. You guys are covering some serious ground. Like previously said, the only thing missing from this patch now is some new quests.[/quote] Speaking of quests, I remember Frogboy mentioning them getting an overhaul. Is this still in the works? If so, w
I don't know what to say. This makes no sense. I have those mods installed as well (along with the undead, updated weapons, and dr who). Again, it works for me when running on a test map. I assume you've also got the latest version of ACP as well. The only other thing I can think of is you said your spouse triggered the quest. When you go back to the sage, make sure it's her party. In other words, make sure that it there are others with her, that she is the first one listed (where the little
[quote who="Lonemessiah" reply="35" id="2834992"]I'm enjoying the mod so far just a couple if issues, both related to the sage quest location *slight spoiler* Firstly the word 'search' is spelt wrong when the quest for the scroll is given. Secondly i purchased the scroll and was given a rat/scroll. Upon returning to the sage nothing happened, no text or anything. Either it doesn't work properly or I am missing something.[/quote]  
Alpha Changelog v0.63 - [Dalek] War Council now properly requires the Armies tech (was prereq'd with tools of war - i think this is a mistake from the original code, as I copied over the tech list for this beta). - [Dalek] Removed the tech Superior Equipment - [Dalek] Changed the cooldown to
Updated to version 0.61. Mainly cleaned up code, and fixed an issue with a couple of the abilities.
[quote who="xStarfirex" reply="96" id="2834198"] Quoting impinc, reply 94 Why not just plan for Friday then? I really want the patch soon, but I'd rather you guys take the time to do it right (don't work crazy hours to get it out on Thursday). You know very well thats not how it works around here... they state a date in the near future... we lose sleep and hurt our fingers hitting f5 for days on end... then they take the time to do it right and release it on a
[quote who="Derek Paxton" reply="93" id="2834192"] We are targeting tomorrow (Thursday) for release. It will probably be late tomorrow, maybe past midnight EST (and into Friday).[/quote] Why not just plan for Friday then? I really want the patch soon, but I'd rather you guys take the time to do it right (don't work crazy hours to get it out on Thursday).
New version 0.6 update. Changelog in first reply of this thread.
I don't get it.
Cool! Thanks bro!
Alpha Changelog v0.62 As I play this more and more, I keep finding little things to fix/balance, hence the need for multiple updates recently. I've also added quite a bit to it this time. - Added new city hub upgrades up to level 4 for Cybermen (thats the highest level they can achieve). The center is a tower which keeps growing as each level grows. - Electric Shock damage values increased. - Ma
Changelog moved to first reply in thread.
Added a small update. Added some equipment to the store for the Cybermen (so you can equip recruited NPCs). Also, unlocked certain improvements (like basic transmitter, and energy lab) to be unlimited (before this update, you could only build as many as the level your city was, eg if you had a level 2 city you could only build 2).
Version 0.6 released.
[quote who="RFHolloway" reply="56" id="2828891"]Lore wise - aren't the cybermen disabled by gold?[/quote] Well, in the older series, yes. But as gold is the main currency, it would be quite an undertaking not using it. I guess you can explain it as this: When the Cybermen need gold to be handled, they have a new citizen deal with it, then the citizen is upgraded. I'm having fun with this mod again, and honestly, figuring out what to do with gold will be a pain in the as
[quote who="Heavenfall" reply="29" id="2828877"]I was able to figure out why they haven't put fallen heroes in the game. It's because of their ModelTypes. For example, you are using QuendarMale and FallenMale . However... Kingdom does not have any gear for these champions. The gear is restricted to Empire only. The standard, non-fallen champions have gear available both for kingdom and empire.[/quo
Alpha Changelog v0.6 This is not released yet. This is the changelog for the next version, which I'm aiming to release sometime tomorrow. I do like the new changes in the system, with global mana, and all. I was concerned at first about the 1 food requirement to build a city, but I got the cybermen to work fine. Alot of the transition over to the new beta version has gone very well actually. As you can see below, I