I can understand why a certain race cant wear certain armor, but a cloak? Those SHOULD be available to all races.
impinc
[quote who="jecjackal" reply="4" id="2839471"] Quoting impinc, reply 2I've seen higher level heros without researching a single tech for it. I see NPCS whose name is "Champion". I never research the hero techs but I cannot hire the generically named champion. If I research the tech, will their name revert to who they really are and become hire-able?[/quote] No, that was a bug I believe they fixed in 1.09q.
The war council still has the wrong prereq. It's a small thing I know, but the building which allows you to train groups of units shouldn't become available when learning the Tools Of War tech. It's one line, from Tools_Of_War_Trogs to Armies_Trogs.
https://forums.elementalgame.com/401542
I've seen higher level heros without researching a single tech for it.
Yes. They have spell immunity. So any spell will always show Immune.
I found that errant tag in the ranged section for the bow the ranger uses in the Ranger's Boots quest. So, if you went and fought him, or had him join your party, I can see why it crashed. Well, I hate the fact that one little line ( 0 ) makes the entire game crash, but that's another story :P. By the way, you'll have to start a new game for the new version to apply. Save games save all the XML info so when you load a saved game, it loads whatever version you ha
Sorry about that everyone. It seems I have missed a rogue tag in one of the files. I've removed it and put a new version of ACP up. I also removed a couple of the abilities that have given me problems in the past (they weren't anything original, just copies of two other in game spells with their damage changed). Just wondering, were you by any chance doing a quest at the time?
Version 0.67 released. Check out the changelog in the first reply of this thread.
The war council improvement has the prereq of Tools_Of_War_Trogs, it should be Armies_Trogs.
I'd be glad to write the quests as long as it's something I know I can do. I just need the ideas. Thing is, the only way I've gotten quests to spawn is like every other quest. The quest system right now is kind of bulky, and difficult to deal with. Think of things like go here and kill that guy, and return this thing to me. Quests can have more than one choice as well.
Ctrl U. Make sure to edit the shortcut for Elemental and add cheat after it.
[quote who="Lord Xia" reply="29" id="2837840"] Quoting Cruxador, reply 27 Quoting Lord Xia, reply 21 quoting postI also want to emphasize how much we enjoy hanging out with you guys on the forums. Truth be told, the community of Elemental is really amazing. Seriously, check out our forums and look at how people are, Lord Xia is my favorite poster and I would let him make babies in me if I had a womb. It’s a great experience for al
He didn't say no 1.1 for Christmas, he said the demo wouldn't be out until January. But, if it takes until then to get it stable, then by all means.
You can cheat movement right now. I've posted about the strategic one before. Using the arrow keys (I use the numpad with numlock off), you can move almost unlimited across the map if you time it right. It's handy for testing, but I really dont want something cheesy like this to remain. The other one is in tactical battles. Let's say your unit has enough action points to move two squares. There is an enemy just out of reach at 3 squares away. If you simply hold the mous
Damnit, all I can hear in my head when I see this post is that Soul Asylum song.
Ok, most of the time, from what I've seen, the debug.err is fairly useless. At least for figuring out why it crashed (other than maybe to check to see what version drivers are). The best thing to send them is the dump file. This is located in C:\ProgramData\Stardock\Elemental - War Of Magic\ . The ProgramData folder is hidden (for those that dont see it right away). I understand your frustration, but really, everyone is simply trying to help. And I really don't un
[quote who="GaelicVigil" reply="5" id="2837550"] Uh...you are wrong. This is a problem with completely new games as well. I have already had several battles freeze up on me where I wasn't allowed to move any of my units and had to auto-resolve. Also, the game's overall performance has gotten a lot worse. I get up to 30 second lags while playing on the overworld map, every couple minutes. The game is almost unbearable while playing on anythin
Did you try hitting the next turn button? I've had it happen where it seems you can't do anything anymore (no action points left), but all I had to do was hit the next turn button, and continue with the battle.
[quote quoting="post"] The savegame is uploaded here: .EleSav">http://filebin.ca/qrhdpp/.EleSav (or http://filebin.ca/qrhdpp) The crash happens when I attack the bandit group with my Sovereign - there's a caster in the group and the game crashes when he starts to cast whatever he's supposed to . [/quote] I take responsibility for this crash. I missed a couple of lines of old code in the ACP mod, and one of those units is from it (th
Updated to release version 0.66 to fix a crash problem.
Released v0.65, changelog in first reply.
Alpha Changelog v0.65 - [Dalek] Lowered the initial mana cost for summoning the Fire Dalek. Mana cost adjustments made for all summonable Daleks. - [Dalek] Removed Naturalist talent. As the Daleks have Dalekanium deposits upon start up, it was too much to also have an iron mine. - [Dalek] Added mana maintenance to all summoned Daleks. <p style
With the release of 1.09p, I'll be releasing an updated version of this mod hopefully sometime today (Saturday). I've gone through some of the changes for Cybermen (most I think), and need to check out the Daleks.
With the release of 1.09p, I will be releasing a new version of ACP. Right now, it appears everything is fine, but things have been changed a bit, and I like to update with new releases of Elemental.