dolphan13

dolphan13

Joined Member # 4155138
31 Posts 31 Replies 4,491 Reputation

I've been complaining about your references to the AI activities for many builds now.... Monsters pretty much never seem to destroy AI outposts or towns. Or pioneers for that matter. I'm watching Altar here btw, they don't have the scout ability do they? Further more I've also noticed that the two dragons that Altar has disturbed with outposts always beeline to me whenever one of my heroes is in sight, complet

17 Replies 70,495 Views

It's probably so obvious that I'm missing it but where is the option to change the keyboard config? I'm pretty sure I've scanned through all the menus and I cannot locate a way to change or even view the keyboard configuration.

9 Replies 6,210 Views

Has anyone else noticed that the AI beasts for the most part ignore AI NPCs? I've seen the AI NPCs walk their pioneers right past (or next to) plague beasts and settle a city without getting attacked. I can't walk within two squares of those things or they'll chase me down and kill me. I'm very frustrated with that because the AI seems to be able to spam cities with impunity while I can't get any cities past the first wave of baddies surrounding my starting position becaus

0 Replies 1,524 Views

My first impressions (only have played early stages of two games) is that it seems the AI somehow pumps out tons of pioneers and is able to somehow spam many cities early. I can only think that the AI monsters are ignoring AI pioneers to some degree because if I try to get my pioneers past AI monsters they get chased and killed. Played on normal.

180 Replies 699,568 Views

scifi1950 : I guess what I meant with #5 is that once you are at war with someone you should get penalties on their roads AS IF the enemy is destroying their roads. It's probably too hard to implement but if I was being attacked and on the retreat I would like to have the option of "disabling" my roads so the AI could not use them, then, after the war fix my roads at the cost of some resource, like gildar or something. Trojasmic : I

3 Replies 6,347 Views

I've played a few games on normal difficulty and here are some of my observations.... 1. Seems to me that the AI is quickly able to spam cities and I am not. Once I clear out the initial "easy" enemies with my Sov and first hero, I get a second level of enemies that I need to create armies to defeat. Until I can defeat these second tier enemies I can't get to a spot where I can colonize another city. I've seen that AI units can sneak by these second tier ene

3 Replies 6,347 Views

I think both sides should be able to place their units before combat starts, or at least the side that initiates the combat. I would like to be able to place ranged units in the back and spread units out so that they don't all get blasted by AOE spells. Sometimes my ranged units start in the front row and if I lose initiative and the enemy unit is within range on the first turn I lose my ranged units. This is just not logical. Also, whenever I get my first turn fireball off and th

0 Replies 1,479 Views

I feel that without the impulsive trait that lets you cast fireball immediately I rarely if ever use fireball. By the time the 3 turns are up there are either very few units left to cast it on or friendly units are intermixed with enemy units and I usually end up just targeting one enemy unit if any. I think something needs to change, not sure what but this spell is either too powerful (when you cast it first turn) or too useless (when you ahve to wait three turns to fi

30 Replies 12,528 Views

Started a game and within a few turns crashed to desktop. Upon reloading my last save (which I do frequently) my sovereign has no head. I also noticed she no longer had any equipment or abilities. If I load this game and try to start a new one without closing out of FE entirely both of my pre-made sovs have no heads/equipment/abilities when choosing them at the startup screen. If I close out of the game entirely and start a new game without loading this on first then everything is normal.

3 Replies 2,974 Views

When an army with no champions defeats a monster group and that monster group drops loot where does that loot go? Army groups can't carry anything, do the loot "go away?"

4 Replies 3,481 Views

This seems to be quite common now that I've started a few more games, one faction seems to die off really quickly within like 10-20 turns.

3 Replies 2,913 Views

City named "Lanece" in the north, currently one Magnar spear unit is in my city, it was just created. I have no control of it. If you play a few turns Magnar creates another spear unit in that city. I think eventually a third gets created there and he actually starts sending them out. attached save : http://dl.dropbox.com/u/1670463/magnar.EleSav

1 Replies 2,329 Views

Started a large game and within about 20 turns another faction got destroyed by wild creatures. Within the next 100 turns 4 other factions got destroyed as well, not by other factions but by wild creatures. I have no idea what they are doing but something doesn't seem right with that.

3 Replies 2,913 Views

I've had both quests open for Wildland and I think the Imperium (the one with the scrapyard/golems/etc?), once I was able to settle in the Wildlands the quest for the other area disappeared so I am apparently unable to finish that quest.

5 Replies 3,616 Views

After completing each of the two parts of the final Dragon Eye quest battle I get messages that improvements in one of my cities (Calder) are being destroyed. After winning this battle (both parts) the city in question is totally gone. When the attached save file is loaded it starts by prompting a quest initiated battle (second part of Dragon Eye/Gem quest), start the battle. Have to manually beat the first group, if you use auto you'll actually be defeated so you have to do it ma

0 Replies 1,478 Views