StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

I strongly agree with what Kalin has said regarding faction differentiation and custom factions. Simply put all of the special race conditions and bonuses of a certain race in a "can only choose one of these traits only" in the faction editor, and tie all the special conditions to the race trait, not the race itself. Obviously the built-in races/sovereigns would use the default values, but I think it would be fantastic and very sensible if you could use one of the race archetypes

70 Replies 245,284 Views

Currently when turned on, all particle effects last for the whole game (bug) which probably is a big reason for a lot of the crashes that have occurred.

31 Replies 17,295 Views

I've noticed with your mod that sometimes Kingdom or Empire hiring squares don't have the champions on them, so when you walk on them nothing happens (or on Turn 2 they disappear). Is this fixable?

132 Replies 61,573 Views

I agree with the currently proposed 1 tile limit with sub-tiles for specialization, and a town screen. Really, a town screen doesn't take you away from the game as much as you might think. It works fine in HOMM and Civ, and would work fine here. I say, continue the one tile with sub-tile concept that you revealed a little while ago, as I think it has the best overall gameplay and memory advantages.

128 Replies 383,945 Views
Reply to Wont start in FE Support

Sometimes the servers that FE Beta attempts to contact each time you start the game are uncontactable for some reason, and so the game won't start. If you've tried many times and at different times of day, I suggest you email [email protected] to see if they can help you.

11 Replies 4,776 Views

seanw3, you've really buffed city militia, haven't you? It makes a big difference to the competitiveness of the AI players when their cities can't be taken without a big fight and probably significant losses (although I think Fireball would make it a bit easier ;-))!

132 Replies 61,573 Views

Yes, backwards compatibility I think is more important in business settings (although not 100% crucial). If we were not concerned in moving forward in games when it's the right time, then we may as well restrict ourselves to how many KB Bill Gates thought we'd never need more than in computers. ;-)

4 Replies 14,032 Views

Although it would still be much better for FE as a whole to have a great in-built campaign, to give that WOW! factor and encourage more people to get into making campaigns because of the good example. =)

47 Replies 121,192 Views

Get the base version of Revo Uninstall, and hopefully that will be able to find and remove registry entries associated with the game. This should almost definitely work if you still have an FE install entry in Add/Remove Programs. I'm not sure if it can remove registry entries if the game has been uninstalled according to Add/Remove Programs, but it might.

13 Replies 10,478 Views

Also, it is well-known and accepted that April Fool's jokes can only occur on April 1, AM. If it wasn't restricted to one day the whole of the internets would be overloaded for weeks at a time.

71 Replies 45,196 Views

The turn before influence growth shows on the adventure map, the growth actually occurs, so even though it looks like you build outside your territory, mechanically you haven't. Also, the way notable locations work was deliberately changed so that you don't need to raise notable levels to visit any notable location still on the map - however researching quest-related techs can still spawn new notable locations, so it still isn't a wasted tech. Hope this information h

3 Replies 4,440 Views

With the number of comments Frogboy, and to a lesser extent Kael, makes, it's easy to lose track of some that may actually not have happened yet. =)

71 Replies 45,196 Views

Apparently FE is 64-bit aware (at least for Win7). This means, as a process, it can use up to 4GB of RAM, whereas 32-bit systems (and all Windows XP systems, even 64-bit) can only use 2 GB max for any process, or maybe a bit more if you play around with some technical settings.

13 Replies 10,478 Views

From the information in another thread, Beta 3 and 4 could be fun, due to the addition of big faction differentiation and also a third resource for all cities in Beta 3, and dramatic changes to cities, tech trees and how they interact with the world in Beta 4. And if there is a Beta 5, which, like Frogboy, I hope there is, then it would be putting the icing, trimmings on what will probably be a pretty tasty looking cake by that time! =)

5 Replies 4,055 Views

What about 1/1/6 cities? After all, some people hardly eat anything worth mentioning and don't do much work, but drink loads of beer. ;-) :P

71 Replies 45,196 Views