No, I think those spells were removed.
StevenRLynchAbundanceThatIAM
Are you going to put in armor for city garrison troops in this one?
Yes. I agree with the people who say it should go back to the previous cost or the terraform spells should be removed altogether.
Are you considering any of the other Bandit Lord Cool Expansion Options that Xia and I put into the the latest changelog thread? [e digicons]:D[/e]
Is there going to be a next patch? I take it you mean, the release. (But if you can't get most of the bugs stamped out I would definitely suggest pushing back release a couple of weeks. I guess we'll see how many bugs are still remaining in a few days. =))
I think the expected behaviour is that the defeated Champion/Henchman gets an injury (and does not get any XP from the battle) but the whole army stays where it is. This bug even teleports surviving regular units to the nearest town. This happened in the last patch too.
I don't think this is intended. =)
In 0.99 Natural Leader talent is replaced by Adventurer Sov Profession, and Cruel's other effect is now to add unrest to all your cities (Faction-Wide Unrest).
That's strange. I too used the update, but I did not run in admin mode (my user account is not an admin one) and I have trees in my game. EDIT: I didn't even delete my old units/Races/Sovs...
Is this also related to the Afraid of Dying injury being -30 Accuracy, instead of -30 Accuracy vs. higher level units?
It's a number of polish bugs like this that could make a release date two weeks later a good idea.
Did the extra armor for city garrisons make it in?
See? I was wrong. I hoped I was too. =)
So I take it this means the final beta release has been delayed by a few days?
I agree. Units should be defending even before they get their first turn.
Good points.
I'm planning on going through at least some of the champions in the XML files and balancing them via the bios and say, 3 starting traits and +1 trait per level above 1. Obviously I wouldn't tend to give them only the most powerful traits. At the very least I would change the traits of the champions that have conflicting traits such as the Trog who is meant to be a swordsman who has an Axe and Path of the Mage. Just out of interest, how many champions are there in t
Well, that's something that we can report after the last beta update, if there are bugs with the new setup. I will not say more about that now, because I have already said too much of nothing much in too many posts over the last few days. =) I am also looking forward to the garrison troops having a better armor regime, hopefully that will be in 0.984. =)
Well, I did go all the way to all the remaining bug reports from 0.983 (page 5 of Recent Posts), so it was only bugs that haven't been fixed from previous versions that were excluded. But yes, you do make a very good point. I'll wait for the next version, play it a while, then post any bug or suggestion report that hasn't already been posted, and if it has been posted, post my new stuff or support for it in the existing thread, without resorting to new threads or bumps
Yes, devs please do.
Very important from polish and immersion perspectives! Please fix!
It is very important to at least prevent all pathed armies getting an extra turn every time you load an autosave.
The Sweep done by a champion has about an 8-10 second pause after doing the sweep and before damage is applied too. It originally started off right, but then all the times after it took ages, so I had to turn on auto-combat to speed up the time it took.
If so, could you please fix it? If not, I don't actually mind it. But it's up to you. =)
Yes, I think Raise Land should not be able to create mountains (as the description text says). Then you can prevent human players from having a sometimes insurmountable advantage of being able to close off paths to the AI.