I think I know part of the reason the cost of Heroic and Betrayers was changed to 2 points, along with the restriction of only one faction disadvantage. It prevents you from using Heroic to get 50 Influence per quest, Wanderlust to get unlimited quests, and Betrayers to take over cities. Since there is a maximum of 4 points now for a custom faction, you now have to either rely on map start-generated quests, or earn the influence the hard way and not in 50 point jumps. =) I s
StevenRLynchAbundanceThatIAM
When you have an empty queue and you start to build something (including on an external resource) it updates the queue text immediately, so I'm sure it could be updated if you change what is at the start of the queue when you already have something in it. Important polish issue.
Just out of interest, what was the problem - that the spell cost mana, or because it wasn't properly hooked up for monsters to use?
It's time to make something out of nothing. ;-) [e digicons]}:)[/e]
I always have Surrender Threshold set to Often, and you still have to have about/at least three times their score before they'll surrender.
Devs please fix this, since it is an obvious polish and balance issue, which may affect reviewers.
I mean when the Earth Elementals or Ogres are on the Monsters and Ruffians team or the Denizens of the Wildlands team, they never use Hurl Boulder because it requires mana. I'm using default XML.
Please fix! I know you're still fixing bugs. EDITED TO MAKE IT CLEAR IT ONLY APPLIES TO MONSTER SIDES.
Edited Title of Thread.
You could make Pariden and Resoln troops lose 2 StartingHP and then not be penalised per level. So for them it would be 4/2. So they would be fragile when first produced but not lose half their HP bonus each level.
Are you still fixing bugs?
This would make it a lot easier when you want to cast the same spell multiple times. As it is it is very cumbersome to have to click 4 or more times each time a spell is cast! EDITED THREAD TITLE WITH BELOW POSTED SUGGESTIONS.
Do you have any negative enchantments cast on your city? (They may not take up any slots.)
I agree!
Frogboy, Derek. It is essential that you fix the installation issues as posted in this thread . It does not matter how great the game is if you can't get it to install properly!
Occassionally even regular monsters will attack you. I think they just "bump" into you by accidentally choosing the same square.
Devs, have you been able to fix the "getting out of treaties early" by the AI?
Wow, at least 1000. At the very least. ;-)
I guess you have to take it over and raze it, and have a pioneer at the ready in the Wildlands. =)
This is an important area of polish.
So they've hopefully bug-tested, balance-tested and typo-tested all the things that are in the full game but not in the final beta (campaign, extra quests, etc.) We're relying on your QA here, Stardock! =)
I agree. Polish/balance things like this should be fixed.
I don't think poison updates the number of figures until 0HP. You need to do at least one damage from a regular melee, ranged or spell attack to update the number of figures.
Thanks Stardock, I appreciate it too. =) Stardock and the fans have come a long way from that time, certainly.
Like with the Fire Elemental summon whose cost stayed around when it was saved on the turn of the Fire Elemental loss, maybe the Wildlands non-release is a variation on this? Also, please provide some lore rationalisation for most things not updating until next turn? I'm sure you could make something up that works at this. [e digicons]:D[/e]