StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

Oh well, it could be in a worse condition. I think it is pretty decent, and now that it is released it can't be unreleased, so let's just make the best of it we can! [e digicons]:D[/e] [e digicons]|-)[/e] [e digicons]\o/[/e] Thanks Tuidjy for helping to improve the game with your very careful analysis! [e digicons]k1[/e]

195 Replies 495,938 Views

Derek, could you put back the text for achievements (both in the achievements list and when you achieve one)? At least in my 1.00 installation only icons show in achievements list, not the text, so it's hard to know what means what unless you've memorised them from a beta version. And when you get a new achievement there is no text about the achievement. Also with the 10000 population achievement, do you have to finish the game with 10000+ population to get it?

157 Replies 111,544 Views

I think each extra Champion or Sov in an army halves the experience, and non-champion units get about 1/4 (or maybe 1/2) of the base experience a champion gets. But others are invited to chip in with more exact details. =)

8 Replies 21,716 Views

I have been playing Challenging (World+AI) with the latest versions. On my 1.00 game, which I am prolonging to get the 10,000 population achievement, I have a custom kingdom with The Decalon, Enchanters and Master Scouts and the Weakness to Magic, Temperate map, high heroes, high quests, high resources and magic and high random events. My Sov is an adventurer with no magic traits, I just Steal Spirit (but you are reliant early on on the magic classes you get from heroes). He

195 Replies 495,938 Views

I agree. If an AI can't get a route without going through a non-allied player's territory, it should be blocked from signing the treaty. This is quite an important issue when the AI has economic and production advantages.

8 Replies 3,428 Views

Quote From The Lore Section "Draginol had used the Dread Lords ... when the time was right. His path of ruination had begun before the Dread Lords had been created and thus had fallen far further than the Dread Lords had in their rationalization of using other sentient beings for their own ends."

1 Replies 2,041 Views

I was focusing on the first paragraph, plus was a bit tired so I didn't reply to the whole post, sorry about that. =) But I also noticed that there were other side's abilities that cost more points. The satire was just a bonus. ;-) In the first patch after release, Procipinee is going to get Weak trait instead of Inefficient, so that should help a bit (hopefully). =) Only -1 Attack and -15 Carry Capacity is much better than 25% Production Malus (whether that

15 Replies 5,234 Views

Well, as it has been said, 50% movement cost reduction on all rough terrains AND an elimination of the stop on river penalty is a significant bonus. I don't play Tarth, but I have played a 1.0 Custom Faction with Master Scouts, The Decalon and Enchanters, and I find that these three skills for 4 points (plus a weakness) to be a bargain. I think the reason those three factions play better in that they have a better synergy of abilities, and their Blood traits are better. &nbs

7 Replies 2,251 Views

Master Scouts is currently just the terrain penalty remover. The Stealth faction trait is the ignoring monsters bonus which has been separated from Master Scouts faction trait.

20 Replies 11,097 Views

Quote from ambidexter235 in the [1.0] Master Scouts thread. [quote]I'd split the ability into three. There would be a trait that gets no movement penalty in forests, a cheaper one for swamps, a third cheap one for hills, and a double cost ability for being ignored by monsters. Being able to pass rivers seem especially peculiar - some units end their turn, others ignore the water?&nb

7 Replies 2,251 Views

All factions have been updated to work with the new faction trait costs. The points each faction gets by default has gone from 2 to 3, however only one faction weakness can now be selected (so a maximum of four points if you choose a weakness). The factions whose traits went up by 1 point also had faction points go up by 1 point. Yithril got an extra trait (Tough) because none of his trait picks went up in cost. I think an OP combo is The Decalon + Enchanters + Maste

15 Replies 5,234 Views

I don't think that has been fixed though - if you pay the 100 gildar you get the pioneers, but if you win the fight you don't. So it still needs to be fixed, even if more of the other quests show up from Quest Maps now.

157 Replies 111,544 Views