StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

No you don't. When you offer trade points in a certain tree, the other player gets the trade points and the trade points they offer are the ones you get. Trade points are applied randomly to unresearched tech in whatever tree it comes from. So if you give 28 Magic points for 28 Civ points, it means THEY get 28 Magic points and YOU get 28 Civ points. You're not actually sharing techs, you are giving access to certain amount of research points in a certain tech t

2 Replies 5,071 Views

[quote]Units that are immune to spells will be immune to spells even if they are marked as abilities[/quote] Derek, does this mean that Spell Immune now means Ability immune (including Double Strike, Stun etc.), or is it just that things like Hurl Boulder (which can be a spell or ability) when used by AI monsters counts as a spell with regards to magic immunity, rather than an ability?

157 Replies 111,543 Views

I think that at least the most serious AI bugs should be fixed in 1.01, and the others fixed as soon as possible after.

157 Replies 111,543 Views

The problem is, a single game of FE takes a long time, especially on a large map, normally much longer than a single multi-hour session, and you can't easily keep FE open while doing other stuff or it will eventually have a DX error. So you are not just discriminating against "save scummers", you are discriminating against people who don't want to spend 10 or so hours in a day just to finish one game. Then there are those who don't have so reliable power, and making AI

67 Replies 104,349 Views

Yeah, create your own Champions (as Henchmen are) really is too powerful. It even says in the manual that Henchmen die like normal units, so I think that is what should happen, meaning you have to take care of them or they will be snuffed out.

8 Replies 21,112 Views

There is a hang bug when attacking the city in the attached save . When the second group of defender mages attacks, the battle hangs, even when the game is loaded up straight after the computer boots into Windows (7, 64 bit). I think I might have been able to win the battle if I could fight it out, but auto-resolve gives me no chance. Is this a vanilla bug, or related to having mage defenders

856 Replies 2,037,414 Views

[quote who="Bob211" reply="482" id="3267717"] Quoting SniperColt, reply 481Well, in about 3 maps with different settings near my spawn point its just 570hp stack crag spawns and crow demons and nasty stuff like that, so far the only thing i can do with my sovereign is stay in the starting city lol. yeah i dont think this mod is one bit balanced. ridiculous. i had a game where i was forced to say in my city for 50 turns till i could get a decent army to tackle these m

856 Replies 2,037,414 Views

You find the creature type by doubleclicking on it on the strategic map, and seeing its type. Basically it is the screen that you can get for any unit in the game - if it is a "Beast" type, you have a chance of capturing it.

26 Replies 21,652 Views

Sean, did you know that champion recruiting sites frequently spawn without champions in the previous version? I have saves if you want them. Also, just got a crash on ending a turn (debug.err here ).

856 Replies 2,037,414 Views