StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

Similar theme to this, could you allow AI units to move in combat and THEN use a special ability, if it is helpful for the creature getting closer as well as using the special ability? Also, if you are feeling devious, rather than an AI unit in combat to not move away from any human-controlled unit once it is next to one, for the AI to be able to break off melee attack with one powerful human-controlled unit to attack a low HP or low armor unit, if the AI thinks it has a good chance o

8 Replies 4,120 Views

Actually, we are the ones that are choosing to spend the time playing a single player game. If we don't want to spend time winning against all odds and bashing our heads against a brick wall that's fair enough. Besides, some starts are better than you might think, so it is almost impossible to have an "optimum" start. I play the game without reloading once I've got a decent start position. But since we're playing a single player game for our own enjoy

48 Replies 117,465 Views

I agree. One of the features of AoW3 is going to be that auto-tactical combat is played using the map and the same rules as regular tactical combat. If Triumph can do it, so can you. =)

106 Replies 322,698 Views

EDIT: Seems to happen sometimes but not others, but I have had a non-leader Webbed and still lost movement. Maybe it's to do with whether the Webbed has finished before combat ends, though this is just a wild guess. I'm pretty sure this is a bug - after the combat is over I'm pretty sure they would be able to get those webs off real quick. Is it intended that if the leader unit is affected by Webbed at least once during the whole battle, the whole army's st

2 Replies 2,022 Views

Two requests - I think it makes sense that a unit that is stunned can't get up on the same move, and has to spend a turn of being stunned before getting up. Also, I think it would make sense if a Stun interrupts spells - currently only Bash does, but I think being Stunned would kinda make the caster lose his concentration on his spell. =) Or if you think having Stun makes it too easy to repeatedly disrupt a spellcaster, maybe it could have a chance at disrupting the spell? &

3 Replies 2,268 Views

Could you allow the AI to be able to both conquer a guarded location, and collect the reward, if it has movement points to do the latter? Currently you can benefit from a peaceful AI's conquering and grab the item because it never collects the loot on the same day, and sometimes for 2 or so days afterwards. Also, see the first reply. EDIT: Subject expanded. =)

8 Replies 4,120 Views

You have to open up Windows Explorer and go to "C:\Users\*USERNAME*\My Documents\My Games\Race" or "C:\Users\*USERNAME*\My Documents\My Games\Units" (for Sovereigns) and delete the ones you don't want anymore. Replace *USERNAME* with the username you're using. In Windows XP, also look for "Documents and Settings" instead of "Users". There is an easier way to delete custom Sovereigns though (but not races or default Sovereigns). Right-click on them on the "Who

2 Replies 5,059 Views

Also, the AI managed to build a city on a River tile, so something is not quite right for denying the AI the founding use of tiles that the human player can't use. See this save for the AI-built city on the river (which I now own), and the crash when the next turn comes at the same time as the Spell of Making victory. https://dl.dropbox.com/u/8710134/1-29%20Two-36%20Win.EleSav

106 Replies 322,698 Views

[Bug1]There is still the bug - if a tech finishes researching on the same turn as you win a Spell of Making Victory, after showing the victory cutscene the game shows the tech screen and then hangs. [Bug2] Also, if you lose a city and the city gets attacked by some other AI faction or the Monsters or Denizen factions, you get the option to autoresolve the battle. I'm not sure whether it has the option to play it manually, but the popup should not appear if you've lost co

106 Replies 322,698 Views

In my game all the AIs were building the Towers quickly. (It seems the Tower of the Overlord takes a lot longer to build though - either that or they were getting attacked by other AI players.) I had to stop adventuring and start attacking them to take them down. However, it might be the tech trading bug where AIs get more trading points than human players for the same tech that is enabling them to progress so quickly to the tech that enables Master Spell Victory. The

106 Replies 322,698 Views

Is the tech trading bug the reason why all of the AIs were building pieces of the Forge early in the game? Oh well, I thought that the game was really challenging (on Challenging) having to take down multiple civs before any built all the pieces. ;-) Does tech trading bug mean they get free or extra trading points for each tech?

106 Replies 322,698 Views

I'm not sure whether these apply to base 1.2 version FE as well as 1.29toad, but I'll link them just in case they can be fixed for 1.3 and LH: https://forums.elementalgame.com/439941/get;3320402

106 Replies 322,698 Views

[Bug1] I'm not sure if this applies to just the 1.29toad version or the 1.2 version as well, but the Shield which is meant to add +1 defense each time your hero is attacked, doesn't work if you have Diamondskin, and even if you get hit normally, it only adds +1 blunt defense and no other defense, and ONLY the first time you are hit for damage. I think the artifact is meant to add +1 to all types of physical defense each time the hero is hit (and resets after battle) - is this co

95 Replies 98,822 Views