StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

For the Commander line, how about a Campaigner skill that provides a global unrest reduction that stacks over three levels (which I think is the direction being taken for skills previously having five levels) and also provides a once-off gildar injection for each level. The numbers would need to be balanced, but my idea post is here . I don't think Elemental, FE or LH is particularly about heroes sitting in a

109 Replies 74,675 Views

How about adding a mount (provided you've got enough) to a unit, for a decently high enough cost (that's still worth it)? Btw: shouldn't adding more figures to a unit cost the same as the difference in resource costs between x and y?

28 Replies 93,621 Views

I've suggested that instead of sitting in a city improving the unrest of that city, they get a smaller bonus, but applies to all cities and they don't have to stop campaigning to give the bonus (Campaigner is my suggested name, and it provides a global unrest reduction and a once-off cash injection for each level). I've suggested some numbers here , but they need to be balanced for three levels of the skill

26 Replies 106,143 Views

Commander Path Bonus: -5% Global Unrest (btw: how about some stat increase per x levels for each different path? maybe -1% Global Unrest per level for Commander Path or a Commander Sub-Trait) How about a Campaigner line of Traits? (I think this matches a Commander who is good at unrest reduction re: keeping order, and money injections, but if you have a better name go for it!) Campaigner 1: Cumulative -3% Global Unrest, One off bonus of 25 gildar

5 Replies 9,220 Views

I haven't used it in 0.51, but if you are having problems please post it in the LH Support forum, if you are playing Legendary Heroes. I don't think there is going to be much more, if any, work done on FE, apart from perhaps patch 1.4.

10 Replies 16,756 Views

It only teleports units that are not in cities ("unstationed units") but has always worked fine for me (apart from the bug where 0 HP garrison units are added to the stack, which I think is fixed). There is a 10 turn cooldown AFAIK, but you get can keep casting until you've casted once for each of your heroes, henchmen (and probably sions) and sovereign.

10 Replies 16,756 Views

Heh, people (including me ;-)) keep calling the taming skill Beastmaster, when in game it is Beastlord. I guess we are conditioned from other fantasy games. ;-) =)

63 Replies 154,953 Views

And on a related topic (not outpost though ;-)) have Commanders in cities get experience for things that occur in the city they're in, but it a non-abusable way. There needs to be some way for city-focused Commanders to get decent experience. =)

155 Replies 131,236 Views

Yeah, I've noticed it with that Sov customisation item that you can get for 1 point too (curse units that attack the hero) - the Curse spell doesn't actually make armored units any more fragile, so it must be a bug. EDIT: Note, some tooltips for spells still mention damage types.

2 Replies 6,661 Views

Yes, fun, and Challenging is actually Challenging! Although Wealthy and Beastmaster can make Challenging more fun and less frustrating. ;-) Just make sure you take Brilliant for the increased chance of taming Beasts, and try not to Tame really tough Beasts without support for the first few levels. =)

63 Replies 154,953 Views

How about adding a small amount of bonus defense to each trait on the "+ Defense when Defending" line on the Defender tree? After all, if you are outnumbered, it can still be countered. Right now that line is only useful if you've got a sword - if you have to attack to do damage, + Defense while Defending doesn't help much (read: at all ;-)).

109 Replies 74,675 Views

Bears are useless against Fire Elementals unless the Bears have fire resistance - each strike they get in reduces their health by about 5.

44 Replies 207,352 Views

Actually, just after the patch had been released, I started the game up (my settings were "Do not automatically update...") and it stayed at 0.50. Only when I changed the automatic update setting did the game update itself when I started.

72 Replies 170,060 Views