Sounds like a whopper of a bug.
StevenRLynchAbundanceThatIAM
Thanks flagyl and Doc.
Note to Frogboy: I have seen regular Wildland monsters are still going outside their territory, as well as the bosses. I just defeated Delin, Pyre of Man outside his territory, and I don't think his Wildland unlocked. If Wildland monsters are going to continue going outside their territory, have them linked to the territory they came from, so if you need to defeat all the monsters or defeat the boss, you can still do that. And if they get killed by others, it should stil
I've noticed a bug with the monster AI code. Sometimes they will move twice in the one turn. I've even seen one move onto a river and then move onto another river square on the same turn. Also, there is a bug, I know it applies with Henchmen items. I'm not sure if it applies to regular units (probably not, since they don't have an inventory). If you edit a Henchman unit, and train the edited design, the Henchman seems to get bonus equipment of w
When I was playing Heavenfall's CoS, I saw that the Krax leader was riding a Broken Shrill Lord mount. However, I made him surrender immediately and the mount was unequipped. So unless it is a special case with a non-standard mount, it's possible that mounts get automatically unequipped when you make a Sov a vassal.
I had to opt out of the betas and then opt in again for the latest 1.3 beta patch. It did not automatically update from the previous version of the 1.3 beta that I already had installed. Hopefully the new version was installed - I shall see shortly.
Yes, essentially Henchmen are trained units that also happen to function like Champions with of 0. So they get all training unit bonuses that are on that city when they are finished being trained. And if you have Defense boosting buildings and Aura of Might, they add together - there used to be a bug when Forges etc. and Aura of Might were on at the same time, but that has been fixed now.
Although a start of combat buff happens very quickly at the start of combat. They changed it from the days when every unit with an ability like Noble Legacy had to go through an animation before combat truly started. Anyway, I wish you the best with what you're trying to do.
Although there is the saying "make your own luck". People who do this are more likely to get pay rises, because of what they do, who they work for and importantly their attitude.
I think 1.3 is meant to fix most of the problems, but I'm not sure if it now allows enemies to attack you when you reload if they attacked you before you reloaded.
I agree that diplomacy could be more fleshed out and meaningful, but I expect that will happen with time and people playing it and making suggestions. I think AI in general is next on the list at the moment - the changes in 1.3 will need to be unified to the rest of the game before the end of 1.3 beta, so that the AI can get more cities off the ground and stay competitive for longer.
Yes, I would agree with these points.
I'm sure 1.3 will get released in a playable state. It might take a few iterations though, which I think Frogboy suggested in this thread or one of the recent threads on AI.
Isn't the spoiler tag working any more?
Armies always have their movement points equalised and set to the lowest number of all those in the army. That doesn't happen in cities (it used to, but it was changed so that moving into a city did not change movement points any more than it cost to move into the city).
Well, I'm not. I'm sure if Steam has bugged out for you that you're not the only one.
No, he's not a champion, so he doesn't have an Equip screen and he stays with the weapon he starts with.
His Void weapon gives him negative 100% experience, so he gets 0% experience every fight. (This is generally what happens when a player hero wields the weapon too.)
And I agree that there is a workaround. Still, I'd like the problem to be solved completely and maybe even a feature added that wasn't there before. Especially since the change that they made broke riddle option dialogs and since they would have to fix existing ones anyway for riddles to have any place in the game, they may as well fix the source of the problem. =)
See Reply #11. [quote who="StevenAus" reply="11" id="3379212"] In response to Reply #9: "Log in when it is your turn" games. That's even what I think was envisioned for the future of Elemental multiplayer. You play your turn when it is your turn, then pass it on to the next person. Of course with simultaneous co-op, players could do multiple turns in the one session if they were online at the same time. But hosting the game on a central serv
Yes I know that you can create the next dialog to give the item. It's just that the only rewards shown on the hover are item rewards. Resource rewards and unit rewards/rewards such as the Apiary from the Nimbly riddle are not shown on the hover. So even though the item rewards show up, you still don't get told if you get other rewards, which means the system only shows partial rewards anyway. I think it would be good if you could choose for a specific dialog
This is something Stardock could easily fix for everyone, and there'd be almost no complaints.
I'm pretty sure it was a 1.3 beta version. But I know sometimes the way monsters cast spells can be different, leading to some bugs.
Unit designs sometimes don't show correct items held, and item stats, even though they have the chosen stats and items when built. This happens whether editing an existing design or creating a new one. Might only be related to Henchmen (not sure) and/or global renaming of Amulet of Warding to Amulet of the Lazy when the item is picked up from Nimbly. Also, one time when I trained a henchmen and had to specifically reselect all their items in the unit design dialog (I e
Just saw that tonight.