Sometimes one or two are available, but I've noticed sometimes that a few turns after I'd captured them they could build all the ongoing projects including the ones they were missing before.
StevenRLynchAbundanceThatIAM
Is there a way to only allow (or show) certain Quest choice dialog options based on Allegiance prerequisite?
It is a different time from the 1930s, and there are a lot of positive things happening, if you avoid the doom and gloom merchants (the mainstream media). And worrying about all the worst possible scenarios isn't really beneficial or productive. If it happens, it happens. Why reduce one's own happiness today for something that might never happen, and even if it did, there would be nothing one could do about it? I'm not going to, but what you do is up to y
If Stardock does not want to create a Hall of Fame in-game, at least allow the saving of all the end game data including statistics and graphs in a viewable but non-editable format so we can share our exploits with each game giving different results! That would be fantastic, and probably relatively easy to implement.
Yes, it is useful to know, but it would be fantastic and very user-friendly to be able to dismiss enchantments from the unit dialog, especially since some units get called the same name and you might not remember which one you enchanted last.
Well, did you ever think that with all the bad things that COULD happen, how few of them actually have, and the ones that have had had some consolation in them? That's what I think when I hear about bad things that could happen. Why worry about things that will probably never happen or that we can't do anything about, when we can focus on the Now and enjoy the time we have to the fullest extent of joy, love and compassion for ourselves and others? =)
Well, I am one for thinking that it's not going to happen, for reasons I won't explain here, not because they are not valid, but because a lot of people wouldn't believe the efficacy in them. Remember, what you focus on is what you tend to get, so focus on love and acceptance and not fear. Note it is a Fact that you make your own luck by focusing on positive stuff, look what Brad has achieved over the last 20 years. =)
I would like a notice for neutral units in your territory too like we currently have the notice for enemy units. So whenever we see a notice for neutral units in our territory we can find them and order them out. Even though it causes a diplomacy hit (I think) it's better than them being able to sneak through and get no notice.
Thanks tjashen, for all your hard work in maintaining such a useful resource, and I'm proud to add something useful to it too. =)
Maybe all the graphs and statistics from the whole game could be linked from the scoresheet too, as they tell much more of the game than just the final score. It really shouldn't be too intensive to include either, and it would be great if they could be easily shared with other users (including those who don't want to have to use Facebook).
Well, sort of. He posted from Stardock Forums to a WC thread that was cross-posted to a lot of other Stardock forums, including forums.stardock.com. =)
Added Raza the Wild (the Wilding Shaman hero). Are there any remaining heroes needing to move?
Well, any hero without hands can use all the accessories, and some of them generally require hands. I guess all those Elemental heroes (including our favorite Duke the Wolf Lord) have evolved to use all the accessories of Elemental without having to worry about hands. =) ;) Oh, and all the heroes without hands have a baggage train to carry all the loot they are not using. =)
Are there any Champions that only have 2 or 3 movement AND can't use Mounts that are not Mausolos, Kasst, Tuatha or Huhrus?
I think to use other pictures in the game as backdrops for units, sovs and champions.
NO LONGER UPDATED. NOTE: The closed eyes smiley (which gets created when you use the letter X and then the letter D - here is an example: XD) has replaced the XtraDeconstruct references in this OP. Whenever you see it in this OP, replace with the letter X then the letter D. OFFICIAL DOWNLOAD LINK FOR I NEED TO MOVE: http://www.nexusmods.c
I've found when I have a unit that has the default 2 moves, and I add a skill that gives +0.1 moves per level, at L1-L9 they have 3 Strategic Moves (according to the unit panel) and 2 Tactical Moves. At L10, they have 3 Strategic and Tactical Moves. At L11, they have 4 Strategic and 3 Tactical Moves, even though the amount of Moves is only 3.1. So maybe when adding bonuses for shards is a little different than adding moves per level, or else there is a different cutoff f
I don't think there is currently a way of restricting certain accessories. If a champion can use accessories, they can use any they have the level for, AFAIK.
This has been around a while.
A solution Stardock could implement is that after you receive the L9 choice (400), any heroes after come from the whole available pool (ie. heroes not chosen by any player yet), and get extra levels that would be added like when a Henchmen starts at a higher level (ie. no bonus XP - just complete extra levels where you pick traits). So at 800/1600/3200/6400 fame milestones (which are all the ones programmed and probably all you'd ever need in one map) you could level up a hero
A solution Stardock could implement is that after you receive the L9 choice (400), any heroes after come from the whole available pool, and get extra levels that would be added like when a Henchmen starts at a higher level (ie. no bonus XP - just complete extra levels). So at 800/1600/3200/6400 fame milestones (which are all the ones programmed and probably all you'd ever need in one map) you could level up a hero from the predesigned level up to L12/L16/L21/L27 respectively.
Well, as long as the Spawn Ratings aren't hard-coded to 1/3/5/7/9/-1, that should be possible. Someone would need to make these champions.
It might be possible to change the higher level fame milestones by changing in the core files the Fame Milestones Spawn Ratings which have -1 (all heroes available) to 9 (level 9 heroes only).
Maybe the Defender does need a taunt ability, which covers a certain area or all enemies, and all who don't resist automatically attack the Defender for the next 1-3 turns (depending on balance). The Defender definitely needs some way to turn a battle.
Ok, well that means I haven't received the update properly then. Steam does seem to be a bit flaky when it comes to multiple updates for the same beta.