I had a battle where a Darkling Shaman cast Shrink 3 times on the one unit. After the second cast though the attack of the affected unit was reduced to 0. (I presume it only affects physical damage, but Shrink should not be able to be stacked on any unit from any source.)
StevenRLynchAbundanceThatIAM
Currently in the Destiny's Tutor Quest, hovering over the correct answer says "Druss Blade" whereas hovering over the wrong answers doesn't show anything. So it is no challenge even on first try. My guess is that all riddle "choose the correct answer" dialogs that provide an item show up when hovering over the correct answer. If this is so, can you provide an option to hide item rewards for choice dialogs? Or even better, have an option to hide or show for ALL
Frogboy - if you wanted to, you could allow modding of AI, which allows interested people to help just because they want to, and not because you're paying them money. =) And it would also allow mod-makers to customise the AI for unique situations not in the main game.
Well, I wish you all the best for your first app release. =)
Yeah, if there are more than 9 defenders, it would be a nice change to have to fight 9 defenders at a time, with the first 9 garrisoned units last. But what you experienced in the beta might have been a bug (so many defenders). I would like it if there are more defenders than 9, that the city defenders fight one battle first, AND the attacking army loses its remaining movement each time it attacks a city (but if you take a city you still automatically garrison your army).
Your fault? I think it's a good change. Rush came too early previously.
It is possible to create regular champions that don't divide experience (outside the game of course). In functional game terms, the only difference between regular units/henchmen and non-trainable champions is that the latter are received from fame boundaries and regular units (including Henchmen) are created from cities. Henchmen and regular champions both have the 1 tag, it's just that henchmen don't have a spawnrating etc. that a
Pioneers on their own are always attacked if there is a monster next to them. Stealth only protects against the Monster and Ruffians faction (regular monsters) not Denizens of the Wildlands (Wildlands monsters). However at one stage it was possible for regular monsters to "accidentally" bump into Tarth units, not sure if that's the case now. If it was Wildland monsters that attacked your Pioneers, that explains it (no protection from Wildland monsters). If it w
I think it used to be part of Civics in FE. Sometime in LH's development though, they changed it to come with Administration.
I think when the Ascian event triggers, and you accept it, Ascian spawns somewhere on the map either at acceptance or once you get the Amethyst Collar. In my recent game, she spawned right next to my town. Luckily she did not attack it before I could get back with the Collar. But I think she can spawn anywhere on the map.
I know multiple Trainer bonuses stack from different Commanders, so I see no reason why two General traits would not stack. But it could be a special case, who knows.
I don't think the game is designed to steal henchmen adept traits, even if they qualify as magic traits and can be stolen... =)
EDIT: It seems that custom Quests from the Documents\MyGames\Legendary Heroes\Quests come into games even when mods are off. Is this intended? Just in case you didn't know: I had mods off, and on turn 3 my custom quest from the mods directory came up. You might want to check 1.3 is blocking mods when use mods is off.
ie. you are setting positive/negative prereqs for the AI unit designs. =) I hope Stardock takes these AI designs on board!
It's a pity, because ALL sourceforge.net developers are affected by this in a big way, not just those who choose to opt-in. Some devs might even leave sourceforge.
Thanks Heavenfall.
When the wow factor has mostly worn off for these Steam Cards, could you give pictures of them away so people can still appreciate the art? They don't need to have tradeable or Steam Badge value to be worth having pictures of them, and it would be a nice goodwill gesture to the community.
Regular trained units need something to wear when they're not wearing every single armor piece. =)
Hopefully with that bug Frogboy fixed, when the monsters Target a city, they actually Will Attack it, instead of getting stuck by a pathfinding bug like they do currently. I know on the higher difficulty levels the monsters target AI cities (and probably units) less than human player's cities, it would still be nice on a higher difficulty if an AI player city occasionally gets stomped. =)
Well, it's a nice gimmick, but things you get for using and buying games a lot are there primarily to keep you playing and keep you paying with regards to Steam (like what they do with MMOs)... Even with Gamersgate, I've never really used their XP and Level Up system.
Is it possible to have an AI unit design that only appears when they have certain player abilities, or doesn't appear when certain player abilities are present? For example, it would be possible for a Custom Ironeers faction not to have Light Plate.
Trying to trick the customer is never going to gain you any loyalty.
Does this mean everything downloaded from sourceforge.net comes with this bundling? If so I might have to see if the fheroes2 project can switch providers.
Very few special deals also target existing customers. There are just so many cases of "switch, and you'll get a good deal". So it's not as if its a new way of doing business. But you may also notice that SD gave away free replacement games in the first place. There are a lot of games that are duds that never provide one decent game instead (and even perhaps one good to great game on top of that) for no extra cost.
Abilities never cause a counterattack. Bash is an ability, not a regular attack, so there is no retaliation at all. So when bashing, a club has the no retaliation ability of a spear.