StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

Defender comes with Chain Proficiency, and I think you can choose Plate Proficiency at Level 3 if you want (as long as there are no skills that are required for Plate Proficiency apart from Defender).

4 Replies 4,156 Views

If it can't set the destination to a city if it's one tile away, how can the monster AI attack any cities at all? I mean, this should really affect both player and AI equally. Does it?

37 Replies 233,272 Views

You can also dispel any unit or city spell you have cast in the Enchantments ledger. Note: City Curses cast by other players require you to cast Dispel Enchantment (which you must have the tech for) to remove. The Enchantments ledger only covers spells you have cast yourself. If you happen to vassalise another side and get their Sov, you get their personal enchantments for free and there is currently no way to remove them anyway.

3 Replies 3,487 Views

Stardock, could you stop saving tiles in the savegame, as the tiles' looks don't affect functionality? https://forums.elementalgame.com/446697

7 Replies 5,946 Views

Yes, it is very rare that you will regularly alternate ally, enemy, ally, enemy etc. Normally, the units in an army have similar initiative.

48 Replies 131,212 Views

Well, based on when computer games started, almost Everything was innovation. As time goes on, the less and less things can be innovative. So yes, it is more difficult to make true innovation with games released at a later time. ;-) But yes, things to make the endgame more interesting and less predictable would be very welcome IMO. =)

47 Replies 182,633 Views

Thanks for that. This was Seanw3's post, Reply #5 in this thread: https://forums.elementalgame.com/430537 [quote who="seanw3" reply="5" id="3224775"] There is a specific gamemodifier for spawning a quest on the map. The modifier needs to look like this: Map CreateQuestNearTile

844 Replies 1,925,906 Views

How do you trigger a specific quest with a specific custom item? For QuestMap it has: Map CreateQuestNearTile 1 -1 Spawns a new quest Do you simply replace the -1 in " -1 " with the InternalName of the que

844 Replies 1,925,906 Views

It's actually a problem if you're in a crazy world and you're supposedly sane. ;-) Although I do think there's more good than bad in the world, especially now. =)

37 Replies 233,272 Views

Thanks Heavenfall. So without a Spawn Rating and a positive NPCSpawnLikelihood, it won't show up at Fame milestones.

844 Replies 1,925,906 Views

What is the difference between a hero that can only be obtained from a Quest or Event and a hero that can show up at Fame milestones? ie. what prevents a Quest Hero from appearing at Fame milestones?

844 Replies 1,925,906 Views
Reply to No sound in LH Support

Is the USB sound card still working with other applications?

4 Replies 3,389 Views

Does it matter if some units still have non-Pierce attacks? At least in the previous version (1.1c I think), the units in Reliquary_UnitTypes.xml have non-Pierce attacks. Do they get automatically converted to Pierce, the only physical attack type now used?

544 Replies 1,093,844 Views

So far it does not seem as there are any units with 1 without also having 1 . What is the definition of the tag, considering that it is applied to units made with your editor and thus a tag likely to be functional?

0 Replies 3,336 Views

Maybe a more powerful Knights of Asok befitting the later game Alliances tech could be included in the next version of LH?

11 Replies 21,103 Views

Thank you very much for your help, that's what I wanted to know, thanks! =) And just so it doesn't get lost, it would be great if a modder could reply to Reply #214 too. =)

844 Replies 1,925,906 Views

Could someone answer the modding new item with existing graphics question in this post? https://forums.elementalgame.com/446620/get;3381184

844 Replies 1,925,906 Views

It is an extra action (or rather, your unit's next action in the queue is moved to now). You don't use Rush before you move, you use it After you move, which gives you another move, and a better opportunity to position and attack.

3 Replies 8,601 Views