I would rather it isn't "we go, you go". Even in HOMM, creatures go in order of speed/initiative, and one player does not get all of his units' turns before the other, unless the other player has less initiative than even the lowest of the first player. Best regards, Steven.
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I am interested too. Kael and Frogboy, what do you say at this time about the OP's modding request, just after the release of 1.1? Best regards, Steven.
I installed 1.09e from an Impulse archive an got to update with 8 MB or so rather than 1.99 GB. =) I think there is a different whether you use the Pre-release option on the opening screen or in the general preferences. Stardock, would you be able to check up on this, and properly integrate both options - so that the pre-release option in the opening screen is functionally *exactly* the same as changing the slightly differently worded "Show Pre-Release (Alpha/Beta) Versions in t
My installation was at 1.09w, but after a few minutes it still said "Update size: 1.99 GB". Went back to 1.09e via Archive, same "Update size". Best regards, Steven.
Great in every way... except now we need to download 1.99 GB (no work-around this time). Best regards, Steven.
Great ideas, Glowing Ember! [e digicons]k1[/e] Currently there is no functional difference between suits of armor and individual armor pieces, and arguably there should be. [e digicons]:sun:[/e] Best regards, Steven.
Yes, the total shop experience and interface in Elemental could be improved greatly, that's for sure! [e digicons]:grin:[/e] I think if every part of the "paper doll" for equipping was in its own tab (with what pieces this hero is wearing, could wear etc), there wouldn't be a big problem anymore, and intuitiveness and playability would be boosted tenfold. =) Best regards, Steven.
Suits of armor are more about the total package. ;-) In RL, any weakness in one facet of armor is a weakness in the whole. [e digicons]:D[/e] Best regards, Steven.
I think this discussion is becoming a bit like the different camps in the economy discussion we've had at various stages of the last while (years?). I think it is good to not to get too defensive. Elemental is improving a lot, just because we fear it going bad again doesn't mean it's likely to happen. I personally find it very tedious to check what armor pieces each hero has, navigating in the list, making sure you buy the right ones etc. And suits of armor have a big
[quote who="Sanati" reply="19" id="2845565"] Quoting Delmoroth, reply 8I like the idea of mana/turn for food. I mean the whole idea that the world is messed up and you are using elemental magic to fix it has a good feel to it to me. Nice to be able to focus your magic on developing your nation. Fits the lore well imo. This is already in the game. There's an enchantment spell you can cast on each city that adds 1 food per turn. You can create a bunch of empty
An OOM crash. Zip didn't create properly, but both debug.err and the .dmp file were created successfully. http://dl.dropbox.com/u/8710134/Elemental1_09w-2010-12-14T14-49-12-197.exe (7-zip self-extracting archive) A bug which has existed for a very long time - if you have more than 2 Strategic Map Moves, and you save and then reload, you only have 2 instead of the greater amount. 
I think if you set the Tact-Battle Threshold to be 0 or 1, you'll always get the option to have a player controlled tactical battle (except when you attack a Caravan on its own, in that case you have to auto-resolve and the Caravan automatically loses). Best regards, Steven.
Yes, I agree it's fun if the bigger, badder monsters eventually make an appearance, and would welcome changes that would enable that. [e digicons]:thumbsup:[/e] Best regards, Steven.
Let's just agree that we have differing viewpoints. I expressed my viewpoint and you started to get narky. Anyway, Elemental's art-style is not likely to change, and its gameplay is improving, so I guess that what's really important. I'm looking forward to further improvements. =) Best regards, Steven.
Not necessarily fantasy stuff though. I think HOMM2's stylized graphics look better now than HOMM3's "realistic" graphics. Fine for a shooter, but I don't see why "totally realistic" applies in a fantasy setting. Especially since photo realistic one day is ho-hum the next... Best regards, Steven.
They changed it so that normal Sovs produce 2 mana per turn. It used to be Sovs - 3 mana per turn and Shards 1 mana per turn, and then in one of the beta patches they changed it to 2 (Sov Base) and 2 (Shard Basic). Sovs with Attunement do get an extra 2 per turn, and Greater Shrines produce an extra 1 per turn per Greater Shrine. Best regards, Steven.
Oh well, it just says "patch o - unreleased" on the web-site. I fully understand if he can't do that now, it just would have been nice to make that last patch. Oh well. =) Best regards, Steven.
Kael, are you able to release that final Sons of Asena fix (patch p) for FFH2? Best regards, Steven.
Or we could do this . Best regards, Steven.
Yeah! [e digicons]:thumbsup:[/e] Stardock is certainly a very unique software company, and being able to bring Kael in was fortunate, and making the decision to bring him in, was very astute. After all, Kael's standalone FFH project lost funding and was cancelled, so he found something else to do. =) Best regards, Steven.
I think WhiteElk's idea is a very good one. [e digicons]:thumbsup:[/e] Best regards, Steven.
I agree. As long as you can't get a ton of children, and children aren't OP, then I think it would make sense to make children a little "special" (ie. no upkeep costs). =) Best regards, Steven.
Good ideas! [e digicons]k1[/e] Best regards, Steven.
See towards the end of this thread for a workaround. It is a bit of fiddling around but it means you should be able to get each patch for less than 100 MB (maybe 60-80) rather than 2 GB every patch. Best regards, Steven.
There is a lot of extra debugging info being saved in the 1.09 beta patches to assist the identification and removal of bugs, these delays should not be in the stable release. =) Best regards, Steven.