[quote who="TCores" reply="22" id="2901327"] I'd wait until next week to hear anything from Brad or Derek on the matter, since they're both in GDC at the moment. I know the team has a love/hate relationship with MP - we love to play it, would love to expand on it, but putting quality time into a feature that less than 1% of the players use is...frustrating (and we do have the numbers from other 4x TBS games to verify this number). I'm not even sure how to address t
StevenRLynchAbundanceThatIAM
[quote who="Gwenio1" reply="39" id="2900541"] There has been a confusion of terms, coop = single player only with human players instead of AI. Rather than meaning actual coop as in multiple players control the same faction. It got refered to as coop as the idea is they will team up against the AI. One of the biggest oversights in the this discussion is costs involved. In order for the DLC to pay for MP, the cost per person would need to be increased as it will be distrib
I think that if it was made clear that was was being provided was "co-op only" then that removes most of the problems, as games can be tailored for the people in them, and there is no "human vs. human", which I think is the most devisive. I think Stardock could make a good process and a good co-op mode, but I think it would be best for the game if competitive PvP play was ruled out of FE, and it made clear that it is up to the players to customize the co-op game to best suit the players
No .zip created, just debug.err . It happened after about 1h15 min of play time and I had started a few games before that, and loaded a few games from within the game within the play time (in the one opening of Elemental). It is an Elementerra 2 Random 160x160 Normal Difficulty Map with 18 starting positions, played with 17 sides/16 opponents (all the Expanded Factions factions) and Minor Factions and Spawn Creatures on (Pacin
[quote who="AlLanMandragoran" reply="8" id="2899958"] Quoting StevenAus, reply 7So do you like major characters getting killed or not? The above suggests you don't mind if it is well written. Yep, I don't mind if well written - but not all the time. Predictability and stability is good for recharging the batteries; the opposite is like riding a roller coaster. I love roller coasters but I think I would start to hate them if all I did was ride 24 hours a day 7 days a week.
A little bit related - in Elementerra 2 if you have more players than starting positions (like if you have Expanded Factions installed and all the different sides in the game) its possible to start in a place that doesn't have the standard food resource near it. =) Best regards, Steven.
[quote who="AlLanMandragoran" reply="4" id="2899519"]In my opinion somewhere between Wheel of Time and the Hardy Boys. Seriously though, it's pretty good but I'll always be prejudiced towards Wheel of Time and Sword of Truth. What I found shocking in this series was how some pretty major players end up dying. You get all wrapped up in some characters and then like wtf? The first time I saw Braveheart and Mel's honey had her throat slit - movie had me hooked because I had
[quote who="Tridus" reply="18" id="2899823"]Yeah, totally agree. The MP mode worth investing in is the one that plays like the SP game and gets the benefit of new stuff you add to the SP game. It's not the one that wants to be Starcraft 2. Competitive players have moved on, and they're not coming back (assuming they were ever here in the first place, which is something I seriously doubt).[/quote] I agree. If there are already hooks in the Elemental code to allow for
As tasty as cookies? ;-) Best regards, Steven.
In means, we are getting some random frogs down the pipe. :P Best regards, Steven.
Well, shared viewing and chat facility in allies' battles might help. Best regards, Steven.
[quote who="kenata" reply="15" id="2899791"] Yes, there is that thing about what is a core feature. Most single player games do have multiplayer included, and I now think it would be better if Stardock took a bit longer and made a SP-style co-op mode with as many features as possible from SP, and only leaving things out if it was tried for a decent time frame and didn't work out. But certainly not "Quests are too hard, ditch them. Tactical combat too hard, ditch it." People are still
Good incentive, but don't make SP-style co-op only for that reason. =) ;-) Best regards, Steven.
Yes, there is that thing about what is a core feature. Most single player games do have multiplayer included, and I now think it would be better if Stardock took a bit longer and made a SP-style co-op mode with as many features as possible from SP, and only leaving things out if it was tried for a decent time frame and didn't work out. But certainly not "Quests are too hard, ditch them. Tactical combat too hard, ditch it." People are still playing AoW:SM since 2003 and
Yes, statistics can be misleading. All sorts of things affect how reliable a certain statistic is for the purposes of decision making. I would suggest to Stardock to bite the bullet and put in a SP-style co-op mode, certainly for TCP/IP, but also hotseat and LAN would be fantastic. HOMM certainly has this. Best regards, Steven.
I think, if there could just be a single player style co-op version, with all the features from single player just with more human players, and no other MP, it would be very much appreciated. Also, if you had this feature it doesn't matter if people have to wait for their turn and for tactical battles to be fought, as all the humans would be on the same team and share comraderie. Maybe the only difference would be that you could have an option for watching and chatting in allied b
Stardock, what do you think about this post and this post ? I have faith in you! =) Best regards, Steven.
I agree. Age of Wonders: Shadow Magic (2003) has Quests (of all sorts), Events and Tactical Combat in Co-op Multiplay (which can sometimes go on a lot longer than any Elemental stuff has, and maybe it would take longer even than FE's boosted combat). It is not perfectly balanced, but it is fun and people are still playing MP of a game that is about eight years old. =) So Stardock, what is so hard about making a co-op mode that is exactly the same as single player mode, lik
Take care. Best regards, Steven.
What do people think of the new Impulse::Reactor announcement? Where people would pay less for the base game, but extra for any extra features they choose like MP? Best regards, Steven.
[quote who="kenata" reply="19" id="2897516"]I will admit that a discussion of both MP and scale are worthwhile, yet it is moderately silly to discuss both at once. As most know, I got the chance to discuss my wants to the dev directly, and as far as I am concerned, they were open to a rational and well thought out arguments. Yet, while this thread could house such arguments, it is more self serving than genuinely concerned with having the community discuss real points about the various aspect
[quote who="RogueCaptain" reply="9" id="2897376"]It's still too early to discuss because we really don't know anything in detail yet. Hopefully that will change soon.[/quote] Yes. [e digicons]^_^[/e] Best regards, Steven.
Agreed. As I said in the Poll thread: [quote]I agree that Elemental is just not the kind of game that suits competitive multiplay. Please give us all singleplayer options in co-op, or you will just be repeating the mistakes of WoM. "If you play MP we will extend it, but sorry, it's just not deep or fun enough to play now, so not enough people will bother to play it, so it will never be extended."[/quote] I think that about sums it up. So far, we've
Good points. Should I rename this thread? Best regards, Steven.