Isn't any building that doesn't have a graphic assigned not able to be built?
StevenRLynchAbundanceThatIAM
Is it possible to make the movement a minimum of 1? Or would you argue that if you get a movement of 0 it is obviously too heavy for your unit and thus it must be taken off? PS: Is there any chance Stardock could provide a similar disincentive for being encumbered? Is that really a game mechanics change, or merely a balance change? I would argue it's a balance change, to not make having too much equipment virtually meaningless.
What happens if reducing the strength makes the unit even more encumbered?
Maybe the other players in a game should know when a player is advanced in the Master Quest?
Same with Ashwake Dragon - trying to customise them causes a hang, and then you have to end the program.
Yes, I for one would appreciate more feedback from Stardock about what the community to focus on. Not only would it result in a better game at the end of the beta, but it would also likely make beta testers more favourable about spreading far and wide how great the game, and Stardock itself, is. Can you help us in that respect, Frogboy? [e digicons]:frogboy:[/e] We want to help make the game great too, but it is hard to be really enthusiastic about our involvement and he
I like the idea getting experience based on the size of the city and the buildings and units that are finished there while the Governor is stationary. If the devs don't want to do that, maybe the Adventurer's Guild could give 25% chance of 5% more experience per turn for stationed heroes, and when that is successful, a minimum of 1XP extra experience (just to get started =))?
Yes, Civ 4 had really good options regarding these.
Yes, and sometimes you don't want to do that because the right square has high food and reasonable materials, so you don't really have a choice if you want a good capital.
You can move it if you want, by editing the OP and changing the "Category" to "FE Beta".
There is one advantage to connecting a resource to a city - it can be rushed to get it finished sooner. But apart from that, the only other advantage is that they can't be pillaged separately to the city.
I don't think locations can be hidden in the FoW - I think if you are assigned a quest location, that location and just around it is always revealed on the map.
Sounds cool!
I think that these spells are meant to be only available once per battle, and it is a bug you can stack them.
Actually, you get Legendary *Weapons* from the Arena quest. It is a different quest that you get Legendary Armor from (but I think the LA quest is only one battle).
I like this idea!
I agree.
Actually imbuement does not cost mana per turn, only a one-off cost of 25 mana.
This does sound sensible.
My post not relevant.
I like this idea.
The devs think that it was a bug where completing a quest that unlocks a tech was causing file game corruption (because I think the legendary armor quest was only 1 battle from memory).
I agree with this.
I would be interested too.