StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

Is it possible to make the movement a minimum of 1? Or would you argue that if you get a movement of 0 it is obviously too heavy for your unit and thus it must be taken off? PS: Is there any chance Stardock could provide a similar disincentive for being encumbered? Is that really a game mechanics change, or merely a balance change? I would argue it's a balance change, to not make having too much equipment virtually meaningless.

56 Replies 34,085 Views

Same with Ashwake Dragon - trying to customise them causes a hang, and then you have to end the program.

2 Replies 2,784 Views

Yes, I for one would appreciate more feedback from Stardock about what the community to focus on. Not only would it result in a better game at the end of the beta, but it would also likely make beta testers more favourable about spreading far and wide how great the game, and Stardock itself, is. Can you help us in that respect, Frogboy? [e digicons]:frogboy:[/e] We want to help make the game great too, but it is hard to be really enthusiastic about our involvement and he

98 Replies 228,440 Views

I like the idea getting experience based on the size of the city and the buildings and units that are finished there while the Governor is stationary. If the devs don't want to do that, maybe the Adventurer's Guild could give 25% chance of 5% more experience per turn for stationed heroes, and when that is successful, a minimum of 1XP extra experience (just to get started =))?

39 Replies 11,861 Views

Yes, and sometimes you don't want to do that because the right square has high food and reasonable materials, so you don't really have a choice if you want a good capital.

3 Replies 2,525 Views

There is one advantage to connecting a resource to a city - it can be rushed to get it finished sooner. But apart from that, the only other advantage is that they can't be pillaged separately to the city.

3 Replies 2,525 Views