SmilingSpectre

SmilingSpectre

Joined Member # 4146532
64 Posts 34 Replies 4,410 Reputation

For now my city is very distinctive by plain sight - but I cannot see any info of it's part any way except left panel. Here I can see all this huts, merchants and farms. But looking on map I see all of this as "city". It is unhandy, especially when I have several parts that building right now. Why I can see Gold Mine with tooltip, but cannot view Market same way? ---edit-- Oh. Now I see it! :( Some bug, but not that I seen. ---edit end--- <

2 Replies 1,315 Views

Oh. It is not persistant bug: when I saved/loaded game, it goes away! My debug.err from last game here, just in case it can clear something... http://filebin.ca/rpqnn/debug2.zip

4 Replies 1,926 Views

Well, I begin to used to this unusual but cool technique: "if you want to expand your zone of control - build improvement to needed direction". It worked up today. In 1.05 feature ends. Now my city is exactly one square around center. Is it new feature now or bug? ---update--- Save/Load resolved the problem. Bug definitely

0 Replies 793 Views

It seems, there is something weird with targeting algorithm for selecting squares. It is works perfectly only when squares perpendicular to line of view (i.e. when you looking exactly from above) or when line of sight close to "right" direction (i.e, when names on cloth maps aligned "right"). But if it is not parallel, when both angles changes, it become more and more difficult to target given square. "Real" targeting area pushes more and more away from "drawn". For 45 degrees from vertical p

4 Replies 1,926 Views

I have Fertile land just near of my city walls, but outside of my zone of influence. I can initiate farm construction... but area immediately reverts to fertile land again on next turn. No, my money and materials don't returns back. :(

0 Replies 778 Views

Two issues with Wild Goose quest: 1. For some reason I cannot target square with huts, until I am next to it. It looks "non-passable", as mountains, for example, so cursor auto-target near square. When I am at this near square, I can enter hut, though... ---edit--- I am wrong. It is not hut issue, but full "isometric" issue. I will describe it in the separate post. ---end of edit--- 2. After character entered this hut, he becomes ef

2 Replies 1,292 Views

Wow! There is all dumps! I wished to know this earlier, then I would to upload it all while I still remembered, when it happens... Or _all_ this files marks some problems? It is five of it, I could upload it all, if it helps. Ok, for now I uploading only last one: http://filebin.ca/oztnto/Elemental1_01-2010-08-24T17-27-38-937.zip

2 Replies 1,432 Views

When I encounter in tactical battles any monster squad with several individual units, all of them have strange CR rating. For example, one time it was squad of three spiderlings. Squad has CR=24, and three (identical) individual spiderling has CR of 24, 20 and 16 respectively. Second time it was two bandits from quest, identical again, but first has CR of 10, and second - CR of 8. I dunno, is this influence anything, but it look strange, at least. :)

0 Replies 945 Views

After I founded second city (on second turn after that) my game begin to slow more and more, up to crawl. Debug.err is here: http://filebin.ca/ondyzn/debug1.zip There was also two crashes (first when I clicked in the middle of the turn of my unit, second simply in plains), but I am unfortunately didn't save debug. :(

2 Replies 1,432 Views

I received quest "Bring 3 Midnight stones". Well, one my hero found 2 stones, and my sovereign found another one. I gave stones to my hero, enter Workshop... and received "Collect 3 stones and I will made blade for you". What?!

3 Replies 1,892 Views

I seen that already twice in free game: when I first time casting "Lower land", my research receiving substantial boost (I think, it is worth of one turn of research, but I am not sure). Second, and all subsequent times in the same game it works normal.

0 Replies 881 Views

After starting one tactical battle I received missing some graphics in it. Boulders, trees, etc was outlined with black, but not drawn. After finish battle issue was still here... Oops, screenshot wasn't saved for some reason. Nevermind, clipboard have it: Debug included: http://filebin.ca/wucjxz

0 Replies 918 Views

It behave himself correctly in both means - like Channeler and Farmer alike. But it seems logical to list both strengths for himself, in the character page and in the quick info. Alternatively, it could be the equal correct to have only "Farmer" in both tabs. But replacing one with other in one case and remain first one without second in other case looks inconsistent for me! :)

3 Replies 2,074 Views

For some strange reason I am not receiving tactical battles. At all. It is the same auto-battle as it was in early betas.

2 Replies 1,498 Views

I am used spell "Imbue Champion" on my Farmer. And so what I received? My Farmer "transformed" into Channeler, according to visual on-screen info: But on the Character page it still have strength "Farmer", and no any "Channeler" mentions instead. Looks like double bug for me. :)

3 Replies 2,074 Views

When I trying to design new units, it is not possible to reproduce build-in Pioneers (or any other no-attack units, I presume). Why? Because any unit receiving weapon by default (unlike armor), and I cannot decline it! Looks like bug for me.

0 Replies 1,108 Views

Every time when I merge two armies, my Home/End button becomes direction buttons instead Next/Prev unit. It is stays that way forever (even after reload), until I wouldn't activate city building. After that it returns to normal - just up to next merge. :) ---update--- Uh-oh, it is worse. It stops working in any circumstances when number of units changes. Merging units, dividing units, put them into cities or pull them out - keys immediately stops to res

0 Replies 1,401 Views

[quote who="_Scooter_" reply="1" id="2702642"]I wouldn't go with forced Civ4 style city popups, I'd use the Civ5 style notification icons.[/quote] Yes, "forced" popup menu for cities looks bad. At least, I got irritated by it in Civ4 very quickly. But it is about cities only, because they are too numerous and alike. Research of spells/advancements fully tolerable with forced popup - it is only one queue, and why I could want not research anything? Anyway, I means not that sit

5 Replies 5,009 Views

When I played Elemental, I stumble in two unhandy things. 1. Unit cycling. Most known strategy games have buttons for cycle available units. Elemental is not. It have icons for heroes, but all this peasants, explorers or warriors goes unnoticed. It causes two problems. For first, I cannot be sure where are every of my units - I must search it manually on map. It is tolerable in the beginning, when I can easily keep everyone in my head, and every unit distinctive from each othe

5 Replies 5,009 Views

Version 0.92, updated NVidia drivers v.258.96 - all issues, described above, disappeared. :) I don't know, is it game or drivers really, but thank developers anyway! Full-screen blur with advanced lighting, blurry cards and not-vanishing masks without lighting still here, sorry. :(

3 Replies 836 Views