As I see, every character in game have standard set of RPG stats. But where can I see them? It is not visible anywhere, except tooltips in character page!
SmilingSpectre
Main interface have two buttons in the center - open book and shield. Second one have tooltip "equipment", but what is the first? It do nothing, and even haven't tooltip!
I started game as Lady Procipinee. It have this cool "Queens Staff", if I check it. I have also lot of other things, but it is not so curious as that. Look on it: it is definitely something mean, it made from magical steel, and such. And check it's production values! But when I buy most simple wooden staff, it have much less production costs, but much better in combat value!
For some reasons, there is some (mostly graphical) issues for me in fullscreen. 1. "Creating world" bar don't show anything. It's usual fullscreen issue - I receiving it in any given game - but in window I see filling bar always. Generation itself is good, but it's not projected to generation bar. 2. Empty Hiergamenon pages. Text is here, but all pictures are missing. Like that: <img src="http://i780.photobucket.com/albums/yy84/Smiling_Spectre/Emptybeginning.png" alt="
I start game first time. Everything allright, except usual blurring image. I returns to main menu, removed most of anti-aliasing, deselect "Advanced lighting", restart game. Looking into starting menu, I found option "pacing" and set it to "epic". Start generation, cursor changes itself to usual Windows-like shape... and that's all. I see intro animation in background, music played, processor got 90-50% of capacity taken, but nothing more happens! I restarted it with a
Well, it's not needed anymore - interface changed, and all this "shortened" names now correctly opens in Hiergamenon. That have only one [i]text[/i] issue: Word "Production [cost?]" didn't fit into line and looks like "Productio..." It have new visual bugs though, but I will describe it into new post - if it not described already. :) ---edit--- Aww! :( It seems, I must be less hasty with my answers. Yes, Hiergamenon pages looks good now. But it is because I hadn't invent
Well, I doubt that it is monitor itself: I capture screen, and I see it on captured picture, so it's exist. :) But resolution definitely could be the reason: I have 1280x1024 in fullscreen and 1280x960 in window. Effect exist in both settings. Font smoothing work, but not in needed direction. :) Look: This was image with font smoothing on, ex
Well, I personally can agree with "charge" thing. Otherwise you can simply plan everything (as every item after first do not required resources). And what use of it, if in reality I will not be able to build anything after first building?
I can shedule many things in Elemental: unit building, facilities building, magic research... But, except Magic, I cannot rearrange my queue. If I shedule pub - it will be pub, even if later I decide to build hut. Yes, I can remove pub from queue, but it is not good too - I [i]need[/i] this pub, only later! Magic have priority sorting, but here another issue arises: for some reasons, ironically enough, I can change order of planned things, but I c
Ok, thank you for you answer. Sorry, absolutely forgot about it... :( but issue seems go away with .806 anyway. :) ---edit--- Aah, I simply overlooked issue this time. It still here. Look: Everything is good, except flavor text itself. Every letter have half-shaded pixels at right, making it visually blurry.
Both Gromoire and Inventory had one issue: any name of entry truncated to width. But in Grimoire it's not an issue, but feature: I can press name and receive full version along with the description. But for any item manipulations from inventory (clothes, most obviously) it didn't work. I see truncated version of text without any means to expand it.
Just now I seen strange issue: My hero with rating 15 proclaimed war to sovereign L1. And killed him in place. Moves over. On next turn hero attack city... and fall as victim of the same defending sovereign+spider! I didn't see it in city, but nevermind. From where killed sovereign reappeared?
It seems, that every unit, scheduled to move into some distant location, make it's move only after I press button "end turn". It somewhat confusing, because it means that it have full moves every time when I try to select it. But if I send it again in the same location manually, it will made it's move to move range - and will have it's waiting on next turn. Looks weird. I think, it must be vice versa: initially must move scheduled unit, spending all possible moves, and only after that I would
When I receive heroes, I can say, whether they have turns or not, looking on indicators in upper left corners. But it is heroes only. My peasants, pioneers, etc. haven't such luxury, so I cannot select it and check, whether they moved or not. All such strategy games usually have buttons for scroll available units, but Elemental is not. Maybe it worth to enter it? I am sorry, if this button exist somewhere, and I am simply didn't found it.
When I have familiar spell, it says "Range - 2". But actually I can summon familiar on my tile only, so it is Range 0 actually.
Hmm... It didn't shown to me in 806 (but it was in 805), but it still happens - if I encounter new NPC, his icon (in the center of lower panel) always blurry. But it goes away, if I'll recruit it.
Have SB Audigy, the same problem here.
Oh. Strange. It was good from the beginning. Then I open spellbook for first time, found strange fire spells, ALT+TAB, report it, return, close book... oops, everything goes blurry. Cloth map still good, though. :) Oh, wait, there is more! :) When everything goes blur, models stays good. I could check my Sovereign with full details. But when I disable Lightning, everything go in place... except cards/3D models. :) &n
Maybe I miss something, as I join beta only today, but I don't understand numbers behind spells "Fire Ball", "Fire Bolt" and "Wall of Fire". It is Strategic, so it must have range in squares, yes? But all of them have "0" as range. What it means? I can bring down spell only on my head? :) BTW, it's look strange that I cannot see "strength" of such spells. It seems, Fire ball differs from Fire Bolt only for mana cost. I understand, that it is design, not a bug, but it lo
Spell "Summon Familiar" have incredible cooldown time. It's 4294967295. :)
There is only one sovereign for now with scrollable text. And when I press down arrow, it adds one line at the end of visible text, and only after that begin "real" scrolling.
There is good clear fonts everywhere - except your fraction select. Flavor text (like "New Pariden was founded...") looks blurry, having half-shaded pixels right of each letter.
I have skippings during intro, and also the same when I just enter main menu. Last one vanishes after first full cycle. Second music play is good.