[quote who="Sanati" reply="12" id="2654261"] Quoting Nemesis7884, reply 8that means its not like 10 attack vs 5 defense = 5 damage, therefore also a 1 attacker can harm a 10 defender over time? No. It's very easy to get defense up into the 20s, but I think the best melee weapon that can be researched right now is like 7 attack, and the best I've seen from quests is 10 attack. With those sorts of numbers and a flat reduction system battles would never end as everybody would be doing
Nemesis7884
[quote who="Tridus" reply="174" id="2654237"] Quoting MagicwillNZ, reply 159 You don't really address the core problem here. That is how crippling it would be for civilizations without food resources. Yes, food is important. Why make food even more rare? Yes it's a magical cataclysm... but you aren't just planting on a random tile of wasteland. Gardens can only be built on land magically infused with life. This isn't the road-warrior post apocalyptic wasteland everyone is acting lik
[quote who="Tormy-" reply="9" id="2654234"] Quoting Tridus, reply 6 Quoting Nemesis7884, reply 5 hmm altough somehow logical this would lead to the creation of high attack 0 defense/low hp mass-one-hit units and huge hp/defense 0 attack single city-defense units...? Probably not. A high attack/0 defense unit would get destroyed by a peasant horde, which could simply swarm it into the ground. While a 0 attack/high defense unit
that means its not like 10 attack vs 5 defense = 5 damage, therefore also a 1 attacker can harm a 10 defender over time?
therefore i am wondering if you could simply put your sovereign / champion into your city and simply upgrade its defense to a point where nothing can hurt him (if attackratings in groups do not get cummulated as now) you could defend/block your city because nothing can harm you.... and we need more orcs
[quote who="Tridus" reply="1" id="2653452"]Seems to be that attack, defense, combat speed, and HP are put into some formula. You can't put much stock in the rating right now. Even a higher rated force can get destroyed if they're all low attack power units trying to attack a single high defense monster (as they don't do enough damage to get past the defenses).[/quote] hmm altough somehow logical this would lead to the creation of high attack 0 defense/low hp
[quote who="Grove12345" reply="4" id="2654159"]I really think the devs should just stay closer to MoM game, since most people enjoy those rules.[/quote] i agree to a certain point, but the game is nearly 30 years old - which means you should take it as a base-skeleton but improve / adjust to today, use the possibility we have and make it more versataile and complex while still keeping it simple to learn... i dont think a mom copy in a new skin will do the trick
i think there should be more different starting races... it is true that most people probably want to create their own race BUT - i also want to be able to acquire different races within my game - i want to have different races as enemies for me it would be tedious if i had to create several races in the beginning just to get some variety i also think the current fractions are (at least from what i know so far) not distinct
you could add frenzy (+attack -defense / unit uncontrolable and attacks first unit in sight) stubborn (+morale / defense) hate (+morale) frozen / petrified / stunned (unable to move) drunken (immune to fear, - attack, + defense (cause they dont feel pain) fanatic (immune to psychological effects, + attack speed) immune to any psychological effects (undead units / machines etc.)
wow [quote who="Beric01" reply="10" id="2654082"] Quoting Phazon88, reply 3I'm sure you'll be able to create as many orcs as you do threads in this forum. QFT. He has almost as many threads as replies. Try contributing a little more, Nemesis?[/quote] hey hey, 90% of my threads are either bug reports or ideas - which the devs said they want more - and nobody needs to answer to these threads, they are just information for the devs...
[quote who="MagicwillNZ" reply="8" id="2653859"]I'm actually glad orcs didn't make it to canon. It'd be a shame for people not to be able to make their favorite weapons.[/quote] not sure if i understand what you mean? well some of the empire races look a bit like the lord of the rings orcs...
i think you should get some huge drawback if one of your children (which is probably the leader of one of your city) dies, something like moral malus for battles so that you do have an incentive you pay ransom
[quote who="Peace Phoenix" reply="112" id="2653365"] Quoting Bill_Door, reply 110I think you have missed a reference. associated with KB:TL or KB:AP ?[/quote] [e digicons]:omg:[/e]
nah i mean fluff as in supporting the kingdom/empire immersion
oh boy how i love the warhammer orcs [e digicons]:troll:[/e]
would be cool if you could - instead of killing - taking another sovereigns child as hostage (maybe multiplayer only) and then request a ransom for their freedom (this would heavily support the whole fluff around the dynasty idea
[quote who="Bill_Door" reply="108" id="2653358"] Quoting Nemesis7884, reply 105one thing i would reaaaaaaaaaaaaaaly love to see since all 4x / rts are always lacking, are great fighting animations - not just hit kill finish boring...but really fun-to-watch-animations that surprise you - dawn of war kind of did that, the first strategy game that had really funny great animations... Quoting Nemesis7884, reply 105dawn of war kind of did that, the first strategy game that ha
one thing i would reaaaaaaaaaaaaaaly love to see since all 4x / rts are always lacking, are great fighting animations - not just hit kill finish boring...but really fun-to-watch-animations that surprise you - dawn of war kind of did that, the first strategy game that had really funny great animations...
well movement should be limited on the upper side... cause outmaneuvre other players / units is a huge advantage... maybe limit movement speed to 10-15?
[quote who="Wintersong" reply="88" id="2653177"] Quoting John_Hughes, reply 87 I would also like to see any "Quested Unit" get an automatic move value equal to that of the one who rescued them."My Sovereign moves 30 a turn ergo the rescued Damsel moves 30 a turn" doesn't sound right to me. More fun thatn rescued Damsel moves 1 a turn though.[/quote] i also think this is really annoying and is usually the reason why i simply do not do rescue quests...its no use to push up the
by the way, as suggested in an idea topic - as possible solution with the food problem would be a decreasing marginal utiliy of food producing buildings (which could start slightly higher then the current one to speed up starting gameplay a bit)...
cant wait for the beta update..does this week mean today by any chance? [e digicons]:pout:[/e]
woah criticism?! my threads are all quality (except this one....)
if you can teleport units by magic, why not items too...