[quote]And lastly, Fisheries are going to go away. Those are only in there to test the ability to require buildings being on a beach tile.[/quote] Thank goodness! There is never enough beach tiles to allow both a fisher and a harbor. Would like to see the spell "Lower Land/tile" allowed to create a beach tile! Magic can raise or lower a mountain but not a beach? Two Issues with Cities 1. I can't tell what's in them? The city
pad152
I've seen this in every beta so far, I'm using a ATI 4670. It always happens when the technology screen first opens. I wish Stardock could tell us what are the best video settings for ATI and Nvidia cards.
Game crashed when party moved to try to enter a cave. See File: http://dl.dropbox.com/u/8105715/B3-3Elemental.zip File Contains: Debug.err DxDiag.txt Prefs.ini Elementalxxxx.dmp
Can't load last saved game See File: http://dl.dropbox.com/u/8105715/B3-2Elemental.zip Containts: Saved Game file Debug.err DxDiag.txt
Exception Error when moving, game crashes to desktop See File: http://dl.dropbox.com/u/8105715/B3Elemental.zip
How come the bugs reported fixed don't seem to match the bugs reported or shown by http://elemental.kryofx.com ?
It's a weird beta, none of the beta testers have even seen the full game yet, one month before release. I do hope beta 3 is less buggy, the list of crash bugs keeps getting bigger. See, http://elemental.kryofx.com/
Something simple: Essence - Used to create cities, limits city building everywhere (like in Civ games). - Activate magic nodes, this would help limit how many nodes anyone can get in a short time. I don't want to just play capture the the flag (aka nodes). Champion Magic (Tactical/Local) Use mana of champions to cast spells, based on int/wisdom. Summoned creatures use the champions
New type of victory, I wonder if you could make a campaign out of finding the missing pieces of a magic item?
How about a capture/bribe system, where you can try to bribe another empires champions before battle, and a chance of surrender/capture and then ransom then after a successful battle. Use magic sleep, hold, or seduce against champions to try to capture them.
[quote who="VermillionChaos" reply="19" id="2664079"]Actually pad152, at current it is the other way around. Civic > all other. In 2A I could have you swimming in 2 att 3 def 10 hp units by like turn 70. Just research civics up to houses and t2 research buildings, then go over and research up to 10man squads and hardened leather armor. Then build 10man caravans between every city. Then start city spam up, till you have cities pretty much every 4 tiles .
Problem: Loot on map but party can't get it? How to Reproduce: 1. Load saved game, tab to party, loot north of party on map. 2. Can't move party on map area where the loot is! file http://dl.dropbox.com/u/8105715/2B_can%27t_get_loot_Elemental.zip Contains: DxDiag Prefs.ini Saved game file 2b_can't get_the_loot_Elemental.zip
2b - Game crashed to desktop when moving party. File http://dl.dropbox.com/u/8105715/Crash2B_when_moving_Elemental.zip DxDiag.txt Prefs.ini Debug.err
The magic system seems like a bunch of ideas thrown together that just don't add up to a good working system. There needs to be a fine balance between magic and non-magic (units, technology, play style, etc.). I'm concerned that once magic get's going, nothing else will matter (armor, weapons, units, non-magic tech) will all be next to useless. If I find the magic nodes and development them before you do, you will lose. Will Elemental become nothing more than who find the magi
See http://elemental.kryofx.com/
When will the bugs be fixed, I keep seeing the same bugs in each new beta release? Zero responses to reported bugs in the beta forum!
Sad but, not unexpected, has Akella ever produced a good well polished game? They seem to have a track record of games that look good, feel unfinished, and buggy as hell. These people could screw up pizza & beer, fish & chips, etc, etc...
Looking forward to the random maps! Anyone notice Dungeon in the "Save it" screen shoot, yah!
[quote who="Anomander" reply="51" id="2644614"]AD&D BIRTHRIGHT!!!!![/quote] Isn't this what we are already getting with Elemental, what would really be that different other than names and places? Not sure you could really add AD&D rules or want to?
Two mods come to mind: 1. Empire of the Fading Suns - Different factions with Space battles and Adventuring on other worlds. 2. Romance of the three kingdoms - this one almost sounds easy.
Would like to see a building you could build in cities where you could store player/npc's items. This way I don't have to hunt down every npc to find something.
[quote who="kryo" reply="4" id="2659207"]There were some server issues over Saturday night-Sunday morning. Does it work now?[/quote] kyro The main issue is the Beta splash screen can't be alt-tabed or minimized and hides Windows/ZoneAlarm/etc. messages behind it! I've gone through this myself with each new release. If you change the prefs.ini to windowed mode set (Fullscreen=0) you will see why the game won't start!
I think each city should have a goal, what do you want the city to do (commerce, magic, production (weapons & Armor) and not just be able to build everything everywhere, otherwise each city becomes the same. The only difference now is coastal cites (fishing & Harbor) and non-coastal cities. More specialized buildings (one only allowed to be build) are needed so all the cities aren't just copies of the same thing. Maybe the gray techs will have one of a kind (buil
We still have to wait for Adventures and Magic but, right now they about interesting as a cardboard cuts! Would like to see more npc interaction, maybe something like this https://forums.elementalgame.com/384601/page/1/#2654908 I find the later more expensive ncp's be worth the wait, it now take far too much time and effort (baby sitting) to level up a level 1 npc, plus 500 in weapons and armor lost after one hit in battle! <
I like the idea, this way Inns would still service a purpose in the game after quests are completed.