bbr91

bbr91

Joined Member # 4115682
18 Posts 236 Replies 1,150 Reputation

[quote who="joasoze" reply="1" id="3221856"]Usually when this occurs, you will find a unit running in place somewhere. Click this unit and give new move orders, and this should clear up the problem. Needs to be fixed before release.[/quote] Yes indeed there was a unit running in place. I didn't think it was the problem. Thank you! Still needs to be fixed. [quote who="NetNomad" reply="2" id="3221876"]It can also happen if you have an idle city.[/quote] I h

4 Replies 2,557 Views

When I wanted to end the turn, the button was greyed out, and hotkeys didn't work either. I remember this was an issue with GalCiv 2 also at some point. I didn't have any idle units. I just quicksaved, restarted the game, and upon loading the save, the turn button worked as normal, so providing a save game is useless.

4 Replies 2,557 Views

So I cast Firestorm then Pillar of Flame on an enemy army during the same turn, and the last spell leaves the army with 0/142 HP. but they don't die. The next turn they just heal and when I look at them only a couple of units disappeared. I have repeated the process the next turn and the same thing happened. Here's the save game . Just cast Firestorm on the Ogre's Army near Medden's Cross to see the bug.

4 Replies 2,519 Views

I'm sorry if these issues are already known, but I only got my beta yesterday and I'm experiencing some slight performance issues on my first game and I thought I should do my part for the beta testing process. 1. FPS drop . I should start by mentioning I have an Nvidia 9600GT card with latest drivers, running at 1920x1080. It's a decent card, it does its job in games far more prettier than FE. While in 3D mode I usually get

98 Replies 219,860 Views

SUGGESTION : Add a feature to resource mines (clay quarries, wheat farms etc.) so you can choose which city that resource will be associated with. But add a maximum distance or a penalty dependent on distance. Pretty much how asteroids work in GalCiv2.

91 Replies 303,046 Views

Also the same old, repeating and annoying combat sounds are still there. That same "ugh!" every humanoid makes when it takes damage, from WoM. But I guess that's what Beta 5 is for. Otherwise, looking very very good.

122 Replies 265,458 Views

No multiplayer! I'm not in the beta, so I didn't vote, but no... just no. Multiplayer is not for 4X games. Shooters and fast action-packed strategy games (like Company of Heroes) make a great multiplayer experience. But a 4X game takes days, even weeks to finish and sync-ing with your friends for a such a period of time is hard. Now I'm sure it can be done in such a way that it would be enjoyable, and many people would benefit from it, but for me personally, multiplayer in

203 Replies 622,891 Views

[quote who="FadedC" reply="48" id="2994994"]I definitely have no problem with a single Q. I agree with Heavenfall that a single Q feels better, but in actual play it doesn't always work well. In Galciv it just meant that instead of building a colony ship in 4 turns and then a factory in 4 turns, you were instead building both after 8 turns, which is far less efficient.[/quote] Because of the way FE will handle production, I agree that a single queue is the best way to go. GalCiv i

154 Replies 2,244,013 Views

This is looking better then I've already hoped. I love WOM as it is now, it has matured a lot, but FE looks beyond awesome. Can you give us an idea on how much FE will cost and the discount WOM owners will get? I have to start saving up :) Thank you Brad!

76 Replies 141,207 Views

[quote who="Sanati" reply="5" id="2992911"]There is a quest to get the other books. I know in a recent game I played I got like a level 3 or 4 quest that rewarded my sov with the terraforming spellbook. Considering how few quests there are I imagine it shouldn't be hard to get in most games.[/quote] I did not know that.

10 Replies 7,746 Views

But you can't research it unless your character has the terraforming spellbook which you can only choose before the game. So it is indeed a problem. I think all spellbooks should be researchable at some point.

10 Replies 7,746 Views

Turn triggered automatically even if some units can move You can fix this by disabling auto end turn, I did this since I bought the game, never used it in GalCiv II either. Borders don't update until a turn later Not related to the end turn bug. It happens to me too all the time, you just lose a turn without these resources, it's not game-breaking.

16 Replies 64,045 Views
Reply to [1.3] bugs in WOM Support

Number 8) is not an issue. It just displays the costs for 4 units, but it will only charge you for one. Try it. So it's just an interface issue. Anyway 1.39 beta is out.

11 Replies 11,685 Views

I completely agree with your strategy, this is exactly what I do too. And I apply this strategy for every strategy game I play: quality over quantity. I also agree with your demands, but the upgrade unit thing doesn't look like it's gonna happen. And GalCiv 2 does so have the option to upgrade units, and all units of that type, which is very very useful.

12 Replies 17,110 Views

I don't know what difficulty you're referring to, but the AI should be able to build heavy armored units on Normal. If I am able to do something and the AI has more resources then me, it should be able to do the same. This is why I always win, because of poor AI unit design. If I equip 10 champions with legendary weapons and armor, I can destroy any AI on Normal because they don't use legendary weapons and armor.

12 Replies 17,110 Views

Yes I have briefly studied your posts regarding the AI. You are very thorough and I'm sure this is helping the devs a lot to improve the AI. I really hope all your dedication pays off, it's a very fun game.

12 Replies 17,110 Views

This is very interesting. If the AI indeed works at full potential on Normal difficulty, then if doesn't use powerful strategic spells, it means it lacks the mana or the arcane knowledge to use them. I don't like the idea of having to give the AI economic advantages and such for it to be able to use its full potential.

12 Replies 17,110 Views

I also noticed the AI will design and build more advanced units as the technology becomes available, but champions and the sovereign don't receive the best equipment. However, my suggestion is that the AI should make use of strategic spells too because the game is pretty unbalanced when I can use Destroy Land to cut off or limit the AIs ability to maneuver and it can't. I want to see the AI raise a volcano on my city!

80 Replies 280,732 Views