TyLarson

TyLarson

Joined Member # 4100523
24 Posts 86 Replies 301 Reputation

Traveling merchants with limited goodies available. It would keep track of what is bought and sold from the merchant. They might buy stuff that you had previously sold to your local merchants. Maybe some sort of merchant's guild that has mercs. Maybe based out of an independent city state. Give the option to attack the guild and loot it but you face sanctions from the guild causing problems like mercs on your borders and lessened diplomacy with their good trading partners. The possibility of

154 Replies 397,272 Views

I'd like to see the ability to make and destroy forests. You should also get some sort of bonus for having them next to your city. I like the old lumber yard you could plop down on some trees. Maybe have a pioneer go and cut them down for ten materials or something.

21 Replies 136,639 Views

Two new ideas for character talents/professions or unit abilities: Spy: Character can move about the map while being invisible to nations but visible to monsters. Ranger: Character can move about the map while being invisible to monsters but visible to nations.

4 Replies 6,105 Views

So you have two or more nearby settlements next to your mighty capital and they start growing closer and closer to each other until they are suburbs of your primary city. With the new Civilization tech "Urban Sprawl" you're able to combine them into a special super settlement with a combined population and greater bonuses/efficiency. This way you can deal with settlement spamming. My last game on a small map I ended up with about 30 settlements after conquering two oppo

1 Replies 5,152 Views

First of all gear needs to have the same costs for military units as it does for champions or at least related costs. If an item costs a crystal and 10 materials and 5 gold to make have it costs 55 gold to purchase based on the value of the other resources so they are on the same level or no more than double what it would take to make it for a unit to represent the merchant's profit. Secondly I think every piece of gear be it a weapon or an amulet should have a grade of

0 Replies 3,518 Views

I think that there should be more interrelation between the tech trees. For example in the magic tree there are the arcane weapons and armor techs. Replace the two techs with Arcane Arms and give access to "Legendary items" only for those that you've opened up through Warfare techs. Like Legendary Leather Cuirass and Legendary Short Sword if you've only got the basic Warfare item techs but as you get the "blunt weapons" tech you gain access to Legendary War Hammers. Or

6 Replies 32,284 Views

It would be awesome if you could run into and ally yourself with more types of arcane creatures other than those available through the diplomacy techs. Rather than just one possibility at each level it could be random between a couple of different types depending on what you discover in your explorations. So, more magic creatures that can be found natively without being summoned. More minor creatures earlier and the possibility of just a single unit willing to be bribed into joining y

1 Replies 3,857 Views

It is often very hard to tell where you had sent a unit and even if you have sent a unit because the x is so small, the same color as yours on the map making it very hard to tell if it is at a city or a stack of units as it just blends in. A trail with a large X at the destination would solve this problem especially if both were a different color than your nation color.

0 Replies 3,376 Views

I haven't played a game in which a rival nation was doing the spell of mastery or the forge quest so I don't know if a warning of another nation beginning these is provided. But, if not every nation should get a warning when one of their opponents begin or get close. It would make sense if when you got the warning depended on your diplomacy tech or ratings with other nations who might warn you if you're warm and friendly or as a Channeler you might detect a disturbance in mana from the

1 Replies 4,474 Views

During the game you learn various techs that give you insight into the ancient world and given the nature of trade and the will of some human beings to travel it only makes sense that as a nation you'd have rough estimates of the area outside of your own territory and where you've personally explored. Some games like civ offer the ability to trade maps and such for those disinclined to sending scout parties out but I propose a different option. Faded and inaccurate maps

0 Replies 3,217 Views

Worthwhile idea. Ransoms would work really well. You could even do the purchase in the diplomacy screen once you have the tech that allows you to purchase the other nations champions.

22 Replies 14,655 Views

I like this. I don't see any reason why you couldn't have both the unit and the champion. Units recover members lost in combat so why wouldn't they do the same with promotions? I'd like a ceremony as in knighthood to take place and the character gets a medallion with some minor bonus and the nation pays out 50 gildar for the ceremony and medal. Champion would keep equipment of the unit.

11 Replies 43,030 Views

In my current game I have a city that should be level 3 and on one screen says has a 120 population but on another it says it has 0 population. The screen for going up a level never popped up and none of the level 3 buildings are buildable. I apologize for not being very precise as this was hours ago and it's been a long day.

4 Replies 3,815 Views

Refined economics has no effect. I looked at each city and clicked on the money button to see all the bonuses/stats and it wasn't added there beyond the fact it didn't change my net gildar at all which is why I double checked. It is supposed to add 10 percent.

0 Replies 52 Views

It would be interesting if a victor in a duel between two channelers was able to siphon off some of the others essence as a perk. It would explain partly why there are so few channelers in the world and why the titans and mages battled and were able to achieve such great power. You could use an equation that lessened the amount siphoned depending on the difference in power so a more powerful channeler would get a little while a weaker channeler defeating a stronger oppo

6 Replies 5,755 Views

If the box offering the various bonuses had a section showing previous selections and the cities outputs it would make the decision much easier.

4 Replies 3,413 Views

An idea of mine I posted as a reply Nenjin's excellent post earlier this week. https://forums.elementalgame.com/393162 I like the idea of champions becoming city governors. A brainy npc might become head researcher for example. When a champion or sovereign enters a city the UI would give various

1 Replies 4,200 Views