Next game, same M.O., planted city, moved Sov into it, chose Civilization as research, but this time just held down the space bar. This one was less eventful: once advances were going to take 125 turns to complete, I relented, chose Farming like 19 times, witnessed about a dozen children be born and grow up, etc. The cause and effects of the game are way too separated: I have separated them by HUNDREDS OF TURNS. The only reason I keep doing this is because I'm hoping that
tour86rocker
UPDATE: I tried a new game since it hadn't crashed and this time SIX more sovereigns had been added: five more Lord Capitar's (my sov of choice) and one extra Procipinee. (sorry, I didn't screen capture it!) Most sov avatar medallions had returned to being whited out, but the extra Procy was that baby-om-cradle backdrop with a pink blanket while two of the extra Capy's were the baby with blue blankets! Weird! The new game map was all whited out again and I couldn't save the game
I just played another game where I build a city on turn five and repeatedly pressed the space bar to end the turn, counting up to five hundred. On about turn ten, I finished my first research project and I did not choose an advancement, but kept pressing space until turn ~500 so the prompt stayed up. Meanwhile, from what I could see, some huts appeared and disappeared in the background; they weren't my color so they must have been an enemy. Around turn 500 I decided
So I restarted Elemental and a new game. The second Lord Capitar was missing and all five Sov's had an avatar pic whereas normally three or four of them are a white disc. I tried the same thing as before, endlessly pressing space, but after four hundred turns or so, there was no victory and I saw only one NPC the whole time, an NPC hero stack. I had about five children come of age and discovered that when you own no cities, they stack with the Sovereign instead. No
I'll try to replicate the problem and try waiting more time, but like I said, many turns passed, at least a half dozen, probably a dozen.
I got the white screen problem on every new game I attempted to start regardless of the sovereign I chose. When I quit the game there was a LOOOONG hang before it exited. Here's the debug.err: http://pastebin.com/vDuZ9DCn Here's the dxdiag: http://pastebin.com/bfYt3Hqm and the dropbox thing: <a title="http://dl.dropbox.com/u/5321787
UPDATE! On my next new game, a new Sovereign was added to my roster! Another Lord Capitar (the one I'd chosen in the previous game) with that graphic of the baby in the rocker as the avatar! The base stats are really low, not the same as the game-default Lord Capitar! So weird! I've never created a new sovereign, I didn't do this. I twice tried to play a new game with this sovereign but I get that error where the screen is all white and you can't end your turn
I just played a game of doing nothing, only pressing space. Around turn 30 I got married, not long after I had a child (just think: what would have happened when he came of age, given that I built no cities?) and around turn 90, guess what? Victory-Conquest without ever moving! ROFL! [e digicons]:grin:[/e]
For those who hadn't noticed, you can press the space bar to end your turn. IIRC, it's disabled ONLY when your city build screen is open. However, at all other times, even when pop-ups that demand your response (research, battles, etc.) are displayed, you can repeatedly end turns, delaying the need to answer and the consequences of not answering! You can repeatedly complete a research topics before telling the game which one you want to take. Eventually, you may ch
Right now every city, no matter the size, takes five turns to build a house, six to build a market, right? I'm pretty sure nothing but the food- and gold-producing part of the economy is implemented yet. I don't see much use talking about it until it is. I do look forward to it being useful to harness the other resources, though! [e classic]:congrat:[/e]
I agree that it's maddening how often this happens in the current beta. It makes the testing a little more difficult because in that game you can only test crashes that are caused without enemy interaction. I've been thinking that this issue might not be a problem in the final version, though. If there are any floating (or flying) transports or element-less spells that can translocate the sovereign across mountains or over seas, it would be a mere temporary setback.
No, waiting turns didn't work. I waited a couple of turns, then a few more while the Sov went to the square to start the new town. As I remember it, it was mid-turn, right after he started the new town, that I had access to the shard in order to cast the proper spells.
In a recent game a city of mine was able to build an Earth crystal-harnessing building that was four squares from the town center on the world map, but once the structure was completed, I did not have access to the Earth element, according to my spell caster and the spell purchasing page. Building a new town adjacent to the building immediately fixed this, although the building remained a part of the previous town. Surely this is
In a recent game, a CTD was caused whenever I chose Housing as a research advancement. I kept loading my saved games and autosaves from the same world before the research advancement and every time housing was given as a choice, I chose it, and it crashed to desktop. Next (keep in mind, this is during repeated trials of loading the same world) I tried choosing other research advancements, it did not cause CTD. I hypothesized that it might be caused by having huts in queue
I'm testing on Windows 7 64-bit...are quests in the beta? I haven't received any, even with the proper research advancement.