tour86rocker

tour86rocker

Joined Member # 4027677
25 Posts 85 Replies 862 Reputation

Seth, There are plenty of fantasies where the only race of note is humans. Arthurian myths include magic. I didn't know about any novelization. I'll concede that they're probably more invested in the 'multiple races' concept than I'd guessed. I assure you I have a lot of familiarity with this game. I've been beta testing it quite a bit. I didn't just walk in here off the street. I do tend to open with a 'superlative'. I exaggerated. Races do

45 Replies 111,819 Views

I like John's idea to stack rings, but it would still allow you to probably have more rings than fingers+toes. Paper dolls though? I don't know if I want that for Sovereigns. I think it's fine for unit design but I don't want to wait in multiplayer for some guy messing too much with his sovereign's inventory.

39 Replies 24,366 Views

I think this would be too clunky. I already feel like the different races don't make much sense when you consider prestige. I doubt the game is set up to remember what race a city was before it was conquered. Now we'd have to remember what kind of magical landform changes the population of each specific city would like?

14 Replies 10,152 Views

I'm just going to say it: I don't care if the game has more than one race. I don't think the game design lends itself well to causing the player to care, like we did in MoM or MoO2. The different races' characteristics add extra complexity that I feel could simply be folded into empire characteristics. Streamlined. The different races might make more sense if they were all genetic humans with different cultures .

45 Replies 111,819 Views

Has anyone ever played a game where their Sov had more rings than fingers? The inventory is out of control. I think rings might as well be 'consumable' like potions and books (oddly, both are accompanied by a "glug glug" sounds when you use them). Think about it. There is no reason to ever take off a ring. You can't transfer it to another unit. Once you have more than five items in inventory, it becomes a pain to scroll right with that tiny button to get

39 Replies 24,366 Views

People were saying how much they wanted the beta update immediately and asking if it was coming out now and our intrepid dev replied: [quote who="Frogboy" reply="10" id="2585501"]Updated.[/quote] So is it updated today or not?

141 Replies 249,178 Views

How do we update it? I tried going into Impulse, right-clicking and choosing the "download and archive" and it's downloading something ...

141 Replies 249,178 Views

That's one possible benefit of a townhall. I remember that Civ2 had buildings that reduced the city's upkeep costs and different buildings that produced gold. If they went with your idea, townhalls could cancel out the upkeep cost of towers, arcane libraries, etc. If a town was budget neutral, marketplaces and the like would help to make the place profitable. Of course, you'd build a mix of both since you're limited by city size. I think it would lead to

3 Replies 4,187 Views

[quote who="GW Swicord" reply="7" id="2565826"]The idea of magically burning or manually clear-cutting forests seems to defeat the point of the OP?[/quote]That's the intent. Alternative ideas. I'd LOVE to be able to get ride of forests next to an established city, I won't apologize for that. [e digicons]B)[/e] Another idea: it would be interesting if certain things like mansions could ONLY be built on forests. Right now I think it's lumber mills ONLY, which currently isn

16 Replies 2,384 Views

I was curious if anyone's bothering much with prestige buildings. I'll be looking forward to seeing if prestige becomes more important in 1Z. Because of the huge city upkeep cost problems, townhalls are only ever temporary buildings for me. I don't bother building any other prestige-producing buildings. I read that towns will have more spaces for buildings at each level, but currently I often have to demolish townhalls to have enough space for markets, housing, etc.</p

3 Replies 4,187 Views

[quote who="Mandelik" reply="9" id="2581422"]I didn't exactly looked when and how it became available but: do farms and orchards require that the city be at level 2, or should I report this as bug next time I encounter this problem?[/quote] I've had cities that where I couldn't build the farm because I didn't have the required four build tiles. Sometimes if you build a couple of things, before trying to build a farm, you can't.

12 Replies 9,493 Views

Jon, what I mean is that you GET the ability to build apartments when you research Housing. I double checked this earlier; you get both Houses and Apartments with the Housing advancement. Apartments aren't an upgrade for the houses (although perhaps it should be!); it's a different structure. You can't build the apartments in a city until it reaches a certain level, probably 4 according to Vieux. And even then, the city must have four plots free because it's a big structure,

12 Replies 9,493 Views

I think that fort spam could be limited, in part, by making forts costly. A fort is like a settlement that has to be subsidized in order to prosper. A fort MIGHT be built to enable you to harness an economic (e.g. marble), but another might be built only to harness a military resource (e.g. shards). I think the former should only ever break even, at best, and the latter should gouge you. You'd have to REALLY WANT the shard to claim it with a fort, or at least you'd jus

35 Replies 19,438 Views
Reply to black powder in WOM Ideas

This is a terrible, terrible idea. I think the Warcraft series, for example, would have been much better if they hadn't progressed technology so far, so fast. Bliz might be making bank now, but there are a lot of places their future stories can't go if you ask me. Unless all the gnomes, dwarves, dranei, and goblins build a spaceship and fly far away, taking all of their steampunk gadgets with them.

31 Replies 18,299 Views

I'm pretty sure the settlement has to level up two or three times before you can build them, too. I believe Apartments are bundled together with Houses, like how Apiaries are with Orchards.

12 Replies 9,493 Views