Seth, There are plenty of fantasies where the only race of note is humans. Arthurian myths include magic. I didn't know about any novelization. I'll concede that they're probably more invested in the 'multiple races' concept than I'd guessed. I assure you I have a lot of familiarity with this game. I've been beta testing it quite a bit. I didn't just walk in here off the street. I do tend to open with a 'superlative'. I exaggerated. Races do
tour86rocker
I like John's idea to stack rings, but it would still allow you to probably have more rings than fingers+toes. Paper dolls though? I don't know if I want that for Sovereigns. I think it's fine for unit design but I don't want to wait in multiplayer for some guy messing too much with his sovereign's inventory.
I think this would be too clunky. I already feel like the different races don't make much sense when you consider prestige. I doubt the game is set up to remember what race a city was before it was conquered. Now we'd have to remember what kind of magical landform changes the population of each specific city would like?
I'm just going to say it: I don't care if the game has more than one race. I don't think the game design lends itself well to causing the player to care, like we did in MoM or MoO2. The different races' characteristics add extra complexity that I feel could simply be folded into empire characteristics. Streamlined. The different races might make more sense if they were all genetic humans with different cultures .
Has anyone ever played a game where their Sov had more rings than fingers? The inventory is out of control. I think rings might as well be 'consumable' like potions and books (oddly, both are accompanied by a "glug glug" sounds when you use them). Think about it. There is no reason to ever take off a ring. You can't transfer it to another unit. Once you have more than five items in inventory, it becomes a pain to scroll right with that tiny button to get
People were saying how much they wanted the beta update immediately and asking if it was coming out now and our intrepid dev replied: [quote who="Frogboy" reply="10" id="2585501"]Updated.[/quote] So is it updated today or not?
How do we update it? I tried going into Impulse, right-clicking and choosing the "download and archive" and it's downloading something ...
In a subsequent game I did not have this problem. nm?
That's one possible benefit of a townhall. I remember that Civ2 had buildings that reduced the city's upkeep costs and different buildings that produced gold. If they went with your idea, townhalls could cancel out the upkeep cost of towers, arcane libraries, etc. If a town was budget neutral, marketplaces and the like would help to make the place profitable. Of course, you'd build a mix of both since you're limited by city size. I think it would lead to
I see what you mean. Perhpas there could be a racial trait to allow building on forests and hunting for food. The cities would be better protected because it takes longer to travel on forest tiles and not everyone bothers to explore vast acres of forest.
Additionally, not much is currently being done with magic, so some practical ideas wouldn't hurt.
[quote who="GW Swicord" reply="7" id="2565826"]The idea of magically burning or manually clear-cutting forests seems to defeat the point of the OP?[/quote]That's the intent. Alternative ideas. I'd LOVE to be able to get ride of forests next to an established city, I won't apologize for that. [e digicons]B)[/e] Another idea: it would be interesting if certain things like mansions could ONLY be built on forests. Right now I think it's lumber mills ONLY, which currently isn
I was curious if anyone's bothering much with prestige buildings. I'll be looking forward to seeing if prestige becomes more important in 1Z. Because of the huge city upkeep cost problems, townhalls are only ever temporary buildings for me. I don't bother building any other prestige-producing buildings. I read that towns will have more spaces for buildings at each level, but currently I often have to demolish townhalls to have enough space for markets, housing, etc.</p
I just checked to make sure: you can't demolish an enemy's bioldings
[quote who="Mandelik" reply="9" id="2581422"]I didn't exactly looked when and how it became available but: do farms and orchards require that the city be at level 2, or should I report this as bug next time I encounter this problem?[/quote] I've had cities that where I couldn't build the farm because I didn't have the required four build tiles. Sometimes if you build a couple of things, before trying to build a farm, you can't.
Guess I'll wait for 1Z and see if a dev caught on
Ok cool! Glad to help
I guess 1Z was delayed!
I like the idea. But I think the 1Z build was a April Fool's...announced early
I think that the sovereign's children (and perhaps other heroes) should be able to complete the damsel in distress quest. If they can save the damsel and carry her to your capital, it only makes sense!
Problem: If you enter the build screen for city A, you can demolish buildings in city B
Jon, what I mean is that you GET the ability to build apartments when you research Housing. I double checked this earlier; you get both Houses and Apartments with the Housing advancement. Apartments aren't an upgrade for the houses (although perhaps it should be!); it's a different structure. You can't build the apartments in a city until it reaches a certain level, probably 4 according to Vieux. And even then, the city must have four plots free because it's a big structure,
I think that fort spam could be limited, in part, by making forts costly. A fort is like a settlement that has to be subsidized in order to prosper. A fort MIGHT be built to enable you to harness an economic (e.g. marble), but another might be built only to harness a military resource (e.g. shards). I think the former should only ever break even, at best, and the latter should gouge you. You'd have to REALLY WANT the shard to claim it with a fort, or at least you'd jus
This is a terrible, terrible idea. I think the Warcraft series, for example, would have been much better if they hadn't progressed technology so far, so fast. Bliz might be making bank now, but there are a lot of places their future stories can't go if you ask me. Unless all the gnomes, dwarves, dranei, and goblins build a spaceship and fly far away, taking all of their steampunk gadgets with them.
I'm pretty sure the settlement has to level up two or three times before you can build them, too. I believe Apartments are bundled together with Houses, like how Apiaries are with Orchards.