[.295] Suggestion[Ability to use Forest areas not under production for City Expansion needs]
reset of Titale after reload of database
Would it be possible, or it would be geat if, to allow City assets to be built on tiles currently containing Forests that are not in use for Lumber Mills.
Not having the ability cuts way back on the available city building tiles when a game gets into a tight, but wonderfully Defensible spot, on a Map.
Example shown below.
Cities could not expand, beyond Lvl 3 on 2 of these cities, enough due to over forestation. ![]()
http://img710.imageshack.us/img710/3024/elemental1267969626.jpg
